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Old 30 June 2017, 19:42   #41
guest.r
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Quote:
More like dots in a line, instead of a weak visible scanline (fully consistent). Or does the value combo works better here?
The scanlines seem fine, the problem is that the dotmask spoils them a bit afterwards. To remove the mask would be a bit drastic, but the influence can be reduced.

Edit: new versions
Attached Files
File Type: rar crt-guest.rar (1.9 KB, 47 views)
File Type: rar crt-guest-hires.rar (1.9 KB, 51 views)

Last edited by guest.r; 01 July 2017 at 21:00.
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Old 30 June 2017, 22:26   #42
Retro-Nerd
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Ah ok. It's only nitpicking. I'll take the older guest-crt-int shader you've posted yesterday. And thanks again for the nice lores shader.
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Old 01 July 2017, 21:04   #43
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Hey, you are welcome.
I think this time it's better in this regard as the mask is applied without changing the line brightness.
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Old 01 July 2017, 21:42   #44
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Indeed the current one looks best so far.

It's a shadow mask, right? Have you tried a aperture grille version too? I like the Trintron CRT style.

Last edited by Retro-Nerd; 01 July 2017 at 21:51.
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Old 02 July 2017, 15:49   #45
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I've tried some masks and the aperture grille one looks best with this type of scanlines.
Didn't want to make it to pointy though, but the effect can be more intense.

------------------------------------------------

I also produced another iteration of the crt shader. It may be a very nice TV shader because of the smoother graphics.

Edit: new version, a bit nicer.
Attached Files
File Type: rar crt-guest2.rar (2.9 KB, 38 views)

Last edited by guest.r; 07 July 2017 at 15:39. Reason: Updated shader version.
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Old 02 July 2017, 18:04   #46
Retro-Nerd
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Quote:
I also produced another iteration of the crt shader. It may be a very nice TV shader because of the smoother graphics.
Looks nice too though i prefer the sharper one. Any chance that you could port some more CRT lores shader to FS-UAE? I like the hyllian or caligari shader in other emulators.
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Old 02 July 2017, 18:56   #47
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Hey, no problem, glad you mentioned it.
Attached Files
File Type: rar crt-hyllian.rar (2.4 KB, 53 views)

Last edited by guest.r; 05 July 2017 at 22:56. Reason: Sharpness implementation, saturation option added.
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Old 02 July 2017, 19:14   #48
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Hehe, looks really great. Though a tiny bit too much blur imo, even with a B=0 value for the horizontal filter. Anyway it's a fine lores shader.




Last edited by Retro-Nerd; 02 July 2017 at 19:37.
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Old 03 July 2017, 13:31   #49
FrodeSolheim
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@guest.r Looks like you're doing good work with shaders. If you'd like them included with FS-UAE (now or later), just bundle them up in a zip and send to frode@fs-uae.net

(But they must be distributable under a suitable open source-license or public domain)
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Old 03 July 2017, 22:26   #50
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Hey, thanks for stopping by.
I have a nice bundle in mind, will send it soon.

regards to your superb work, guest.r
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Old 04 July 2017, 15:00   #51
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Thanks for the sharpness implementation for Hyllian. Looks much better now. Together with the Phospor and Scanline Strength values you get pretty good results.



edit: Is it possible to port this shader to WinUAE? I have the Tyson CRT shader, which is pretty good. But it uses antialiasing and that looks bad for text/fonts.

Last edited by Retro-Nerd; 04 July 2017 at 17:04.
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Old 04 July 2017, 19:16   #52
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Quote:
Is it possible to port this shader to WinUAE?
It's posssible, but without the mask effect (mask can be added on top the shader from filter menu) and it should be used with benevolent settings to look OK (like auto integer scaling, that worked...).

Note: this shader is for WinUAE.

