24 July 2012, 04:36 | #1 |
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[FS-UAE] Performance of Scroll smoothness
I have a question regarding scroll smoothness. I think that the scroll smoothness of WinUAE 2.4.1 is somewhat(or much) smoother than that of FS-UAE. Please see the following videos.
SWOS on WinUAE: [ Show youtube player ] => VERY SMOOTH SWOS on FS-UAE: [ Show youtube player ] (With debug overlay) => LESS SMOOTH (SWOS: Sensible World of Soccer) I have compared .uae file of WinUAE 2.4.1 with 'Logs\LastConfig.uae' of FS-UAE. Then I have found the major difference is shown as follows. WinUAE: cpu_cycle_exact=false, FS-UAE: cpu_cycle_exact=true WinUAE: blitter_cycle_exact=false, FS-UAE: blitter_cycle_exact=true WinUAE: cycle_exact=false, FS-UAE: cycle_exact=true When set to cpu_cycle_exact=true' and others in WinUAE, the framerate in WinUAE is slow-down to approximately 45. Please check it out. Thank you very much. Last edited by starwindz; 24 July 2012 at 09:08. Reason: Data update |
24 July 2012, 21:18 | #2 | |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
FS-UAE defaults to cycle-exact (as you have discovered), but you can set the FS-UAE option: Code:
accuracy = 0 A possible second problem (seen in the video), the video display rate ("SYS") is too low, so there seems to be an OpenGL performance problem (but the graph rendering itself can harm the FPS so the measurement is not exact..). The following option will make the rendering a bit lighter (possibly give you a bit less input lag), but it will also introduce some tearing. Code:
video_sync = off Hope this helps (BTW: for *perfectly smooth* scrolling, you need to run your display at 50Hz and run FS-UAE with full video sync, but is more hardware demanding than running with video_sync = off) |
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