13 June 2018, 08:07 | #141 | |
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It is a business rule : you can't get more than what you'll pay for. Manufacturers like C= and Atari entered a price war, had small margins, and even with good sales they managed to tank. Acorn did the opposite and survived (and Hermann Hauser, CEO, is a billionaire). I'd be curious to know what net margin was for the various manufacturers, but I wouldn't be surprised if it was Acorn with its niche education market (and the fact this company spent next to nothing on advertising) If as you say buying a simple 512 kbytes (ko is for the French ;-) ) RAM expansion is an issue, then you are one of these people who will never buy any game or applications anyway, and will feed piracy ... Call me posh or / and pedantic but I don't care about these people' feelings or ideas about which machine is the best : they are thieves and destructive. Btw another way to read your remark about the RAM expansion as 'out of budget' is to understand you admit RAM upgrade for the Amiga was very expensive, thus making the Archimedes, with its standard 1 Mbyte of RAM ( + 512 kbytes ROM at launch time), not that expensive after all. |
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13 June 2018, 08:14 | #142 |
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AGA was "crippled"? What nonsense. There's nothing wrong with the de facto Amiga chipset. OCS/ECS should be legacy, and AGA the norm. A lot of stuff I've seen on AGA blows MS-DOS away!
AGA was fully 100% compatible with OCS/ECS, and that's the way it should be. |
13 June 2018, 08:17 | #143 | |
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It's up to you to decide if the best computer is the machine with the best library of games. It means for you the best computer is a console, and that's not my opinion. If it's the availability of pirated games that makes you choose, then buy a SNES and a superwild card or UFO, problem solved. |
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13 June 2018, 09:15 | #144 |
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13 June 2018, 09:24 | #145 |
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13 June 2018, 09:25 | #146 |
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Even different units of the same model were often incompatible
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13 June 2018, 10:47 | #147 | |
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I remembered all the compatibility issues with AGA and older OCS/ECS games listed in Amiga magazines, I don't know why I forgot that - must've had a brain fart. As for the MS-DOS remark, I meant plain VGA, but MS-DOS was one of the first to use it. Forgive me for my ignorance, BTW Last edited by Foebane; 13 June 2018 at 11:05. |
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13 June 2018, 11:10 | #148 | |
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'Crippled' simply because when 3D becomes so prevalent it only uses bitplanes = doesn't have chunky modes. (This is where the Falcon's VIDEL screen modes are much more interesting than what AGA delivers although IIRC there is no chunky 256 colour mode which is rather weird). |
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13 June 2018, 11:16 | #149 |
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That's pretty much what I guessed. Anyway, considering VGA came out in 1987 (5 years before AGA and even 3 years before ECS), it's not really a fair comparison. But it also highlights how out of date AGA really was when it was introduced.
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13 June 2018, 11:20 | #150 | |
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If there is anything I wish Commodore had done, it would be to at least implement something like Akiko (c2p) as standard for the A1200/A4000. Doing it later on for the CD32 was very much like what Atari did with the STE over the ST, ie. too little, too late. I've programmed chunky displays for VGA, and it really is a dream for fast graphics for already fast processors. No wonder the PC won out. |
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13 June 2018, 11:23 | #151 |
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I believe Commodore may have been more successful if "upgrading" to a faster, AGA compatible machine didn't render the majority of people's software useless.
I consider my 1200/060 a worthless piece of shit compared to my 2000/010, simply because everything works on the 2000. What's the point of having a fast machine if nothing works on it? |
13 June 2018, 11:25 | #152 |
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It still gave the Amiga a much-needed boost in graphics, even if it wasn't enough to be a serious contender against the PC.
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13 June 2018, 11:29 | #153 |
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On paper it did. But realistically, most AGA games don't look much better than their OCS counterparts.
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13 June 2018, 11:37 | #154 |
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13 June 2018, 11:39 | #155 |
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In many cases, yes. But my point is there's not much point having a "much-needed" boost in graphics if nothing is taking advantage of it.
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13 June 2018, 11:43 | #156 |
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I wish AMOS had native AGA support...
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13 June 2018, 11:53 | #157 | |
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Oh, so do I! The last game I coded for Amiga was in AMOS, and I tried to compensate for the lack of AGA by shoving many more colours into the game than usual for an Amiga game: [ Show youtube player ] |
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13 June 2018, 11:57 | #158 |
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13 June 2018, 12:33 | #159 |
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13 June 2018, 12:38 | #160 | |
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This don't mean that AGA was a bad system, it was only too little,too late . |
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