10 March 2016, 19:08 | #421 |
CaptainM68K-SPS France
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[QUOTE=Cpt. Hindsight;1076773]Our french friend is writing about biased bullshit.
Absolutely, because the c64 fanboys legion is so much in love that somebody outside must tell them the truth. Contrary to most c64 users, i have both machines, will most of them only have their unique machine to bable about. The c64 pays its 50 fps_smooth_scroll shit by slowness. Like i said earlier, it's 8 bits machines, you can't have it all. To the c64 fanboys : go buy a CPC, compare, and come back ! PS : Cpt Hindsight, don't you have any crap advise to give to people elsewhere ? PS2 : you watch too much south Park ! |
10 March 2016, 19:34 | #422 |
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You guys are ridiculous.
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10 March 2016, 19:39 | #423 |
TinkerTailorContentMaker
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Couldn't resist
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10 March 2016, 20:10 | #424 |
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tai pan was way better on amstrad ruther c 64
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10 March 2016, 20:13 | #425 |
CaptainM68K-SPS France
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10 March 2016, 20:13 | #426 |
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10 March 2016, 20:13 | #427 |
Zone Friend
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The only think that Amstrad did right is the all in one experience.
Kamelito |
10 March 2016, 21:01 | #428 | |
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Quote:
Well, this game happens to have both C64 and Amstrad tape loading sequences on Youtube. In full, no edits. Let's see, the C64 as seen [ Show youtube player ], loads the game and level data in 5 minutes and 45 seconds start to finish. The Amstrad CPC on the other hand, seen [ Show youtube player ], takes a full 9 minutes and 18 seconds to load. Taking roughly two times as long to load... Which means your claims of side-by-side loading are quite obviously false. But wait, thats not all! Thanks to the video, we can do better - we can compare speed of loading by looking at the time the loading screens take to load. Because these are of a known size, we can figure out just how many bytes are loaded in what timeframe. First up, the C64: it starts loading the picture at 2:11 and takes until 2:33 to finish, for a total of 22 seconds. The picture is a standard multicolour bitmap, which takes up 9.000 bytes of RAM, so it is loading at about 409 bytes per second. Next, the Amstrad: it starts loading the picture at 0:45 and takes until 1:55 to finish, for a total of 70 seconds. The picture is 4 colour, 320x200, which takes up 16.000 bytes of RAM*, so it is loading at about 229 bytes per second. In other words, not only is the C64 done loading much quicker overall, it also can be seen to objectively load in data at nearly twice the speed of the Amstrad by looking at the time it takes to load in the loading pictures. *) 320x200x2 BPP/8 = 16.000 bytes |
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10 March 2016, 21:18 | #429 |
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CPC is like IBM PC but instead 8088 there is a Z80A (graphics capabilities are quite comparable as MC6845 is used as CRTC same as in CGA), so main difference is added AY to generate sound...
Complexity of VIC-II and SID makes C64 hard to beat even with theoretically slower CPU (but speed difference between Z80A and C64 is not so significant). |
10 March 2016, 21:26 | #430 | |||||||
CaptainM68K-SPS France
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EDIT : are you fucking kidding me ? The guy is using a cart to accelerate the whole process !!! That's once again a lot of biased bullshit, i'm doing my tests with the basic hardware !!!!! Quote:
The 64k version on tape is not loading in such an amount of time, it loads in 6 mn. Next when i load Robocop on my C64, i give it 20 secondes for free, and even with this, my 464 finished to load the main code + data block 1 before the c64 version. I verified it yesterday evening ! Quote:
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The only right numbers are the screen size, colors, and screen resolution. I'm not surprised how wrong the c64 users are if they actually refer to the youtube videos. I have the WAV files for both computers, CPC and C64 and the result on original hardware is completely different. Quote:
And you finally didn't answered me about my question : Why is the game loading faster on CPC (real hardware), than on the c64 version, when this one is encoded at 3000 bauds when the CPC version is only encoded at 1700 bauds for the main code and 2000 bauds for the data blocks ? Please go on, tell now (instead of using inaccurate emulators videos). Last edited by dlfrsilver; 10 March 2016 at 21:45. |
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10 March 2016, 22:52 | #431 | |||||||||
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Really, it's not that complicated. Quote:
(229 bytes a second * remaining time after finishing loading the loader picture = about 108KB loaded by the Amstrad, which fits nicely. For the C64, at the time it has left 409 bytes a second comes to about 50KB loaded in, which again fits just fine). Quote:
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You yourself said so, it takes 6 minutes for 64KB version. The C64 only takes 5:45 (and he could have cut 10 seconds of that if he had pressed a button when the tape title appeared rather than waiting). Which is less. Last edited by roondar; 10 March 2016 at 23:06. |
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10 March 2016, 22:53 | #432 |
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dlfrsilver is still going strong I see
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10 March 2016, 22:56 | #433 |
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Last Man Standing.
