English Amiga Board


Go Back   English Amiga Board > Requests > request.UAE Wishlist

 
 
Thread Tools
Old 03 September 2007, 16:58   #1
wanderer
I want an A1000
 
wanderer's Avatar
 
Join Date: Sep 2004
Location: Pac-Land
Posts: 738
Virtual "Fifth" audio channel

This goes beyond emulation, but I'll drop the idea. Many games, due to hardware limitation, when for example a sound effect is heard they cut off a 'music' channel. The first Turrican springs to mind (just hold the fire button to get the beam, and the music is chopped) also Captain Planet, and many more.
It would be nice to have that one solved.

But it would almost mean having to 'create' a different Amiga model, right?
wanderer is offline  
Old 03 September 2007, 17:48   #2
Hungry Horace
Wipe-Out Enthusiast
 
Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
lmao, a new paula chip and a re-code for every game for which the "fifth" channel would be used.

not a hope in hell of ever happening.


anyway, limitations are cool... they make coders/artists push more out of what they have.
Hungry Horace is offline  
Old 03 September 2007, 19:01   #3
wanderer
I want an A1000
 
wanderer's Avatar
 
Join Date: Sep 2004
Location: Pac-Land
Posts: 738
Yeah, you are right about the games too... I doubt that they would nicely play all 'five' channels, were they to be presented with an emulated 'Super-Paula' five-channel Amiga.
I wonder what would happen though. Plain old guru I guess.
I mean, the channel cut was controlled and handled by the games, solely by the Amiga hardware or a combination of both, depending on the game's code?
wanderer is offline  
Old 03 September 2007, 20:31   #4
Hungry Horace
Wipe-Out Enthusiast
 
Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,538
Quote:
Originally Posted by wanderer View Post
I wonder what would happen though. Plain old guru I guess.
you would never even get that far. It's just too much work.


Quote:
I mean, the channel cut was controlled and handled by the games, solely by the Amiga hardware or a combination of both, depending on the game's code?
the game code would say "i want to play sound A, but all channels are used by the music... so mute channel 3 of music, and play sound A on Channel 3. Then allow the next channel 3 music sample to continue as normal."
Hungry Horace is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
"Reminder "Lincs Amiga User Group aka "LAG" Meet Sat 5th of January 2013" rockape News 4 30 January 2013 00:06
"Virtual" df0: Solutions ? fishyfish support.Apps 9 11 September 2012 20:40
Message "(emukx10.audio) - unable to openpci.library version 1" bbsteal support.Apps 4 08 June 2011 00:28
"Blue" audio LED in WinUAE mr.vince support.WinUAE 4 13 May 2009 23:22
Games with "virtual simulators" rsn8887 Nostalgia & memories 15 20 December 2008 16:29

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:52.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.17252 seconds with 15 queries