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Old 22 December 2011, 23:14   #1
NovaCoder
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Mr Beanbag AGA Full Beta Version

Quote:
Originally Posted by Mrs Beanbag

Finally, in time for Christmas 2011!

There are still a few things left to do, but I thought it would be best to release it anyway. The chances of anyone getting up to the unfinished bits are pretty slim anyway Maybe I will have finished it by the time anyone gets half way... feedback welcome of course.

Enjoy!

http://www.glastonbridge.co.uk/mrbeanbag/downloads.php

EDIT: this is for AGA Amigas only.
re-post from Amiga.org
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Old 22 December 2011, 23:42   #2
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Holy Wow! Gonna try this out
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Old 22 December 2011, 23:48   #3
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Wow, I was just thinking about this game the other day and wondered what happened to it (I spotted the demo still lurking on my hard drive). Thanks for the heads-up!
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Old 23 December 2011, 16:38   #4
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Wow! Great news.
Thanks.
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Old 23 December 2011, 16:39   #5
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Awesome christmas pressie!
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Old 23 December 2011, 17:29   #6
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I am going to download it tonight and play on my A1200. I am so excited!
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Old 23 December 2011, 18:23   #7
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YAY!



What a fantastic little game this is. I love it.
There are issues though: the scrolling is weird, I don't really like something that it is doing. Is it because the screen is mostly square proportion? And the characters lack flair to a degree, specially Mr. Beanbag (he's too bland. Only leans forward to walk?), but the engine is fantastic, the level design is great (HUGE levels!) and it's a fun game to play.

I will be looking forward to further development of this game and any other ventures the creators have on the Amiga in the future. who made the graphics and music? I cant seem to find credits.

Here's hoping for more developments like this in the Amiga scene in 2012!
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Old 23 December 2011, 18:39   #8
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Great!,I hope it is almost done and I can play until the end.It would be great to play the game in the EAB/Lemon competition.

Last edited by frikilokooo; 23 December 2011 at 18:44.
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Old 23 December 2011, 23:12   #9
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I agree with Akira about the scrolling. It really does your head in the way it races to show more of the screen in the direction that you are facing.

It would be interesting to see how the game played if the character was centred on the screen at all times. I doubt it would affect the gameplay at all but would make it far nicer to look at.
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Old 23 December 2011, 23:53   #10
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Quote:
Originally Posted by frikilokooo View Post
It would be great to play the game in the EAB/Lemon competition.
I don't think that's going to be possible I'm afraid due to there being no high score table and no way of displaying your score when you die.

Also on the scrolling, it does make killing enemies needlessly difficult because when the screen scrolls up when you jump (using the fire button - hurrah!) you can easily lose track of the enemies moving on the platform below which is a bit frustrating.
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Old 24 December 2011, 00:49   #11
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Old 24 December 2011, 01:44   #12
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Yeah, I do agree the character should be stuck on the center and not move on the horizontal axis, but it seems to me this was a problem since the screen space is basically square.
From what I read in the blog, it does seem this was something the author has been correcting for a while.
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Old 24 December 2011, 11:22   #13
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great game, thnx keep up the great work
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Old 24 December 2011, 11:37   #14
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Nice game. Unfortunately it doesn`t quit to DOS/WB. At least at seems that it tries to quit WB after exit the game (get some hits).
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Old 24 December 2011, 15:50   #15
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Nice game. Unfortunately it doesn`t quit to DOS/WB. At least at seems that it tries to quit WB after exit the game (get some hits).
It quit perfectly for me, even though the dev blog says it shouldn't.
Maybe because yo uare using the floppy version? I used the LHA version.
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Old 24 December 2011, 18:04   #16
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Thumbs up

Quote:
Originally Posted by Codetapper View Post
It would be interesting to see how the game played if the character was centred on the screen at all times. I doubt it would affect the gameplay at all but would make it far nicer to look at.
If Sonic The Hedgehog for the Mega Drive is an influence here then Mr Beanbag should probably be centred at all times; apart from the start and end of the level.

I think it makes high paced games easier on the eyes and LCD displays

I'd also add that the character sprite doesn't look quite right on diagonal sections of the levels, assuming we are to believe he is a beanbag then physics dictates the rest.

Only other thing I would mention is making the playfield a little bigger like Superfrog.

Great work though, good to see a new game released.
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Old 24 December 2011, 23:57   #17
daxb
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Quote:
Originally Posted by Akira View Post
It quit perfectly for me, even though the dev blog says it shouldn't.
Maybe because yo uare using the floppy version? I used the LHA version.
I used the LHA version. Maybe there is other problem.
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Old 25 December 2011, 00:11   #18
Graham Humphrey
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It quit for me too - mind you it crashed if I ran it from WB. If I boot with no startup-sequence and then run it I have no problems.
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Old 25 December 2011, 01:25   #19
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I booted into my regular WB setup, ran it from WB and it quit without issues.
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Old 25 December 2011, 17:32   #20
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Pretty tough game, Cant complete any of the level 2s yet.
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