29 December 2018, 09:33 | #501 | |
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If we have enough disk space I'll put something in...probably with a nice 256 or HAM8 image as the game starts up. It won't fit in memory at run time though as there won't be enough. @All - apologies I had a few too many drinks last night, normal service has now resumed. |
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29 December 2018, 10:16 | #502 |
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I've done the water animation/colour cycle this morning (with a hangover).
It's not great but getting there. Part of the problem is that I know my limitations when it comes to graphics stuff, I'll try and improve it but suggestions are welcome if you have some ideas. It does look a bit "flashy" so probably needs just toning down, less is more and all that. Straight out of WinUAE... (What I see). http://109.228.4.199/water.mp4 [ Show youtube player ] |
29 December 2018, 10:24 | #503 |
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Yeah imo needs toning down a little, perhaps the difference between the starting frame colours is too much? Comparing to the arcade one, it never goes to near all blue, it always has white in part.
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29 December 2018, 10:28 | #504 | |
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I'll fix it this afternoon. Cheers Jay. |
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29 December 2018, 15:46 | #505 |
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OK, so I've settled on the version in the link below...
In order to improve I'd have to invest quite a bit of time modifying the assets and I'm no expert in doing that - besides the water only ever appears on 3 rounds. It's good enough for my standard and that's what counts. http://109.228.4.199/water2.mp4 Geezer |
29 December 2018, 15:56 | #506 |
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Love it! Great work.
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29 December 2018, 16:03 | #507 | |
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My only small suggestion would be if it's possible to slow the water animation down by say 25 - 50%? |
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29 December 2018, 16:36 | #508 |
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One tiny thing that may be useful to do now instead of later (it's the sort of stuff I'd forget) is to turn off the floppy drive motor after loading is finished and then activate it again when loading is needed.
Other than that it looks very good (I love the lava!), though I think I agree with DamienD - the water might look better if slowed down ever so slightly. |
29 December 2018, 17:06 | #509 | |
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By pure accident I opened the last video using Windows Media Player and when it starts it adds like a gradient to the upper and lower parts to the screen - I thought...wow that looks much better, so what have I done? Added a blue gradual gradient to one of the colours in the water and it gives it a sense of depth. Really happy with it now! http://109.228.4.199/water3.mp4 |
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29 December 2018, 17:20 | #510 |
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That looks awesome
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29 December 2018, 21:53 | #511 |
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Really impressive work!!
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30 December 2018, 13:36 | #512 |
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This is not a Tiertex operation we're running here so I simply wasn't happy with the previous Waterfall efforts, I had a look at how Factor 5 did in Turrican and 'borrowed' some of it.
It was still quite a bit of work (3 hours) but I'm much more satisfied with this final effort. It's still not quite right yet but I'll get there. http://109.228.4.199/water4.mp4 |
30 December 2018, 13:59 | #513 | |
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30 December 2018, 14:37 | #514 |
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Looks really really good.
Love your attention to details, Graeme. |
30 December 2018, 14:43 | #515 | |
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Perhaps you can add a bit of white in the flow now, to blend it a bit better with the top of the waterfall that is heavily white... |
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30 December 2018, 14:45 | #516 |
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30 December 2018, 14:58 | #517 |
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Looking excellent, as usual
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30 December 2018, 16:45 | #518 |
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Beautiful. Love how this is progressing.
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30 December 2018, 23:30 | #519 |
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It's been a good day of doing some nice stuff.
So here is our first enemy - the Drone. Its very primitive at the moment but I need it to do collision detection, what I code for this will be repeatable for the other enemies so they'll appear much faster. The jigsaw is all coming together now. http://109.228.4.199/drone1.mp4 |
31 December 2018, 00:02 | #520 | |
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Keep up the good work!!!! |
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