06 April 2024, 16:20 | #541 | |
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If anyone wants more than this awesome port: play the arcade original or do a better port yourself! |
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06 April 2024, 17:36 | #542 |
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06 April 2024, 19:41 | #543 | |
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That's up to him to release or not. Personnally I think he should because there is many people there that could help his version being the definitive one because I think original Amiga gfx doesn't do justice to its port but I'm totally fine and understand if he doesn't want to. So let's enjoy what we have. |
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07 April 2024, 11:27 | #544 | |
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...spinning weapons when they get knocked out of your hands were fun to! |
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07 April 2024, 20:46 | #545 |
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Can you guys stop complaining and enjoy this port instead? We'll never have a perfect Amiga version at this point, just use a PiStorm to emulate the original on MAME or something
Last edited by Cris1997XX; 07 April 2024 at 20:52. |
07 April 2024, 21:19 | #546 |
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Final Fight Enhanced is such a massive improvement over the original port and some people still aren't satisfied.
Play the arcade version via MAME if you want arcade perfect gameplay... |
08 April 2024, 11:08 | #547 |
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For the specs it's targeting, it's already very close to the best it can get. And it's a great conversion on its own regardless of how mediocre was the original US Gold one.
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08 April 2024, 20:55 | #548 | |
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It's a shame that the source code for the previous AGA project was lost. The two projects could have merged and further 'icing on the cake' modifications made by the community! |
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11 April 2024, 11:51 | #549 |
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11 April 2024, 12:22 | #550 | |
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I'm assuming this new one isn't ? |
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11 April 2024, 16:04 | #551 | |
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I think the enhanced versions is amazing and a testament to brilliant coding. Could this have been done back in the day? Or do we know more now and have better tools and are just better at coding? |
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11 April 2024, 22:14 | #552 | |
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If you are going to try BOR then try Street Fighter '89: The Final Fight! Simply the best updated version but WIP! @Brick Nash Got the Edi. E boss stuck off screen with the previous version in 2-player with Maki (buggy character in my experience) and Haggar. It had half the level glitching the Sodom ring fight and the left half still Edi.'s carpark! Crazy bugs! |
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11 April 2024, 23:00 | #553 |
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12 April 2024, 00:08 | #554 |
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No, it's the truth! Side scrolling beat 'em ups were not his jam and he didn't view Final Fight as anything special! You can't bottle lightning if you don't know what the lightning is!
Last edited by BigD; 12 April 2024 at 00:43. |
12 April 2024, 09:07 | #555 | |
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Now it is easier for a one man job with no time constraint of course. |
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12 April 2024, 12:34 | #556 | |
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That's hard question.
2MB Chip, back in the day, before AGA was released, wasn't really that common for configs. So I assume whoever is paying for the port, would request at least 1MB as minimum config (majority Amiga's 500), and that would make this port significantly harder. Even with 2MB Chip, Brick Nash was doing this port in 3 years. Quote:
By his confession, he wasn't much into Final Fight, so that could explain that gameplay is so different from the original (gameplay is more of a Double Dragon style (which is no surprise, because he did great port of that on the Amiga)). However, technologically speaking, he did a true miracle in coding, because his version could work on EVEN unexpanded A500's with only 512kb Chip... and he had scrolling.. big characters.. enemies... and all that in 6 months. From what I understand, Brick Nash actually had some help from Aplin himself, in some advice on how to do this port. |
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17 April 2024, 14:52 | #557 |
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From what I understand, Mr. ApLIN had no desire or love for the game of final fight. He felt it was boring and uninspired so he really didn't care about , in my opinion , what made the game so fun Which was the gameplay. He felt that as long as it looked similar to the arcade game with large sprites and it moved at a decent rate than that was all that was required.
I know the guy can code 100 times Better than I can but if you don't have respect for the original arcade title But come on…. Last edited by PatmanQC; 17 April 2024 at 15:27. |
17 April 2024, 14:59 | #558 |
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I remember my mates raving about FF back in the day but when I saw it all it was was a colourful version of target:renegade with big graphics.
But then I've never been a fan of beat 'em ups |
17 April 2024, 15:41 | #559 | |
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Having only 6 month to finish the job, and he was alone to do everything (which is crazy), even if he cared, it's a big question if he would release anything better. Just a reminder that our friend Brick Nash took 3 years to finish it. Yes, it wasn't his full time job, but I assume these days tools are a lot easier in managing graphics for example, then back then, or finding an answer to coding questions... and this version requires minimum 2MB Chip (and Aplin's port requires only 512kb). |
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17 April 2024, 18:48 | #560 | |
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The SNES version wasn't perfect with 1-player only but it was good enough to sell hardware.The Amiga version was an embarrassment and US Gold should have given Aplin more time and cared about QA! For modern Final Fight fun try Street Fighter '89: The Final Fight on OpenBOR! |
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