Edit: Faster version of CRT-Guest-Lo-Res (original version can cause slowdowns).
Attached Files
File Type: rar CRT-Hyllian-Lo-Res.rar (2.6 KB, 48 views)
File Type: rar CRT-Hyllian-Hi-Res.rar (2.6 KB, 50 views)
File Type: rar CRT-Guest-Hi-Res.rar (2.1 KB, 44 views)
File Type: rar CRT-Guest-Lo-Res.rar (1.8 KB, 42 views)

Last edited by guest.r; 12 July 2017 at 21:10. Reason: Saturation option added, crt-guest added, hi-res version added.
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Old 04 July 2017, 20:57   #53
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And it looks great. Thanks again.

WinUAE CRT Hyllian


Last edited by Retro-Nerd; 04 July 2017 at 21:40.
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Old 12 July 2017, 12:01   #54
FrodeSolheim
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@guest.r Thank you very much for the shader bundle, I've added to git in the following commit:
https://github.com/FrodeSolheim/fs-u...3a791b41cd1398

Will be part of the next release
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Old 12 July 2017, 18:47   #55
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Thanks mr. Frode, i really appreciate it.
Good reason to get the newest version lol.
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Old 21 July 2017, 18:27   #56
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Quote:
Originally Posted by FrodeSolheim View Post
@guest.r Thank you very much for the shader bundle, I've added to git in the following commit:
https://github.com/Frocrt-hylliandeSolheim/fs-uae/commit/92c64a8d08910be01b673f90b83a791b41cd1398
crt-hyllian and crt-guest do not work for me :-\
Thanks to DEBUG_SOURCE_SHADER_COMPILER env.-var. I get a little more verbose log output. I hope this will help to find the problem.
Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-hyllian
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-hyllian.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:76(9): error: syntax error, unexpected NEW_IDENTIFIER, expecting ',' or ';'

WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader
and

Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-guest
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-guest.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:39(12): error: no matching function for call to `mod(int, int)'; candidates are:
0:39(12): error:    float mod(float, float)
0:39(12): error:    vec2 mod(vec2, float)
0:39(12): error:    vec3 mod(vec3, float)
0:39(12): error:    vec4 mod(vec4, float)
0:39(12): error:    vec2 mod(vec2, vec2)
0:39(12): error:    vec3 mod(vec3, vec3)
0:39(12): error:    vec4 mod(vec4, vec4)
0:41(6): warning: `m' used uninitialized
0:42(6): warning: `m' used uninitialized
0:48(12): error: no matching function for call to `mod(int, int)'; candidates are:
0:48(12): error:    float mod(float, float)
0:48(12): error:    vec2 mod(vec2, float)
0:48(12): error:    vec3 mod(vec3, float)
0:48(12): error:    vec4 mod(vec4, float)
0:48(12): error:    vec2 mod(vec2, vec2)
0:48(12): error:    vec3 mod(vec3, vec3)
0:48(12): error:    vec4 mod(vec4, vec4)
0:50(6): warning: `m' used uninitialized

WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader
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Old 21 July 2017, 19:53   #57
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Hey, nice for givin it a try.

Can you test these versions?

Nevertheless, good compatibility is important.
Attached Files
File Type: rar crt-guest.rar (1.9 KB, 37 views)
File Type: rar crt-hyllian.rar (2.4 KB, 44 views)
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Old 21 July 2017, 21:49   #58
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Quote:
Originally Posted by guest.r View Post
Can you test these versions?
Both work fine now. Thanks!
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Old 26 July 2017, 09:39   #59
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hyllian is working but it seems that it is too much for my MacMini i5 because the sound ist stuttering. even guest will not work. FS-UAE reports a compiling error and ignores the filter.
Do you have any hints for me? I really like to play games with the guest filter!
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Old 26 July 2017, 13:05   #60
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Hi there!

Can't say much without a log report (hint: cache\logs\fs-uae.log.txt) and i didn't test it on an Intel gpu, don't own one.

But i made a crt-guest-fast version which should work fast enough i guess, if it gives you trouble just attach your log file or quote the relevant segment.
Attached Files
File Type: rar crt-guest-fast.rar (1.6 KB, 35 views)
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