10 June 2016, 08:23 | #121 | |
It's all in the reflexes!
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Quote:
Anyway, would such an option add that much complexity to the code to implement ? After all, this kind of feature (redefining controls combinations) have been used countless time on computers and consoles since the last 25 years or so. Even today on next gen console games it's a quite common feature... |
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10 June 2016, 09:15 | #122 |
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Ok, thanks for all the input! Seems like I have to keep the settings menu in the title:
jump: up / 2nd button / both mode: classic / enhanced The powerboots give a bit Cave Story feeling, indeed. But don't go so far an compare the whole game with this jewel... |
10 June 2016, 12:29 | #123 | ||
It's all in the reflexes!
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Quote:
Quote:
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10 June 2016, 19:28 | #124 |
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10 June 2016, 23:41 | #125 |
It's all in the reflexes!
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Well, I hope the 6 buttons Megadrive pad is better than the 3 buttons one. I have a 3 buttons Megadrive pad modded for my MSX2+ and the controls are hard too... It seems I have no luck with pads.
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11 June 2016, 00:03 | #126 |
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Game is more and more interesting. Just one more humble request as hi-score collecting fan - high score table with hi-saver & saving current options.
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13 June 2016, 17:17 | #127 | |
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The difference is in two things: one, you notice how much "air" there is between the D-pad and the circle encasing it? This helps because you clearly see and feel where you are pointing at. The 3 button pad is very tight. The 6 button pad is also "raised", it has a LOT more air below the D-pad, so a push will depress the direction noticeably, unlike on the 3 button pads. The second and most important thing is, that D-Pad on the 6 button controller has a soft click feel to it. So there's no way you can hit a diagonal without feeling two clicks on your thumb. The 3 button one is kinda "seamless" when you press it around and this kind of behavior is terrible for diagonals. Guess what other pad does this? Yep, the CD32 pad. The 6 button MD pad is by all means the definitive pad controller for the DB-9 port crowd. And don't get the cheapie knock off shit, it is nothing like the original. Make sure you get the real deal. In my photo that's my European 6 button pad. American ones have a grey Start button. Knockoffs usually have a slightly different shape and a light blue Start button. Never seen japanese 6 button pads, but I guess the knockoffs are trying to copy those so to be safe I'd go for an Euro or US pad. About the shape, if the encasing of the fire buttons seems to be closer to the bottom of the case than what you see in my pic, it's fake or shit, do not get it. </pad_rant> Sorry Lazycow |
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13 June 2016, 18:06 | #128 |
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13 June 2016, 18:33 | #129 |
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I never tried that one, never managed to find it around, on first look it feels like the diagonals could be a problem too because the space between the D-ad and the encasing circle is small. But I'd have to try.
The other advantage of MD pads is availability, they're everywhere. But this Logic pad has SMS functionality so right out of the box it will work with more games. |
14 June 2016, 08:13 | #130 |
It's all in the reflexes!
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25 June 2016, 15:01 | #131 |
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The (improved) 1st level is finished now. And at the end: A miniboss... Next up: Level 2 |
26 June 2016, 12:26 | #132 |
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It's looking really good Lazycow, I'm looking forward to this one when it's finished!
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26 June 2016, 17:40 | #133 |
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Why can't we "like/+1/vote-for" posts?
Excellent effort Lazycow! |
01 July 2016, 10:26 | #134 |
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@Solo Kazuki: Currently, there're no plans for a highscore table, sorry. It would take quite some time to include it and my motivation starts to fade away. Time to finish it.
Still working on level-2: Did you ever ask yourself what's beyond these tubes? Here's a sneak peek... |
01 July 2016, 10:58 | #135 |
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Shame, it means the game is not suitable for Lemon / EAB compo.
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01 July 2016, 14:13 | #136 |
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Ah, you're trying to entrap me...
However, there's a score. But it comes with a drawback: Every time you re-enter a room, all killed robots are there again. An easy way to get a high score would be just kill easy robots in the same room. What's the way out? Tricky... tricky... tricky... Maybe only add score if you enter the room for the 1st time? |
01 July 2016, 14:32 | #137 |
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(Doesn't matter if the game is compo-friendly or not, of course)
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01 July 2016, 20:06 | #138 |
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Nice title-set I wonder how other areas will looks.
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01 July 2016, 22:22 | #139 |
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Well, I guess Powerglove does not have much diversity in the backgrounds... Here's the same room with all three themes, as an example...
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01 July 2016, 22:27 | #140 | ||
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Quote:
But You can always add it after finishing game, something like "v1.1 with hi-saver". No hurry. Quote:
You can always do something like in Super Wonderboy, where you get bonus for 1st kill of monster, points for 2nd and nothing for next kills. Good idea will be points only for 1st kill, nothing for next kills. Last edited by Solo Kazuki; 01 July 2016 at 22:33. |
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