05 May 2008, 17:24 | #21 |
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05 May 2008, 17:34 | #22 |
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14 May 2008, 23:51 | #23 |
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01 September 2008, 15:06 | #24 |
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Any news?
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01 September 2008, 16:35 | #25 |
The 1 who ribbits
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hope your legs are fine and the ribs have heald
this is one of my faviout games so would be nice 2 see an ami version |
01 September 2008, 16:52 | #26 |
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If you're refering to my physical state, then I'm fine now, thank you As for the port, it's on hold. It is not canned, however, and will be completed some day, and I can promise it won't take years!
Yup, like the doctors said, everything is as good as new, thanks |
01 September 2008, 17:06 | #27 |
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26 July 2009, 19:22 | #28 |
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The annual nag question. Any news?
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26 July 2009, 20:59 | #29 |
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As far as ripping more parts of the game, no. I think I have all the essentials, and the very few essential parts that might be missing are easily obtained. The rest can be added later. Same for the music, for example. Not needed in the beginning.
The problem I have now is not the graphics engine and controls, that part is easy (with stripped down graphics I can do that on a plain A500). The problem is that I want decent AI (the original AI is weak), and this is proving much harder than I thought when starting this project (even weak AI is tough when you don't know anything about the topic ). Because I have no experience with AI at all (really, none at all ), I don't even know where to start. It's anoying, and I think I'm going to have to get into to some heavy reading about this topic (oh, the fun ). |
26 July 2009, 21:05 | #30 |
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Just make the AI do silly random things in the first beta release for us
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26 July 2009, 21:08 | #31 |
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Will you release a small demo (playable or not) before you start to improve the AI? Would love to see how it looks on a real TV screen and not in an emulator/GBA.
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26 July 2009, 21:10 | #32 | |
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Quote:
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26 July 2009, 21:20 | #33 |
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Sweet!
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26 July 2009, 22:17 | #34 |
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Seconded, can't wait!
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27 July 2009, 09:16 | #35 |
This cat is no more
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my advice: it's been sitting on your harddrive too long: you mack motivation. Release it as is and wait for the comments => you'll get enough praise to continue, then.
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27 July 2009, 17:05 | #36 | |
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Quote:
Yep, no need to be shy. Even Ambermoon Arcade reaped some nice comments (so far). This is a very friendly community, you know. |
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28 July 2009, 00:21 | #37 |
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Hope you get it going man
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30 July 2009, 00:18 | #38 |
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Okay guys, I've started to work towards some sort of realesable version (properly written, I'm not rushing it only to have to rewrite 90% of the code again), which means the project is no longer on hold. However, I can't show any working code yet, because I've only just picked it up, so stay tuned. When I have something interesting to show, I'll post in the apropriate forum.
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30 July 2009, 00:28 | #39 |
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Great news. Take all the time you need.
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24 February 2010, 15:03 | #40 | |
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Good to see more projects
Quote:
Your project is not new because i already started with an Advance Wars2 port. But still i want to encourage you to finnish it. You will get so much experience in software development. The skills you'll learn are very valuable in other area's as well. With my project i chose to start first with an Amiga500 version no aga, because there are still a lot of Amiga's out there. After finishing i will try to get an AGA version as well. I will put on Youtube a short movie about my project and will place the link here asap. I wish you a lot of joy and success with your project, the journey by itself alone is worth it. |
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