English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 14 July 2017, 11:38   #121
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,718
Quote:
Originally Posted by kovacm View Post
This is 040 or 060?
060
NovaCoder is offline  
Old 14 July 2017, 13:34   #122
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 904
Wich doom port is best if I want to play Blood mod?
utri007 is offline  
Old 14 July 2017, 20:03   #123
matthey
Banned
 
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
Quote:
Originally Posted by kovacm View Post
This is 040 or 060?
"Playing a game of Back to Saturn on my A1260 today " -NovaTheCoder

I believe that would be a Blizzard 1260 with 68060.
matthey is offline  
Old 15 July 2017, 02:03   #124
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,718
Quote:
Originally Posted by utri007 View Post
Wich doom port is best if I want to play Blood mod?
No idea, try it with BOOM, if that doesn't work try ZDOOM then ODAMEX
NovaCoder is offline  
Old 15 July 2017, 02:18   #125
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 904
I tried Blood wad for zDoom

It is this : http://blood-wiki.org/index.php/Blood_TC it is developed to zDoom.

It doesn't work. It starts but gives hundreds of errors until it quits. Also tried with Boom as Amiga OS4 uses prBoom to that wad.

Tested both AGA / RTG and with Blizzard 68060 / Apollo 68060

Does anyone know where I could get older version wich works with plain Doom II engine?
utri007 is offline  
Old 15 July 2017, 04:25   #126
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,718
Try ODAMEX, maybe that works?
NovaCoder is offline  
Old 14 November 2019, 23:09   #127
pcotter
Registered User

 
Join Date: Aug 2016
Location: Germany
Posts: 62
Testing Boom on the Amiga Vampire V4.
[ Show youtube player ]
pcotter is offline  
Old 15 November 2019, 00:20   #128
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,718
Quote:
Originally Posted by pcotter View Post
Testing Boom on the Amiga Vampire V4.
[ Show youtube player ]
Cool to see, thanks the video

It's such an underrated port, much more advanced than the old ADOOM/DOOM Attack ports that everyone still uses to do videos
NovaCoder is offline  
Old 15 November 2019, 13:27   #129
starship
Registered User
starship's Avatar
 
Join Date: Nov 2016
Location: turkiye
Posts: 153
Maybe someday for os 3.9 :P

https://www.moddb.com/games/blood/ne...eport-released
starship is offline  
Old 15 November 2019, 16:28   #130
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 177
I would like to see QZDoom ported to Amiga. Even without OpenGL, if it support RTG and the scripting, it would allow playing modern doom mods.

I play Project Brutality and it is awesome on PC. Would be even more awesome on AmigaOS.
Valken is offline  
Old 18 November 2019, 11:50   #131
BSzili
Registered User

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 289
Quote:
Originally Posted by starship View Post
BuildGDX (which BloodGDX is a part of) is written in Java and uses OpenGL only. If you want a stab at an Amiga port, then NBlood is in C++11 and has a software renderer too. It also works in big endian, at least on Linux.
https://github.com/nukeykt/NBlood
But enough off topic from me for now
BSzili is offline  
Old 18 November 2019, 11:58   #132
NovaCoder
Registered User
NovaCoder's Avatar
 
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,718
Hi my friend...long time, no see!

For real 68K hardware without OpenGL support then you really can't get much more than old ports of zdoom and odamex running well. Even Boom struggles a bit on an 060 with some of the more demanding Doom wads.
NovaCoder is offline  
Old 18 November 2019, 16:28   #133
BSzili
Registered User

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 289
Unfortunately you are right, the Build engine is a bit too much for vanilla 060 CPUs with AGA. I think even the PSX port of Duke Nukem 3D used the GPU to scale and shade individual strips, similar to how the 3dfx version of Blood and Shadow Warrior worked. Blood is also much heavier than Duke, but at least it has a cool physics and particle effects. On RTG it might be able to run at a playable speed.
BSzili is offline  
Old 18 November 2019, 16:29   #134
starship
Registered User
starship's Avatar
 
Join Date: Nov 2016
Location: turkiye
Posts: 153
Quote:
Originally Posted by BSzili View Post
BuildGDX (which BloodGDX is a part of) is written in Java and uses OpenGL only. If you want a stab at an Amiga port, then NBlood is in C++11 and has a software renderer too. It also works in big endian, at least on Linux.
https://github.com/nukeykt/NBlood
But enough off topic from me for now
starship is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
DosBox v0.74 AGA 68k Port NovaCoder Amiga scene 20 07 June 2018 03:17
BOOM - New AGA DOOM Port NovaCoder project.Amiga Game Factory 55 16 June 2012 14:13
Possible to port Alien Breed 3D maps to Doom? (I know AB3D has features Doom can't) dex Coders. General 2 21 January 2012 23:06
ScummVM (v1.0.0) 68K Port NovaCoder project.Amiga Game Factory 7 04 September 2010 13:58
Is there a 68k Quake 2 port for the Amiga? Ironclaw request.Other 7 22 September 2006 21:56

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:41.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.08778 seconds with 15 queries