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Old 22 March 2015, 17:54   #741
meynaf
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New player to trash ol' abandoned DP, huh ? Sounds good to me.

I'm on the lookout for a good pc modplayer after my A1200 died in mid-january.
For now i'm using DT2 on winuae. But it won't play midi or ogg. And uae takes too much cpu for a music player background task.

Thus i've just found this one.

If you need help on 68k code you can maybe count on me (if i get the time).
I have written a few DT2 players as well.

Do you like bug reports ? If not, sorry, but i will flood you nevertheless

Let's start with those three :
1. ProTracker's Invert Loop effect (EFx) isn't properly played. I can give an example.
2. Many MEDs are not played correctly, e.g. http://aminet.net/package/mods/med/Canyonglide
3. No midi i've tried plays, while they're fine with e.g. w$ media player or winamp.

Tell me if you want more
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Old 23 March 2015, 00:05   #742
bLAZER
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Hi, yes, I like bug reports!

1. Please give an example.
2. I don't write the mod replays myself but I will submit a bug report to libxmp (unless you want to do it yourself). I currently don't use the latest version in BZR Player so some things may be fixed though.
3. I'm aware of this. Midi should be played fine, but I accidentally screwed it up in the latest version.

Thanks!
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Old 23 March 2015, 06:12   #743
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Just a "feature" request.

When adding a folder, only to add "supported" formats. since currently it adds *.url *.jpg *.png *.txt which is s nuisance to remove manually
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Old 23 March 2015, 23:00   #744
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Just try this wonder , DonĀ“t know About it , congratulation its great

thanks blazer
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Old 24 March 2015, 10:41   #745
meynaf
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Quote:
Originally Posted by bLAZER View Post
Hi, yes, I like bug reports!
Then please see below for more.

Quote:
Originally Posted by bLAZER View Post
1. Please give an example.
Yup, see in the zone. Diff starts at 0:27. The effect seems to be played, but later than it should.

Quote:
Originally Posted by bLAZER View Post
2. I don't write the mod replays myself but I will submit a bug report to libxmp (unless you want to do it yourself). I currently don't use the latest version in BZR Player so some things may be fixed though.
Ok, just do what you feel is fine.
I have seen many problems in MED replay.
For a good reference you can try DeliTracker 2.34 with :
. the MED player 3.10 (the one adapted by Delirium), for MMD0-MMD2
. the OCSS player 1.20 (same), for MMD3

Quote:
Originally Posted by bLAZER View Post
3. I'm aware of this. Midi should be played fine, but I accidentally screwed it up in the latest version.

Thanks!
Ok. Please resurrect it
Is it supposed to be able to play XMI as well ?


More problems :

4. trying to play a Vectordean (aka rjp) crashed - it says :
assertion failed
src/uade-2.13-1.01/src/audio.c
expression : uade_read_size > 0
I have a fixed player for DT2, uses noteplayer and has songend support.
Perhaps this is related to a sample file not found.

5. doesn't play tcb tracker module (i have made a DT2 replayer for this)
I tried with this one

6. not a bug if not in the list (haven't checked), but it doesn't play maxtrax mods (same as 5.)

7. many texts are cropped in the settings pages

8. repeat feature always return to the start of the music, regardless of the possible jump command at the end of the tune

9. normally all songs are played one after the other, but it doesn't work for many formats (e.g. hippel-coso, digital mugician)

10. songs converted to ptk (e.g. player 4.x) don't calc the duration

11. digital mugician sometimes skips notes

12. coso 7v (without replay code in the module) isn't recognised

I may have more in store if you want
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Old 24 March 2015, 23:30   #746
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Thanks, I appreciate your report. I'll check them when I have the time and get back you.

Regarding 7, I guess you run windows with bigger text than normal? I think someone reported that issue before but I never got down to do anything about it because changing that setting in Windows 7 required a restart...
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Old 25 March 2015, 03:47   #747
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Quote:
Originally Posted by bLAZER View Post
Regarding 7, I guess you run windows with bigger text than normal? I think someone reported that issue before but I never got down to do anything about it because changing that setting in Windows 7 required a restart...
Should be a log-off, not restart for a DPI change.
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Old 25 March 2015, 16:00   #748
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Bug Reports: Sorry if these are repeats from somewhere in the thread, but I'm just coming back to BZR...

1.) When alt-tabbing back to the BZRPlayer from elsewhere in Windows 7, the Playlist and information windows disappear. Clicking the PL and I buttons on and off puts it back again.

