02 January 2018, 14:18 | #1 |
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Cheatingto ergo sum? Foebane's thoughts on...
Mod edit:
19 out of 28 posts (...) moved out of the "Games with collision detection disabling cheat?" thread http://eab.abime.net/showthread.php?t=89939 A good opportunity to remind members that making several posts within minutes is not welcome. Either use the edit button when you can or use the multi-quote button when you need to answer to multiple other posts. And in case someone didn't get the thread title: https://en.wikipedia.org/wiki/Cogito_ergo_sum ******************************************************* I don't condone what crackers do, but at least they quit it and went on to produce something far more legal and far more creative: the Demoscene. Last edited by lilalurl; 03 January 2018 at 04:59. |
02 January 2018, 15:19 | #2 |
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02 January 2018, 18:54 | #3 |
move.l #$c0ff33,throat
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Then you will hopefully NEVER run any WHDLoad game on your machine. Or demo patches. Or any patches at all. As they are, surprise surprise, often made by people who master the art of cracking!
You apparently need some more history lessons! |
02 January 2018, 19:31 | #4 |
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02 January 2018, 19:39 | #5 | ||
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Quote:
I don't mind when the game programmers themselves add the cheat codes (like SOTB2's "Ten Pints" so that Roger Dean could play the game) but it's when crackers tamper with the fundamental code that I object to. As for the OP, just tell your daughter that some games are harder than others and that practice makes perfect. And if the game has difficulty levels, tell her to start on the easiest. Quote:
The daughter is not getting the proper authentic experience of the games if cheating is resorted to, that's what. If she plays these games as if in God mode all the time, then she WILL get frustrated later on by games that haven't got cheats, if she learns that cheating is the only way to get anywhere in gaming. Just my two cents. Don't bite my head off. Last edited by DH; 03 January 2018 at 14:38. Reason: Merged back to back posts |
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02 January 2018, 20:48 | #6 | |
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Piracy didn't kill off the Amiga: Commodore and the Sony Playstation did. Commodore didn't ever fully exploit the Amiga to its fullest, hence why they were generally happy to tinker with the the Amiga with minor upgrades like from OCS to ECS, and 1 meg as standard. Neither of these things were anything that was ever going to get anyone salivating over the Amiga. Inspite of having developers clamoring to want to develop for the Amiga series, Commodore ignored pretty much everything developers wanted from the AGA series of Amigas. Sure, an Amiga A1200 in 1992 was alright, but the A1000 in 1985 was leagues AHEAD of EVERYTHING else in the world..... simply being "alright" in 1992 wasn't good enough, AGA Amigas should have been at the forefront of computing, should have been leagues ahead of the PC as Amiga was in 1985, should have been something that worried the absolute shit out of Sega, Sony and Nintendo. Commodore went bust not because people didn't want to buy Amigas, A1200 and CD32's were still selling right up until Commodore went down, but because they (i.e. Medhi Ali) was cutting back on development of the next generation of Amigas that should have been released instead of AGA, whilst some spurious patent prevented Commodore from selling over 100,000 CD32's which potentially could have kept them solvent long enough for Hombre to be realised and released. The other issue is the Amiga was nearly 10 years old, and much as everyone loved it, it wasn't the "in" machine anymore, and people were looking for new challenges which arrived soon after in the form of the Sony Playstation. The Sony Playstation killed the Amiga, Megadrive, SNES, Jaguar, Saturn..... every single format that was a money maker for developers, was changed by the arrival of the Playstation. Development switched to C, which meant cross development of PC and Playstation games, the Amiga was never geared for development in C, because the nature of its design meant the best was wrung out of it when tightly optimised code was used, i.e. ASM. Once Commodore went down, confidence in the Amiga brand vanished. Developers walked, owners walked. Piracy no doubt had some effect, but its a known fact that because of the ease of getting hold of pirated software lead to increased Amiga sales, which then lead to more originals bought to go with those Amigas. If piracy was such a killer toward the Amiga, why was it STILL being catered for in 1994-95 by some of the big software companies like Psygnosis and Electronic Arts? The Atari ST had long since been abandoned, the Amiga was still getting top name titles alongside the Megadrive and SNES. You don't do that with a system that isn't returning a profit on your investment. |
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02 January 2018, 21:03 | #7 |
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Thank you for the history lesson, Galahad.
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02 January 2018, 23:51 | #8 |
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03 January 2018, 00:52 | #9 | |
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Quote:
This is just how I feel about the very grey area of cracking, and I'm sure that the original programmers would agree with me. |
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03 January 2018, 01:06 | #10 | ||
move.l #$c0ff33,throat
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Quote:
Quote:
I like how black and white your world is... |
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03 January 2018, 01:12 | #11 |
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I deleted the WHDLoad versions of Demoscene prods I had, but with games, I'm willing to go for modified code, but NOT for cheating and ruining the playability experience of games. I just prefer WHDLoad for games.
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03 January 2018, 01:24 | #12 |
move.l #$c0ff33,throat
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That sounds completely different and is something I can easily accept. And as for modified demo code, remember this thread on Pouet, Gift was fixed for you (by altering quite a bit of code of the original intro) by one of these bad, bad crackers... *cough*.
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03 January 2018, 01:40 | #13 | |
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If you don't want to use a trainer, simply don't use it, or are you saying they are too much of a temptation and YOU simply don't have the will power to not use them? The majority of trainers are set default to do nothing, you normally have to have interaction with them to get them to train a game. You have no choice but to accept modified code for games, because a huge amount of them simply can't work off hard drive or work on AGA machines full stop. The mind boggles that this is an issue AT ALL |
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03 January 2018, 01:45 | #14 | |
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Quote:
None of the WHDLoad installers change fundamental code of a game (i.e. what makes it a game), they simply fix the problems, trainers are usually used because the slave author has used a trainer to ensure that there are no further problems with the game, and thus opt to let the person using the install have it as an option. I don't think you fully appreciate what it takes to get some games from floppy to hard drive. Some of them have put in literal DAYS on a game to ensure its 100% cracked so the end user doesn't have any problems, and they do so for FREE. Getting a little tired of the constant bitching to be honest. |
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03 January 2018, 01:46 | #15 | ||||
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Last edited by DH; 03 January 2018 at 14:38. Reason: Merged back to back posts |
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03 January 2018, 14:35 | #16 |
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Can I remind you Foebane that back to back posts, certainly within 1hr of each other, are not welcome on EAB.
Please, as suggested before, edit your posts, if you want to quote more than one members posts, please also use the multi-quote by clicking the smaller quote button with the " & +, on posts to be quoted and then finally clicking the Quote button on the final post to be quoted to enter the message panel. |
03 January 2018, 14:49 | #17 |
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Will do. Sorry.
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03 January 2018, 16:06 | #18 | |||
move.l #$c0ff33,throat
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Quote:
The world is not just black and white, I can understand you don't like cracked games, no problem with that. But there are always 2 points of view (to use an old Dual Crew slogan). Quote:
Quote:
You need to look at the original games (which often can't be converted to ADF due to the protection). |
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03 January 2018, 16:32 | #19 |
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How do I come across to people there? Rude? Or worse?
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04 January 2018, 15:17 | #20 |
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Sorry, Stingray and Galahad, among other wonderful Scene prodders, I didn't mean to bash your creative sides, but I see you lot more as programmers more than crackers. Hackers, maybe too, like John Carmack who proudly calls himself one.
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