06 June 2012, 18:52 | #1 |
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Location: mt meru / hyberborea
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FS-UAE: currently inaccesible winUAE features
has the code for currently inaccessible functionality of winUAE (such as sampleripper, etc) been removed from the source code?
or could one simply add a second menu that gives access to those functions ? i like the idea of the SDL gui, takes away all the headache associated with building gtk, qt, or the other toolkit-of-the-day. however having those functions available in a "specials" menu would be nice. |
06 June 2012, 19:26 | #2 | |
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Join Date: Dec 2011
Location: Førde, Norway
Age: 43
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Quote:
So in general, I must excplicitly add support for each new feature (which could be a little job, or a huge job, depending on the feature). Also, a lot of WinUAE code is win32-specific. Regarding "sampleripper", I haven't look at what it is or what is does... |
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06 June 2012, 20:52 | #3 |
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glad to hear.
the sampleripper saves wav files for most samples that are used. there's also an integrated mod ripper, and other useful stuff (such as saving a memory dump instead of a statefile), or using a action replay rom. or creating empty floppies, hdd files, etc etc. it would be nice if these functions were available for non-windows users as well, especially if you have source code based on upstream winuae. the old E-UAE can do the basic stuff as well... its mostly the other features that currently make winUAE much superior. i dont think that this functionality should be put into a separate tool ("launcher"). it should be accessible through the SDL gui. i thought about porting winuae to linux a year ago myself and i would have done the same thing - SDL + openal, no other deps which make building from source a PITA. do you have a git repo somewhere ? it would be interesting to watch your commits, so that one can see how you backport upstream code changes. |
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