2.) There doesn't appear to be any way to manually move playlist entries, once added via Add Folder, up and down the playlist, at least not via drag and drop etc.

3.) rjp.Killer (Cannon Fodder 2) has a blank track at the start that doesn't skip, subtrack 2 of 6 only plays for a few seconds and then skips the rest of the entire rip to the next one in the list.

4.) rjp.WarX4 (Cannon Fodder 1) lists 2 subtracks but only plays the first; not an issue as such as track 2 seems to be just a repeat of 1

5.) dl.Frontier_-_EliteII (Frontier) never advances past subsong 1, and depending on the version used, either loops the first one over and over, or just runs silently on forever after the end of the Frontier Them.

Everything else I had works fine for me now though, so thanks for the updates!
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Old 25 March 2015, 19:49   #749
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1. Yes, it's a bit weird, and should be fixed.

2. No you can't move items at the moment. Will have a look.

3. Those blank tracks re part of the file...however there IS a bug: where a song end is detected (for some formats) it will skip the rest of the subsongs. You can manually change to the next subsong though.

4. Works as expected. It's the same song two times. Same in other players.

5. Yes, it will loop forever. Not sure what you mean with "Frontier Them".
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Old 26 March 2015, 00:23   #750
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Quote:
Originally Posted by bLAZER View Post
Not sure what you mean with "Frontier Them".
Frontier Theme?
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Old 26 March 2015, 09:44   #751
meynaf
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Quote:
Originally Posted by bLAZER View Post
Regarding 7, I guess you run windows with bigger text than normal? I think someone reported that issue before but I never got down to do anything about it because changing that setting in Windows 7 required a restart...
I run windows 8.1 and never changed any text setting on it.
Anyway i will not set the font size smaller than it is ; would become too small and unreadable !
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Old 27 March 2015, 23:30   #752
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Quote:
Originally Posted by meynaf View Post
1. ProTracker's Invert Loop effect (EFx) isn't properly played. I can give an example.
I tried it Protracker 2.3d and that effect didn't do anything... is it new?

Tried it in 4.0 Beta and it sounds about the same as in BZR Player... but not quite... but what is the best reference player here?
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Old 29 March 2015, 11:17   #753
meynaf
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Quote:
Originally Posted by bLAZER View Post
I tried it Protracker 2.3d and that effect didn't do anything... is it new?
Dunno when it came. ProTracker 3.15 supports it but there it's not exactly right either. Seems it has been unimplemented/experimental for quite some time.

Quote:
Originally Posted by bLAZER View Post
Tried it in 4.0 Beta and it sounds about the same as in BZR Player... but not quite... but what is the best reference player here?
The best reference player is DeliTracker 2.34 on the Amiga. Try it ! Version 2.32 is ok too and is available on aminet.
DeliPlayer on the PC should be fine as well.
Of course the game from which the file came is also a good reference

Btw several other mods are played incorrectly in BZR :
mod.an1 from http://aminet.net/package/mods/4mat/anarchip
mod.flashback-journal (available from the game's folder directly)
mod.benefactor ingame 3 (level 3 music, once converted from ProRunner)

Beware when making changes though. Some mods like mod.fury-desert play incorrect in many players - but this one at least was fine in BZR and changes might alter this.

Note that if you can pass MY quality check then you're a winner
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Old 01 April 2015, 17:52   #754
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Quote:
Originally Posted by prowler View Post
Frontier Theme?
Yes sorry, missing E :P

Under the old Deliplayer it was handled correctly and would play all the subsongs; it's just a little irritating as I have to manually force the playlist at these two points, that's all
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Old 30 April 2015, 17:02   #755
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Quote:
Originally Posted by meynaf View Post
Dunno when it came. ProTracker 3.15 supports it but there it's not exactly right either. Seems it has been unimplemented/experimental for quite some time.
hmmh... digs through his notes of the modplayer monster for uade: ;-)

Code:
Effect EFx:
-----------
PTK1.0c:
    mt_UpdateFunk: -> Funk repeat effect 

PTK1.1b and above
    mt_UpdateFunk: -> invert loop effect


Info: Protracker 1.0c and below had a completely different effect, when 
effect 0xef was used. According to the replay it was called funk_repeat.

Later Protrackers use invert loop for the 0xef effect. So songs using the 
effect will most likely sound screwed up, when played with the wrong replay.

