12 March 2003, 09:38 | #1 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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Flickering sprites in Quik the Thunderrabbit
I am having problems running Titus' Quik the Thunderrabbit (excellent game, BTW). In WinUAE it seems I can run the game only in AGA mode, but the sprites flicker heavily when scrolling.
Does anyone have a working configuration for this game or knows which WinUAE settings to alter? Thanks in advance. |
28 April 2003, 09:16 | #2 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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Oh com' on...
Is there really no-one who has trouble running this game in WinUAE?
When the game has lots of sprites on-screen, the sprites flicker, the sound slows down and the background graphics sometimes disappear. I tried to capture these effects in a screenshot but to no avail. Anyway, any suggestions for a working configuration? |
06 May 2003, 10:03 | #3 |
Old fart
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no problem here,using OCS chipset,CPU 68000 + Kickstart 1.3 + more compatible,maintain chipset timing + cycle exact CPU and blitter.
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08 May 2003, 08:12 | #4 |
Junior Member
Join Date: Apr 2001
Location: Den Bosch / The Netherlands
Age: 47
Posts: 1,271
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It works! Almost...
Thanks for your configuration settings, Spajdr.
The OCS-chipset did the trick. At first I couldn't even run the game on non-AGA emulation but with OCS I finanally can access the first level. The game still has some flickering sprites and a slowdown in music, but I have to admit I haven't checked the 'maintain chipset timing + cycle exact CPU and blitter'- bit. But I definitely will get it working. Thanks. |
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