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Old 19 May 2017, 13:41   #1821
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From Invent, I've got Round1 and Two maps made with Tiled. I'm working on reading the new file format. We're working on 64 colors!
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Old 19 May 2017, 13:51   #1822
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Old 19 May 2017, 21:55   #1823
CaptainM68K-SPS France
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that's awesome !!!
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Old Yesterday, 08:15   #1824
AMOS Extensions Developer
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It's great to see that this is still coming along nicely.

Keep up the good work
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Old Yesterday, 22:11   #1825
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I'm looking forward to the next preview. It will be interesting to see a version using EHB graphics!

It should be possible anyway, the only real question is how to deal with the increased time spent Blitting while having less time available to blit in. But then again, maybe it's as simple as merely limiting the amount of enemies you throw at the player at any one time.
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Old Today, 03:21   #1826

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A very quick update.

The attached image shows possibly a sneak peak at palette optimising. The HalfBright version is the optimised image.
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Old Today, 03:40   #1827
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It will certainly be an impressive achievement if this game can run at 50fps with 6 bitplanes combined with the sprite reuse for the background.

There must be almost no time left for the CPU after all of that DMA has happened.

Can't wait to see how it goes.
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