For testing purposes check out dreamfish's MOD.miami vice. It uses 
"invert loop" and sounds broken with a PTK1.0c replay. Now we  need
the "evil twin", a tune using funk repeat :-)
btw. in case you have questions about the replayers feel free to ask. I also have a bunch of test tunes, fileinfos I was using as stress tests against our replayer. (e.g. the attached mod.oceanloader is a good example.)

Among other things, because of that the "replay mode" was configurable to pt10, pt11, pt23 and pt30. (I prefer 2.3 though it produces pops and clicks in some cases due to differences in volume handling when pt30 doesn't).

btw2. I just updated the amiga file heuristic to sort out tfmx st files and adding/replacing some of Don/Adans new replayers.


mld/uade team
Attached Files
File Type: zip oceanloader.mod.zip (5.7 KB, 110 views)

Last edited by mld; 30 April 2015 at 18:03.
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Old 30 April 2015, 18:05   #756
meynaf
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AFAIK no single replayer can handle every ptk mod in existence ; however DP2 leaves only very few of them behind. A DP2 "replay mode" would be fine for my use.

In addition, if integrating DT2 players (using DT's noteplayer interface) is easy for you, i can give you the ones i fixed/wrote.
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Old 30 April 2015, 18:23   #757
mld
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Salut Meynaf,

you are absolutely right. I learned when I made our replay based on the original replay codes, all different Sound/noise/Protracker bugs'n features made it very hard to support. After all I made switches you can pass to our replay.

Anyway oceanloader.mod has a nice phasing effect of the leadvoice most modplayers miss out and thus sound flat. BZR and libxmp has this problem too.

About your replayers... Many thanks! My problem is, officially we can't distribute any replayers for the noteplayer interface (long story don't ask).
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Old 30 April 2015, 18:43   #758
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Officially the noteplayer interface is undocumented and we shouldn't be using it at all
But for some formats (Quartet ST, TCB tracker) it's very practical because they often go over the old 28khz limit, not to mention it giving many features for free...

How about using some other custom interface instead ? I still have the sources after all. They could fill in some structure of yours instead of poking DFF0A0 & co (which i don't like to do).
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Old 30 April 2015, 22:41   #759
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heh, we are using Don Adans Quartet and TCB tracker replayer atm. I'd have to look to be sure, but it might be using the Eagleplayer Amplifier interface, which uade (ironically *g*) officially supports.
A Maxtrax player would be cool. We still lack the audio.device implementation in our soundcore... :-)

About "banging" on the sound hardware. You are right about the benefits for Noteplayer and the amplifier interface on the real hardware like channel mixing surround, 14bit etc.

The modplayer is an example where the software mixing had some (very small but nevertheless ) side effects. The flanging effect with the notedelay effect ed with parameter 0 is less strong due to the longer time mixing the channel by software then by mixing by hardware.
It is also slightly different if you compare e.g. Pt30 and PT2.3 as well, tho.

Last edited by mld; 30 April 2015 at 22:54.
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Old 01 May 2015, 08:52   #760
meynaf
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Quote:
Originally Posted by mld View Post
heh, we are using Don Adans Quartet and TCB tracker replayer atm. I'd have to look to be sure, but it might be using the Eagleplayer Amplifier interface, which uade (ironically *g*) officially supports.
Don Adans players for these are not 100% accurate i'm afraid.
Anyway BZR didn't play them when i checked.

Quote:
Originally Posted by mld View Post
A Maxtrax player would be cool. We still lack the audio.device implementation in our soundcore... :-)
Enjoy it then :
http://meynaf.free.fr/pr/dt2players.lzx
I turned the audio.device stuff into dt note player because audio.device has dma wait bugs on accelerated machines. This player also contains a fix to get correct tempo for kyrandia musics.

In the archive you will find a few other players as well, including VectorDean with song end support.

Quote:
Originally Posted by mld View Post
About "banging" on the sound hardware. You are right about the benefits for Noteplayer and the amplifier interface on the real hardware like channel mixing surround, 14bit etc.

The modplayer is an example where the software mixing had some (very small but nevertheless ) side effects. The flanging effect with the notedelay effect ed with parameter 0 is less strong due to the longer time mixing the channel by software then by mixing by hardware.
It is also slightly different if you compare e.g. Pt30 and PT2.3 as well, tho.
Some software mixers are better than others. Chris Hodges' 14-bit ntp for dt2 is the best i checked ; never failed in comparison to regular paula noteplayer...
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