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Old 25 February 2005, 21:50   #181
Joe Maroni
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first questionis if this is legal...nobody like to get in trouble with the law...

other could be that RCK will give us the webspace perhaps...i´ve got not enough money for webhosting...
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Old 25 February 2005, 22:48   #182
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Well initially I don't think we'll need hugew amounts of webspace anyway!

If we can find a web designer to create the site, then I'll look into putting it on my own webspace for now (only 50Mb but better than nowt, and thats a shitload of Amiga sprite rips )

Alternatively if RCK fancies another bow in his cap then that'd be awesome
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Old 25 February 2005, 22:59   #183
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Anyone fancy having a look at Rainbow Islands.. I just tried it and it 'looks' like it's in ST mode, but the pics don't quite match up
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Old 26 February 2005, 01:23   #184
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Here we are i can't get the right palette but the gfx is rippable
it's a lot like parasol stars, bur rainbow island have 5 bitplane instaed of 4 used for parasol ^_^
it's sad to see the gfx from parasol was mutuated from the pce version and had only 16 colors, and the rainbow island (much older ) was 32 colors
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Old 26 February 2005, 02:12   #185
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Thats not quite right

Look at the following image and compare to yours.. you'll find yours has too much detail

Anyway I'll keep tinkering!
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Old 26 February 2005, 11:43   #186
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ok, i have ripped the gfx on the fly yesterday, but if u scroll with the arrow keys the gfx in gfxripper, u can select the bitplane to show.
in this way, with the same settings i used yesterday, i was able to rip the correct gfx, here we are
this time is the correct gfx i hope, sorry for the bad one
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Old 26 February 2005, 13:57   #187
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Right I think I have sussed that thanks

This program as good as it is, really, really needs a zoom function.. working on 32x32 blocks on 1280x1024 resolution is a killer
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Old 26 February 2005, 15:32   #188
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true, true a lens would be great ehehehehehe
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Old 26 February 2005, 23:02   #189
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Hmm, a zoom function, eh ? :-) Is it REALLY that needed ? I could possibly suss that out if you want it so much
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Old 26 February 2005, 23:39   #190
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OK, in da zone :-) Will upload to the official page on monday when I get to work. Press 'U' to turn the lens on/off ... hope 2x zoom is enough ? It is for me ;-)
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Old 27 February 2005, 00:43   #191
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That is just AWESOME mucho thanks Tomcat

edit:

I can't get this one working

it says i am missing the alleg41.dll

I have downloaded a dll off the net but still it doesn't work, now I double click and nothing happens

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Old 27 February 2005, 02:35   #192
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u're a great man tom
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Old 27 February 2005, 02:46   #193
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ummmm, the allegro411 library do not work for me, i've downloaded the 4.1.16.0 and the 4.8.1 wip and noone works , what library works ?

and for the binary of allegro i've watched your site/or groups are a mirror, so u're a important man ^_^
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Old 27 February 2005, 10:12   #194
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Sorry Guys... I am uploading a correct one to the zone now. I am not sure how alleg41 is needed - since I haven't changed my home compile in a long time.
Get the new zip now...
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Old 27 February 2005, 10:46   #195
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this time works, and the lens really rock
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Old 27 February 2005, 12:55   #196
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Can someone rip a sprite from perihelion ? - in psy power tab there is a animated spiked sphere (vireframe) , I tried to find that sphere, but didnt find it
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Old 27 February 2005, 13:36   #197
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i will have a look...
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Old 27 February 2005, 14:43   #198
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I'm still trying to figure out the Robin Hood sprites. Setting the horizontal width at 32 gives some recognizable stuff - the mouse pointer, mainly. But nothing else makes any sense.

The save state I've been using is: here if anyone feels like taking a look.
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Old 27 February 2005, 15:36   #199
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What was used to compile this Tomcat?

I might look at the source if it's ok and have a play
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Old 27 February 2005, 15:42   #200
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Robin hood is extremely easy, there are 32x32 tiles (set to ST mode and 5 bitplanes) and sprites are 16x16 (again set to ST mode and 5 bitplanes)

No palette info so you'll have to sort that yourself!
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