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Old 26 October 2012, 21:46   #1
Joe Maroni
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Woohoo...HOL reaches 2700 Gamemaps tomorrow...

i´ll finish the Inca World maps of Mr. Nutz tomorrow and HOL will have more than 2700 gamemaps..

thanks to all who contibuted maps and help to reach this massive collection....

to complete the maps of Mr. Nutz i need savestates of the Bonus levels, sky/clouds levels...please help me....i have not that time to play through the whole game..
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Old 28 October 2012, 14:48   #2
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I also make maps sometimes. as they add to the HOL?
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Old 29 October 2012, 09:34   #3
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woaw, now that's an achievement ! well done !
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Old 11 November 2012, 19:38   #4
Vinnny
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I uploaded more maps for Laser Squad.
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Old 11 November 2012, 20:12   #5
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Thanks Vinnny, I've uploaded your new Laser Squad maps.

I have also added new maps for Ultima III, Time Soldier and Beyond the Ice Palace.
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Old 15 November 2012, 21:59   #6
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Alien 3 maps would be awesome (showing the prisoner locations)
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Old 16 November 2012, 07:35   #7
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Quote:
Originally Posted by Whitesnake View Post
Alien 3 maps would be awesome (showing the prisoner locations)
here?
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Old 16 November 2012, 13:45   #8
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Doh! No prisoner locations but those maps will help a lot.
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Old 18 November 2012, 15:49   #9
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New Legend of Lothian maps for the intrepid Amiga explorer.
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Old 20 November 2012, 06:43   #10
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to do: 2800 maps

ps. upload more maps for Astral.
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Old 20 November 2012, 12:01   #11
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Thanks, uploaded.
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Old 01 December 2012, 18:07   #12
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maps for Astral: complete 100%
upload
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Old 02 December 2012, 10:33   #13
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Quote:
Originally Posted by Vinnny View Post
maps for Astral: complete 100%
upload
Thanks I will add these this morning.

I saw that you also uploaded maps for Fantastic Dizzy. I have never played it so I have two questions:

1) Are the maps for the ECS version of the game (it seems there is also an AGA version)?
2) Is there an order in which the levels are played?
From the screenshots in the HOL entry I have ordered as following: village, bubble, minecart. Is this correct?


Edit: I also see that you added a screenshot for the end of Astral. Not an obligation, but in HOL, we like to have full lines of screenshots (multiple of 4 -> 4, 8, 12, 16, etc...) in the game entry because it looks nicer (no empty slots).
Right now, with your new screenshots, we have 9:
http://hol.abime.net/4386/screenshot
So if you happen to have 3 more screenshots, they would be welcome (I suppose that you took more when you played), especially if they are about the later levels.

Last edited by lilalurl; 02 December 2012 at 10:46.
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Old 02 December 2012, 14:08   #14
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Quote:
1) Are the maps for the ECS version of the game (it seems there is also an AGA version)?
The map is made on the basis of ECS-version. But I think the foreground is no different from AGA-version.
ECS and AGA are the different startup screen, other the choice of language, expanded the playing field, reworked the background with lots of colors, different statusbar at the bottom of the screen.

Quote:
2) Is there an order in which the levels are played?
From the screenshots in the HOL entry I have ordered as following: village, bubble, minecart. Is this correct?
The game begins in a village in the trees. Next order no. In the game a lot of locations, and several mini-games. More information at Wikipedia.
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Last edited by Vinnny; 02 December 2012 at 14:19.
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Old 02 December 2012, 14:46   #15
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Thank you for the answers and the screenshots
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Old 02 December 2012, 23:35   #16
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Originally Posted by lilalurl View Post
So if you happen to have 3 more screenshots
fixed
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Old 02 December 2012, 23:48   #17
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Now the entry looks nicer with a full 3x4 screenshot rectangle.
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Old 03 December 2012, 21:43   #18
Vinnny
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Quote:
29 Nov 2012 - 23:06 Upload 100 Screenshot pictures Frankenstein ECS, OCS - 1992
Gamemap?
I can try to do.
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Old 03 December 2012, 22:03   #19
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I've actually already done a map for Frankenstein. It's uploaded now: http://hol.abime.net/621/gamemap

It is missing a few elements, however, like the object placements and the backgrounds.
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Old 03 December 2012, 22:24   #20
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good job. bad that the background has become monotonous.
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