05 January 2006, 03:20 | #1 |
Lesser Talent
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Parallax scrolling meant nothing to me until...
THE AMIGA...
Anyone else the same? I was clueless! What was it until the amiga!?! Last edited by killergorilla; 12 February 2006 at 16:53. |
05 January 2006, 08:51 | #2 |
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I had parallax scrolling on the C-64 too. :-)
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05 January 2006, 12:36 | #3 | |
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05 January 2006, 15:54 | #4 | |
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05 January 2006, 22:40 | #5 |
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I never had C64 to be honest, and I've only ever played on one about twice!
I was more of a BBC boy (hence the nick) and that certainly never mustered any type of parallax scrolling so what was THE first game ever to use multiple layers of scrolling? One of the first I ever witnessed was SOTB, and it's still a great example of how to use it nicely |
05 January 2006, 23:37 | #6 |
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erm...Parallax???
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06 January 2006, 01:30 | #7 |
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I doubt it!
Parallax doesn't come from the name of the game, it's a term used for changes in where an object appears to be (I could have put that sooo much better!) I did all about it in stereo image processing. |
06 January 2006, 03:17 | #8 |
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Forbidden Forrest (C64) ?
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06 January 2006, 13:23 | #9 | |
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06 January 2006, 15:46 | #10 |
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^^moon patrol, didnt that appear on c64 as moon buggy? i loved that game as a kid!
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06 January 2006, 19:44 | #11 | |
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06 January 2006, 22:03 | #12 |
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Joel Hagan (sp?) did an Amiga World article on how to do a paralax animation in DPaint years ago... it was a damn cool tut, I did a bunch of them, wish I still had them.
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07 January 2006, 12:53 | #13 | |
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07 January 2006, 14:51 | #14 |
Gets there in the end...
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I think BC's Quest.... had parallax on the Atari 8-bit, that was pretty early! And defender's starfield, does that count?
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08 January 2006, 19:02 | #15 | |
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http://www.lemon64.com/games/details.php?ID=1710 but yes, Moon Buggy was very similar: http://www.lemon64.com/games/details.php?ID=1707 |
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10 January 2006, 05:32 | #16 |
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To me, parallax came into view on the Sega Genesis, via "Shadow of the Beast"
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11 January 2006, 20:02 | #17 | |
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12 January 2006, 01:11 | #18 | |
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My memory isn't 100% on this game but from what I remember the parallax effect was a hack anyway - it simply cycled through about 4 or 8 positions per tile. There was no "real" parallax where parts of the background could be seen through foreground - it was just a set of tiles that were redrawn every frame. For real parallax effects you can view all the dual playfield mode games like Menace, Forgotten Worlds, Shadow of the Beast, Soccer Kid etc. You can clearly see the background layer through gaps in the front layer. Most of the games that claim stuff like "20 layers of parallax" are just scrolling a tiny strip of grass at the bottom of the screen at different speeds which is very easy to do if nothing is ever drawn over the top of them. Games like Elfmania draw over the top of the parallax part which is a much more impressive effect to achieve on the Amiga. |
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12 January 2006, 05:49 | #19 |
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I remember reading about the bit scaling, bit planes or what ever it was called and how the paralax scrolling was done along time ago, never programmed one. All I ever did was the raster interupt scrolls, on a C64 though.
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12 January 2006, 16:49 | #20 | ||
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