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Old 01 April 2008, 09:24   #21
Fingerlickin_B
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Sounds GREAT...more info please?

PZ.
Please?
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Old 01 April 2008, 12:06   #22
Fingerlickin_B
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I just tried using MakeCD and now have a rubbish bin full of disks

They show all the files when the disc is loaded into my 1200, but don't boot on the CD32.

PZ.
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Old 01 April 2008, 13:31   #23
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Sorry fella... didn't check back here. (I guess I owe you some discs and a beer? )

Did the program you were making the discs with patch "CD32.TM" into the ISO? Without that file injected into the ISO at the right sector the CD32 won't boot the disc. The TM file is on the developer CD and I'm sure someone can upload it for you here. I always used the ISO making program on the developer CD too.
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Old 01 April 2008, 14:10   #24
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Download the CD32 devkit files from here: http://www.cd32-allianz.de/entwickler/entwickler

You will find the CD32.TM file in \CD32\ISO9660Tools_V1.04\ISOCD and the burning package is in that archive too. I think it's "BuildCD"...

Maybe this can redeem me?

Last edited by musashi5150; 01 April 2008 at 14:11. Reason: Added info
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Old 01 April 2008, 14:45   #25
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Thank you VERY MUCH man, I'll have a play with that tomorrow night if I can... need sleep right about now

PZ.
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Old 02 April 2008, 01:40   #26
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I'm at work right now, so can't actually try it out, but I've read the translated instructions and everything looks in order.

According to the instructions, the process I was going through with MakeCD was correct except the I have to add the .TM file, which I previously didn't have.

Will try it out for real tonight

PZ.
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Old 02 April 2008, 09:10   #27
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Best of luck - let me know how it goes
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Old 03 April 2008, 00:29   #28
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Damn! - A Cliff-Hanger!!....
 
Old 03 April 2008, 01:46   #29
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Yep, I can now create bootable CDs for my CD32...thanks so very much!!!!

Having a bit of trouble when creating a bootable Workbench CD though.

It all boots up fine, but you can't see the mouse cursor arrow thingy?

It is there, as when you move upwards and click you can select and activate items from the drop-down...you just can't actually see the mouse cursor itself.

Very strange, but I'll do some more fiddling tonight and try to find out why.

Cheers again!

PZ.
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Old 03 April 2008, 03:38   #30
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I just realised...I've read some places that the CD32 Kickstart ROM is based on 3.0 and read in other places that it's 3.1

If it is indeed 3.0 would that explain the lack of mouse cursor when running a CD with Worbench 3.1 on it?

PZ.
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Old 03 April 2008, 05:24   #31
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AFAIK the CD32 ROM is 3.1 as 3.0 didn't contain a CDFS to read CD's. It's probably a different ROM to the other AGA 3.1 ROMs as it has to handle chips that aren't on the other AGA machines (akiko).
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Old 03 April 2008, 05:51   #32
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Ah ok, well then I wonder why I can't see the cursor...hmmm?

PZ.
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Old 03 April 2008, 09:13   #33
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That's just weird. My SX32 Pro CD32 with a 3.1 install on HD works just fine. I think the CD stuff is in the CD32s extended ROM (it has a 3.1 ROM and an extra ROM for CD32 stuff). Also the Akiko doesn't need 'handling' as such because most of it's functions are transparent (e.g. IIRC the CD32 doesn't have any CIA chips - they are inside the Akiko).

So as for a missing point pointer - I have no idea. If you use the WB setup you've made on a WinUAE CD32 does a pointer appear there?
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Old 03 April 2008, 09:16   #34
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CD32 Kickstart is 3.1 + Akiko C2P support added to graphics.library WriteChunkyPixels() (or some similar named function, don't remember..).

Everything else is in "extended" ROM.

Perhaps boot animation (rotating text is a sprite) disables sprites or something?
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Old 03 April 2008, 09:58   #35
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Quote:
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Perhaps boot animation (rotating text is a sprite) disables sprites or something?
That rings a bell Toni! Yes, the startup screen is 'supposed' to be closed in a certain way. A library needs to be opened and then closed again and the startup anim will close nicely. Can't remember which library from memory but I wrote code for this a while ago... I'll send you the program to try when I get home Fingerlickin_B

EDIT: For the curious it's freeanim.library. I remember putting this fix into one of -Rob-'s cracktros

Last edited by musashi5150; 03 April 2008 at 10:06.
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Old 04 April 2008, 00:09   #36
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Thanks man, I got your PM & will be trying it out tonight!
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Old 05 April 2008, 07:20   #37
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YES, it worked!

Thanks a million man, you are a lifesaver!!!!

Cheers,
Blake.
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Old 05 April 2008, 10:18   #38
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You're welcome

If anyone else wants this tool for their CD32 bootdiscs then it's in the zone. It's a very simple program (100 bytes) which can go in the first line of your Startup-Sequence and makes sure the CD32 animation closes nicely.

Simply opens freeanim.library and then closes it again - this is the official method C= mention in the CD32 developer docs.

I guess not closing the anim nicely upsets sprites on some setups
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Old 11 April 2008, 14:55   #39
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I've only used this for my Workbench CD, but still must give a big thanks to Musashi...and everyone on here who's ever helped me I suppose.

The member base of this board should be named in the hardware section of my Will as allocated seagulls...in fact, that's a bloody good idea!

pz.
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Old 11 April 2008, 21:42   #40
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Hi
Got a problem with CD32+SX32+ Workbench 3.9 + Boing Bag
I think it's a good place to deal with now
I'm unable to read audio tracks at all when WB is launched
My CD reader (the CD32 one) is recognize as cd.device unit 0 when i insert a CD but it can't play cd at all, audio CD are not recogniezd at all (no icon)
Someone has got a tip??????
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