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Old 10 March 2016, 22:26   #121
Cherno
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Originally Posted by AJCopland View Post
Has there been any more progress on this? It's really great seeing it again.

Because of the style it doesn't seem to have aged terribly badly.
No Progress. I'm currently concentrating on other projects.
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Old 06 October 2017, 17:58   #122
twiggy

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Any progress since then?
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Old 07 October 2017, 20:11   #123
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I have recently thought about working on it again, in fact. But still, I have so many projects going that I can't devote much time to Hunter at the moment. I would love to complete this someday. Upon starting a new game, you would be able to generate a random map with parameters such as water level, mountain heights, vehicle and building density etc. all configurable by the player. The resulting map would be visible immediately and if you like the output then you could start your mission, which would also be semi-randomized akin to the Hunter game mode from the original, with a series of objectives to be met, from talking to NPCs to blowing up enemy structures to delivering vehicles and so on. Basically, something that offers a lot of replayability so oyu can always jump into a game and complete it withing a few hours, offering a different experience every time.
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Old 18 January 2018, 11:54   #124
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Now that you mention it, it would be fun to recreate the models as cardboard models using different colored paper Maybe once I get a new printer I will build some I think Mr. Holmes did an amazing job creating these models which have very few details yet are instantly recognizeable as tanks etc. It really shows the talent an artist has if he has to work within those constraints and still achieve the goal.
Well, I did it

The paper I used is too thick for this scale but it's all they had at the store so I just went with it.

(The car is about the size of a box of matches)

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Old 18 January 2018, 12:02   #125
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Nice. Now back to Hired Guns...
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