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Old 21 June 2017, 14:45   #21
Daedalus
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Yep, that's probably where the problem is - Zorro-II is a tight bottleneck for old-style graphics cards. There's no way AGA is as fast as the equivalent RTG setup. But it's true, AGA in 256 colours in low res is reasonably quick when using the chipset features.
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Old 21 June 2017, 15:18   #22
Predseda
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Graham Humphrey could tell about it. When we were creating Downfall AGA with parallax scrolling, I was not happy with it, cos palettes were very limited because of background layers. So AGA really doesn't mean 256 colours on screen in motion. With static picture it is better, but still - would you see a difference?

OCS

21 colours

AGA

134 colours

Okay, I used only half of the pallete here, but still 6x more colours than in OCS version.
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Old 21 June 2017, 15:45   #23
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Interesting, the pictures didn't show up for me and when I tried to open them in a new tab I was greeted with:
We're sorry, but your IP address (95.109.78.40) has been banned because of spam.
Contact lemonamiga #at# gmail #dot# com if necessary.

I wonder what I did :O
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Old 21 June 2017, 15:58   #24
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Originally Posted by jayminer View Post
Interesting, the pictures didn't show up for me and when I tried to open them in a new tab I was greeted with:
We're sorry, but your IP address (95.109.78.40) has been banned because of spam.
Contact lemonamiga #at# gmail #dot# com if necessary.

I wonder what I did :O

Same here.... I guess you cant direct link to pictures...
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Old 21 June 2017, 16:12   #25
Predseda
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Hm, so sorry guys
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Old 23 June 2017, 23:46   #26
Seiya
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however, not being an amiga hardware expert, from eyes point of view, AGA lion king is ugly vs VGA version.
So, in many case AGA games to be more playble, to add some extra like parallax or other features, drastically reduce estethic impact.
but a part this game, i try to search other AGA games and for now i don't find others with this big difference in colors.
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Old 24 June 2017, 00:23   #27
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Again AGA version very colorless than VGA version.
however Amiga version has some more complex seabed, but at the same time slighty reduced screen area.
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Old 24 June 2017, 00:26   #28
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Again AGA version very colorless than VGA version.
Do you understand the differences between both architectures?
As it was told to you before, not all colors/any number of colors on everything are possible. Besides total color count, certain screenmodes and features have future limitations, sprites have limitations, etc etc etc.
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Old 25 June 2017, 17:11   #29
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however is a way to find again aga games that haven't 256 colors.
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Old 26 June 2017, 19:46   #30
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Any AGA game with dual playfield graphics will not have 256 colours without using copper tricks.
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Old 26 June 2017, 20:18   #31
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You get 16 colors for back playfield, 16 colors for front playfield. Then you can get copper tricks to get more colors, then you have sprites colors that can be independente from the playfields.

When you add all of this you can get a lot more of colors than usually you'll get in ECS games.

Still nothing close of 256 colors. I really find funny how so many people believe all AGA games are 256 colors and even when you try to discuss with them, they go all "BUT AGA IS 256 colors". Happened a few times with me.
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Old 26 June 2017, 21:01   #32
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Few AGA games that look colorful (you can check the number of colors):
Ishar 1, 2 and 3,
Simon The Sorcerer 1 and 2,
Trolls,
Oscar,
Overkill,
Roadkill,
UFO,
Reunion,
Super Stardust,
Pinball Prelude,
Pinball Illusions,
Slam Tilt,
Brian The Lion.

Last edited by PopoCop; 26 June 2017 at 21:12.
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Old 26 June 2017, 22:47   #33
dlfrsilver
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Simon the Sorcerer on Amiga OCS ECS is an half Bright 64 colors game.
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Old 27 June 2017, 08:42   #34
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More AGA games to check:
Napalm,
Exodus: The Last War,
Flyin' High,
Capital Punishment,
Body Blows / Body Blows Galactic.
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Old 29 June 2017, 00:29   #35
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however if XNView is accurate to calculate colors, many VGA games are not real 256 colors..
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Old 29 June 2017, 00:56   #36
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VGA games are always 256 colours.
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Old 29 June 2017, 02:49   #37
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VGA games are always 256 colours.
In the early days of VGA, many PC games were listed as supporting VGA, but were just VGA compatible. The games still used smaller amount of colors (16/32 colors), and failed to take full advantage of 256 colours.
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Old 29 June 2017, 13:05   #38
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But then those limitations were not because of technical reasons. If a VGA game uses 32 colours, the VGA chip is still outputting 256 colours, of which most are unused.
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Old 01 July 2017, 10:44   #39
Seiya
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and also photobucket want to be paid for tagging their photo..
some free photo hosting yet exists?
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Old 01 July 2017, 11:01   #40
PopoCop
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and also photobucket want to be paid for tagging their photo..
some free photo hosting yet exists?
Try TinyPic (tinypic.com).
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