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Old 28 December 2019, 19:41   #321
guest.r
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Looks nice, but is it LoRes only? Because in WinUAE HiRes/Line Mode Double it doesn't look right with mixed resolutions.
CRT-Guest-Hires-SmartRes is a special shader with adapted filtering, so it can look nice in exceptional/WB hires situations. It should still be used for this.

Such filtering cannot be normally implemented in my new shader.

You can use the new shader with hi-res/lo-res/double-line modes without issues in majority of games though.
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Old 28 December 2019, 20:22   #322
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Ah Ok. Good to know.
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Old 04 January 2020, 10:19   #323
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Needed to rework the shader to make it Hires-SmartRes. It's really usable in WB and WHDload loading screens etc... The only drawback now are interlaced screens (like with most crt shaders) and worse performance.

A screenie:



Edit: a very naughty bug fixed regarding the beam_min parameter. It isn't noticable unless you try to alter it without success.
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File Type: zip CRT-Guest-SM-Hires-SmartRes.zip (2.6 KB, 35 views)

Last edited by guest.r; 05 January 2020 at 14:03. Reason: Naughty bugfix.
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Old 04 January 2020, 19:05   #324
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Great, now it looks awesome in hires and mixed resolutions.





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Old 06 January 2020, 20:56   #325
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Thanks for a nice reply, Retro-Nerd!

Well, i decided to resolve the remaining issue too, namely the "interlaced" screens in high vertical resolution.

I didn't use interlacing or something, because it would require a frame-count variable and even then, i don't like the flickering effect too much.

Hope this shader has a good way to make these screens nicer.
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File Type: zip CRT-Guest-SM-Hires-SmartRes-Interlace.zip (2.7 KB, 43 views)
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Old 06 January 2020, 21:27   #326
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Sweet! Interlace with CRT shader was always an issue. Fixed now. Thanks again.


https://slow.pics/c/XpmsKFA5
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Old 09 January 2020, 19:32   #327
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Just dropping in a nice mask shader. I belive it's much easier and also popular to use it than a (unsupported) _winuae.fx hack.

I tested if ReShade works with WinUAE and it works quite decently with the D3D11 mode.

I have some experience with this shading environment, so i could port the crt-guest-dr-venom masks (including slotmask) without much trouble.

Reshade comes with a nice gui interface, so setting up a mask is quite comfortable.

There are some benefits for using shader masks. Masks can be applied in custom linear (gamma) space, mask multiplier can be greater than 1.0 and mask strength can depend from pixel color.

Yeah, the drawback is ReShade must be installed and some key bindings get used up, but these masks are quite authentic, almost the same as in the shader.
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File Type: zip WinUaeMask-For-Reshade.zip (2.1 KB, 35 views)
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