English Amiga Board


Go Back   English Amiga Board > Support > support.Games

 
 
Thread Tools
Old 07 April 2023, 17:16   #1
sean_sk
Gimmemore Commodore
 
Join Date: Apr 2016
Location: Australia
Posts: 339
Civilization AGA: Stalling at AI turn

Hi all,

Has anyone ever come across an issue with Civilization AGA version stalling when the AI is taking it's turn?

It's happened in two separate games now. When continuing the game after the victories have been completed, it will generally occur when I reach around 2600 AD - 2700 AD. By that time there will usually only be a couple of Civs left, with Russia being one of them. The game usually stalls when the AI turn indicator (in the bottom left hand corner) is white (Russia's colour). The game is not actually frozen as I can still move the mouse pointer and there are still water animations.

I have the retail version and have tried both a hard drive and WHDLoad installation. Same deal. I happen to have saved the game at 2673 AD and, without fail, it stalls every time I complete my turn. Also tried IPF's of the game to eliminate any possibility there were issues with my disks.

Any ideas? Thanks.
sean_sk is offline  
Old 07 April 2023, 17:48   #2
Octopus66
Registered User
 
Join Date: Feb 2016
Location: London
Posts: 335
Yes I recall this happening to me once while emulating Civ AGA. I couldn't be sure what the issue was but I remember the AI turn indicator being white and the mouse pointer still moving. I wasn't quite so far into the game though maybe 1500 AD perhaps.
Octopus66 is offline  
Old 07 April 2023, 19:24   #3
Matt_H
Registered User
 
Matt_H's Avatar
 
Join Date: Jul 2008
Location: Boston, MA
Posts: 945
I think this has happened to me on a few random occasions - possibly in the PC CivNet version as well. Seems like a regular ol’ bug.
Matt_H is offline  
Old 08 April 2023, 13:50   #4
Twiggy
\m/
 
Twiggy's Avatar
 
Join Date: Nov 2008
Location: Devon, U.K.
Posts: 573
Had the same issue on TheA500 Mini with AGA CD WHDload. Roughly around 1500AD too.
Twiggy is offline  
Old 16 April 2023, 01:22   #5
sean_sk
Gimmemore Commodore
 
Join Date: Apr 2016
Location: Australia
Posts: 339
It seems the issue may be related to too many AI units.

The problem:
I had saved the game at 2674 A.D., re-loaded it, made my moves, ended my turn and without fail would freeze each time on the civs turns. There are 2 civs left, Russia and France.

The "solution":
Download Civedit from Aminet. Edited the save file so that I could take control of France. Loaded the edited save file in-game. Took control of France, disbanded some of it's units, then ended the turn and let everything play out. Saved the game again next turn. Then re-edited the new save file so that I was back in control of my own civilization. Everything seems to be back to normal.

Could this kind of thing be fixed in a new WHDLoad Civilization AGA slave?

Last edited by sean_sk; 17 April 2023 at 01:15.
sean_sk is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Protracker stalling / unresponsive on CD32 deathbypixel support.Apps 3 08 June 2021 21:54
Civilization AGA WHDLoad Rod_cl support.Games 43 11 November 2018 18:15
Civilization AGA German - WHDLOAD corrupt save game files? OSH support.Games 17 12 July 2018 10:55
Civilization AGA German tero request.Old Rare Games 71 02 June 2012 22:21
Civilization mai request.Old Rare Games 8 03 September 2010 14:49

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:04.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.06852 seconds with 15 queries