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Old 02 June 2019, 07:34   #21
mailman
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Quote:
Originally Posted by mcgeezer View Post
Shame there’s no video of it running, would give a better idea if looks good enough at 25fps. Games like this always best at 50fps.
A quote of what Damien wrote:

I will show the video record after taking the level editor.

This is what translators did. It should be - the video will be recorded once the level editor is completed.
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Old 03 June 2019, 19:39   #22
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Originally Posted by Kefir View Post
The game has no big requirements. Jump! works at 25 frames per second on

A1200 14MHz with 4MB fastram. This is due to the fact that it doesn't use c2p conversion.
Are you going to release it? When? Looks amazing!
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Old 04 June 2019, 07:11   #23
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No way is that C64 music in the video.
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Old 04 June 2019, 10:23   #24
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Are you going to release it? When? Looks amazing!
I'm going to do it, that is the purpose of my work :-) . Q1 2020.
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Old 04 June 2019, 10:32   #25
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Congratulation for the Amiga version.

it's a bit offtopic but if you like this kind of game, you can eventually try : Wild Flying, Psybord, Jump'n'Roll
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Old 04 June 2019, 11:27   #26
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No way is that C64 music in the video.
In the video of the C64-version of the game in the first post? That's the real game soundtrack (some of the visual effects are of course post processing though).
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Old 04 June 2019, 16:24   #27
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Yeah, that is indeed the game's C64 soundtrack. The SID is pretty epic in the right hands and this is a rather nice track.
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Old 04 June 2019, 17:35   #28
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Yeah, that is indeed the game's C64 soundtrack. The SID is pretty epic in the right hands and this is a rather nice track.
I actually, in this case, prefer the Atari 8-bit original soundtrack:
[ Show youtube player ]
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Old 04 June 2019, 18:18   #29
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Indeed, that is also rather nice. But what you show there can't be running on original hardware. Pokey was most definitely mono and that sound track most definitely isn't. Even says so on the title screen

Methinks that is an Atari with two Pokeys and that's cheating
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Old 04 June 2019, 19:09   #30
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I actually, in this case, prefer the Atari 8-bit original soundtrack
I also prefer the original soundtrack of the Atari 8bit-version, even if I think the C64-soundtrack is better soundwise.
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Old 06 June 2019, 17:04   #31
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I also prefer the original soundtrack of the Atari 8bit-version, even if I think the C64-soundtrack is better soundwise.
I think the main thing is that the beat timing exactly fits the bouncing of the ball, so visuals and audio connect in a very high level! This missing element takes a lot from the experience to me.
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Old 26 December 2019, 14:07   #32
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Hello after a long break. Jump! is coming to the Amiga. The work is in full swing, four levels are ready to play.

Some new screenshots from the game.









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Old 26 December 2019, 14:27   #33
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Wow!!! Looking very slick indeed

Well done Kefir and looking forward to playing the game once complete
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Old 26 December 2019, 14:36   #34
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I've created an official thread of the game:
https://eab.abime.net/showthread.php?p=1367365

Last edited by Kefir; 26 December 2019 at 17:08.
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Old 26 December 2019, 17:44   #35
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Looks really cool! Did you also create a specific level editor for it?
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Old 26 December 2019, 18:18   #36
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Looks really cool! Did you also create a specific level editor for it?

Yes, I've made the editor you see on the screenshots above. Creating levels without the editor would be very time consuming.
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Old 23 January 2020, 20:45   #37
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I have good news. The ECS version (with some simplifications) will also be available.
https://eab.abime.net/showthread.php?p=1367365
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Old 23 January 2020, 20:56   #38
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Originally Posted by Kefir View Post
I have good news. The ECS version (with some simplifications) will also be available.
https://eab.abime.net/showthread.php?p=1367365
What are the specs of the ECS version ?
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Old 23 January 2020, 21:08   #39
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What are the specs of the ECS version ?
It is not yet precisely defined. Approximately it will be 68000 7Mhz, 2MB chip. The game screen size 256x256 1x1pix.
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Old 16 February 2020, 13:49   #40
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Exclamation

Hello everyone,
To not multiply the topics I would like make annoucement here.
Some of you might already know it but some might not that Amiga will have 2 versions of "Yoomp!".
I would like to announce that we are slowly approaching to the finish of work on "Yoomp!" for Amiga OCS.
The game is based on my C64 version, but it has more levels and one additional "action" tile.
It will run in 3 quality modes selected automatically after checking the system speed:
- low quality 8 visible colors (4 colors tile) additional downscaling, for A500/A600 with 1mb RAM
- medium quality 8 visible colors (4 color tile), for A500/A600 with at least 512kb fast ram, unexpanded A1200/CD32
- high quality 16 visible colors (8 color tile) for A500/A600 with 14MHz CPU and 512kb fast ram or A1200 with fast ram


The game runs 25 fps, and tunnel has 2x2 pixel scale (low quality has some of the pixels even bigger).


I have to warn you that some accelerators with CPU faster than 14MHz might not give you expected speed, because
it depends on FAST-CHIP memory copy speed and some accelerators have problem with it.


The game will be released by RGCD, there will be normal version - one floppy disc and CD32/CDTV version - CD disc.


[ Show youtube player ]
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