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10 March 2016, 23:54 | #434 | |||||||||
CaptainM68K-SPS France
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You're forking me a rubbish youtube link of a c64 user using a fast load cart. In this video, the music during the loading and ingame are not normal, and played faster than on my own c64. The only way to achieve this is to use a cart like the Epyx Fast load or any other available. Now, if you're clever enough, you know that since i live in France, my c64 is a PAL model and not an NTSC one. So if you try to compare a PAL RGB CPC loading a tape with a c64 NTSC loading a tape, you're really a troll ! i'm comparing basic configurations, not enhanced, modernized and whatnot. Anyone looking the video link you posted can just confirm the music is totally out of sync. If i used the same game with the CPC custom 7000 bauds tape scheme, do you really think that would have been fair, and do you really think the soupped up c64 shown in your video would match ? It's very easy to trick and fake, and that's what you choosed to do, but i'm not dupe at all and all the other people looking the video and knowing the game on c64 just know it ! Quote:
Pick instead the game for CPC 464 64K, the equivalent configuration of the C64. You proved nothing. My CPC 464 still finish to load Robocop before my C64. Repeating a lie 3 times doesn't make it a truth pal ! Quote:
What you call the title screen is in fact the main menu. It's not exactly the same thing, so word things with appropriate words ! Quote:
Your numbers are based a modernized/cheated/accelerated c64 running faster than my c64 with no cart, no shit, no expansion whatsoever. If you think your video link is actually a standard c64 loading Robocop, you're either naive or a moron, make your choice ! Quote:
Your c64 link is about a c64 64K accelerated loading Robocop Your CPC link is about a CPC 464 with 64K expansion, loading the 128K version of the game, which of course loads longer during 10 mn (yeah and not 9 mn). Now if i pick my CPC 464 with 64k only, the game finish its loading before my c64, you being happy or not, satisfied or not ! Quote:
You're just showing that not only you don't own a CPC, but you don't know it nor the games running on it and how long they load. The opposite about me doesn't apply, i have both machines, end of the story ! Quote:
Of course a c64 will load faster a title screen + main code + 1 level when a CPC with a 64k expansion (the guy used PARADOS + 128k config instead of the Basic 1.0 64k of a standard CPC 464!) with this Robocop game is programmed to not stop the loading after the Block 1, but continue to load Block 2,3,4 during 10 minutes ! It's not only about being wrong about the C64 config you pick in example, the CPC config in your video totally not standard ! It's dishonest, for me as well as for the people looking and checking. Quote:
If i make my 464 load the original tape, it's less than 6 mn ! Because the CPC 464 tape motor is rolling faster as soon as the standard loader block have loaded. Quote:
But as said, i gave my c64 20 seconds of advance on start to be fair. And the CPC finish always first ! |
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11 March 2016, 00:08 | #435 |
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This thread must have run its course if it's come down to users insulting one another.
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