09 December 2015, 13:11 | #21 |
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The game is simply awesome. It's just that the scrolling isn't smooth.
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09 December 2015, 13:58 | #22 | |
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Then an Atari ST would have been enough for you |
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09 December 2015, 14:05 | #23 |
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I love Gods, but it's one of the few games I prefer on PC DOS.
Great sound fx and 'in-game' music when connected to a CM-32/64, also full screen. But the scrolling isn't any better than the Amiga version... |
09 December 2015, 20:27 | #24 |
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the thing is, as has been discussed in other threads, we took 25fps and even 16fps to be acceptable and normal in those days. 50fps was relatively rare, even though it was the norm on consoles.
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09 December 2015, 23:30 | #25 |
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@Mrs Beanbag
Well, you're right that those refresh rates were acceptable those days, but there are already more than 150 games verified to be @50 on miggy with Toni's winuae method, that's not rare imo. Out of the more well known titles, those with less than 50 fps seem to be the minority and they include 3d/pseudo 3d titles which are hard to gauge. Unless of course you mean on home computers in general - on that I agree. |
09 December 2015, 23:32 | #26 | |
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Question is: does it matter? Gods became an instant legend even with a shitty scrolling |
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10 December 2015, 00:34 | #27 |
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Whilst Gods in 50hz would have been nice, i think the speedup in the scrolling would have altered the game.
It wasnt meant to be a frenetic platformer, it wss more a puzzler platformer, you certainly couldnt compare it to Zool which was all about speed. |
10 December 2015, 00:35 | #28 | |
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10 December 2015, 00:52 | #29 |
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10 December 2015, 00:54 | #30 | |
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Which was my point.. Write for the lowest common denominator. Pretty much the bitmaps motto. Decent games otherwise. |
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10 December 2015, 19:55 | #31 | |
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You can have a slow game with smooth scrolling, it would just be a bit easier on the eyes. But adapting an existing game to run at higher frame rates with the same dynamic is not necessarily an easy task. If the characters always move at multiples of 3 pixels per frame it would be simple enough, but that's not very likely. |
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10 December 2015, 20:00 | #32 |
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10 December 2015, 23:28 | #33 |
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ok i've actually gone and done the research, and the figures are as follows (number of 50fps games per year):
1987: 2 1988: 7 1989: 11 1990: 19 1991: 21 1992: 25 1993: 37 1994: 18 1995: 11 1996: 5 1997: 1 1998: 1 2000: 1 2001: 1 *The ambiguity is "Turbo Trax", which is the name of two different games and i don't know which one it means. Last edited by Mrs Beanbag; 10 December 2015 at 23:42. Reason: Turbo Trax was 1995 |
10 December 2015, 23:39 | #34 |
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Great job there Mrs Beanbag! Turbo Trax in the list is this one: http://hol.abime.net/1529
so it's 11 for 1995 I've still quite a few to test of which most seem to be 50 fps, I just need to verify them before adding them to the list. I'm pretty sure it's gonna be more than 200 games of the well known titles, in fact, more like within the 250-300 range when this list has been "completed". Of course, if we start counting amos or backbone games and such, the analogy won't look good, that's why I'm insisting mainly on games that were actually popular to a degree and they are the ones that built Amiga as a gaming platform anyway. |
10 December 2015, 23:47 | #35 |
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the earliest multi-way scrolling game in the list is Rock 'n' Roll (1989). Great Giana Sisters (1988) holds the title of earliest 50fps platform game.
The two games from 1987 are very primitive looking (by later standards) vertical scrolling shmups scrolling within a massive border, in not very many colours. Presumably using the blitter to do all the work. It's easy to forget how much progress in quality was because of software techniques rather than hardware, and it's amazing how long the Amiga lasted as a popular gaming platform. |
10 December 2015, 23:52 | #36 |
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indeed!
Also, you may update your stats, add 1 to 1998 when ACSYS demo was released (just added it to the list). Not a full game, I know, but a very impressive looking demo running at full fps! I wonder if we could convince the creator to continue on it if we could get a bounty going and fulfill it! |
11 December 2015, 10:11 | #37 |
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If you want smooth scrolling & ingame music & copper effects & extra levels play Gods Deluxe
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11 December 2015, 11:14 | #38 | |
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22 December 2015, 05:29 | #39 | |
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I meant to keep computing gameplay at its current rate but updating the screen at a higher frequency. Sprites too would move smoothly. That is not easy obviously because this might require some form of interpolation to smooth out trajectories but I must say I would be very curious to see the result. |
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22 December 2015, 20:54 | #40 | |
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