13 August 2016, 20:20 | #101 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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@Retronerd: original readme for the whdload patch mentions that saving highscores may not work if 2nd button is used for jumping. I have no clue regarding the .adf version though...
@DopPie: Sky being black is intentional at level 11 as we wanted a night sky level. I originaly created much more palettes for the stages, including a blue palette (for an ice stage), stages with red/blood seas e.t.c. But those were excluded as they broke some of the existing level gfx. @Gzegzolka: Thanx! People may not realise this but the work required to pull this off was trully enormous! At least for me, to completely replace the gfx assets was like doing an entire new game. Before attempting something similar we'd like first to find a means to support ourselves financially. So our next project is gonna be a commercial one. From then on we'll see what comes next |
13 August 2016, 20:23 | #102 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
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WHDLoad highscore saving works fine, even with 2nd button used. Maybe Galahad knows more why it doesn't work for the disk version.
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13 August 2016, 21:27 | #103 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
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13 August 2016, 21:36 | #104 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
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Ah ok. Not enough space on the disk or what was the reason?
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13 August 2016, 21:53 | #105 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
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As it would primarily be used on emulators, it would have caused problems. disk is a dual format with track loading and file loading.
It can be returned but i'm never convinced just how much it gets used. |
13 August 2016, 21:59 | #106 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
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Thanks for the info. I don't use disks anymore but i would assume that there are enough disk only freaks out there (real hardware).
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14 August 2016, 01:07 | #107 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
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I'd be one of them. If anything can fit on a floppy or two I like to play it from floppies, hold and insert disk and hear that floppy sound.
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14 August 2016, 01:58 | #108 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Some reasons why I say the above is so powerful for me in terms of nostalgia are as follows: ... Cracktros. ... Trainers. ... Even basic colours / mouse pointer / menus. These are all dear memories from my long lost youth so why not try to relive them as they were? Last edited by DamienD; 14 August 2016 at 12:05. |
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14 August 2016, 03:55 | #109 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
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Updated the HDD version to 1.1, the intro should be less likely to Guru on systems with low available chipram.
http://pixelglass.org/GianaSistersSE |
14 August 2016, 18:21 | #110 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
...not that I was having any issue with the previous v1.0... but I am emulating via WinUAE with an "A1200 - 2MB Chip & 4MB Fast RAM" configuration. |
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14 August 2016, 18:53 | #111 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
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Ah what a relief. I managed to squeeze whdload version with intro on two floppies and play it on real A1200 and A600(both stock). I had to use diskspare.device, slave v1.4 and whdload 14 but I didn't see any diferencies except that I read that newer slave has extended cd32 pad support(play=pause..) but this combo also has jump on the second fire button and it saved my high score that I made on A1200 and loaded on A600. Played through level 8 and everything seems fine. Till today I loved better C64 version but not any more probably I got used to C64 version that much that I never noticed that clouds in Amiga version are "paralaxed". And the only thing that seems strange to me are the owls that don't turn around when they hit the obstacle.. I don't remember that too..
The only thing that is bad with this combo of mine is that intro stops two times cause of floppy loading. I converted images to 32 colors and some even below but it didn't help. I think the issue are samples. But I didn't try to lower their sample rate. However I think it would stop either way to load them, maybe it would be shorter. And yeah, intro on A1200 is just skipped cause intro detects AGA and wants to load AGA pictures but there's no room for them. But however, I have CF in my A1200. I targeted my A600 that is for guilty floppy pleasures The owls... now I see they were facing toward the screen.. that's why they don't turn around.. I lowered the sample rate and I don't know, maybe it helped a bit. However it helped to free some space for "AGA" intro. Last edited by Cobe; 14 August 2016 at 20:27. |
14 August 2016, 23:34 | #112 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Owls don't turn around cause they prefer to moonwalk instead
Seriously now, it's because the original "Goomba" like enemy had 1 directional frames only. It's the same with the old "Shell" and the later weird yellow "macaroni" enemy (which was replaced with the brand new rolling "bot" design). |
15 August 2016, 12:13 | #113 |
Amiga User
Join Date: Dec 2006
Location: Delft / The Netherlands
Posts: 327
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I just found out about this game on a dutch amiga forum, looks amazing! it's so cool to see people still create (or recreate) games in 2016 for the Amiga
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17 August 2016, 08:01 | #114 |
Registered User
Join Date: Oct 2012
Location: Germany
Posts: 585
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For 060-owners: Try the tooltype "NOCACHE" , if you're experiencing problems with the intro.
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17 August 2016, 13:12 | #115 |
Registered User
Join Date: Nov 2009
Location: Livorno, Italy
Posts: 398
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With version 1.1 is now working for me, also with old version of Whdload (16.9)
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18 August 2016, 14:37 | #116 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
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Giana RE
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19 August 2016, 18:44 | #117 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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Awesome
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20 August 2016, 20:32 | #118 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
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I have periods of slowdowns in the game (WHDLoad version 1.1).
Running it on an A600 with 2MB chip (and a Vampire board). Anyone else? Skickat från min HTC One via Tapatalk |
20 August 2016, 21:20 | #119 | |
Registered User
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Location: BO/Italy
Posts: 711
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Quote:
Thanks! Last edited by liviux76; 23 August 2016 at 09:30. |
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21 August 2016, 13:35 | #120 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
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I just realized, this might have been running a very old core revision on the Vampire (because I reflashed it with USB Blaster), seems better in newer cores, so maybe this is not a problem anymore.
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