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Old 05 January 2006, 03:20   #1
killergorilla
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Parallax scrolling meant nothing to me until...

THE AMIGA...

Anyone else the same? I was clueless! What was it until the amiga!?!

Last edited by killergorilla; 12 February 2006 at 16:53.
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Old 05 January 2006, 08:51   #2
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I had parallax scrolling on the C-64 too. :-)
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Old 05 January 2006, 12:36   #3
Photon
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Quote:
Originally Posted by Jope
I had parallax scrolling on the C-64 too. :-)
...for example in the game Parallax
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Old 05 January 2006, 15:54   #4
7-Zark-7
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Quote:
Originally Posted by Photon
...for example in the game Parallax
LOL! The perfect true commodore,(C64 & Miggy), fan response! Sorry KG, other's include Hawkeye, Flimbo's Quest, C64 SOTB conversion, C64 Wrath of the Demon, Turrican II,(brill ship flying levels),as later examples, though Sensible's aformentioned effort is definitely a notable earlier effort!
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Old 05 January 2006, 22:40   #5
killergorilla
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I never had C64 to be honest, and I've only ever played on one about twice!

I was more of a BBC boy (hence the nick) and that certainly never mustered any type of parallax scrolling

so what was THE first game ever to use multiple layers of scrolling? One of the first I ever witnessed was SOTB, and it's still a great example of how to use it nicely
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Old 05 January 2006, 23:37   #6
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erm...Parallax???
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Old 06 January 2006, 01:30   #7
killergorilla
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I doubt it!

Parallax doesn't come from the name of the game, it's a term used for changes in where an object appears to be (I could have put that sooo much better!) I did all about it in stereo image processing.
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Old 06 January 2006, 03:17   #8
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Forbidden Forrest (C64) ?
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Old 06 January 2006, 13:23   #9
Xenon
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Quote:
Originally Posted by killergorilla

so what was THE first game ever to use multiple layers of scrolling?
First game was... MOON PATROL from Irem. For me, an absolutely great game

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Old 06 January 2006, 15:46   #10
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^^moon patrol, didnt that appear on c64 as moon buggy? i loved that game as a kid!
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Old 06 January 2006, 19:44   #11
killergorilla
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Quote:
Originally Posted by Xenon
First game was... MOON PATROL from Irem. For me, an absolutely great game

Ah good to know! I'll remember this!
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Old 06 January 2006, 22:03   #12
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Joel Hagan (sp?) did an Amiga World article on how to do a paralax animation in DPaint years ago... it was a damn cool tut, I did a bunch of them, wish I still had them.
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Old 07 January 2006, 12:53   #13
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Quote:
Originally Posted by 7-Zark-7
LOL! The perfect true commodore,(C64 & Miggy), fan response! Sorry KG, other's include Hawkeye, Flimbo's Quest, C64 SOTB conversion, C64 Wrath of the Demon, Turrican II,(brill ship flying levels),as later examples, though Sensible's aformentioned effort is definitely a notable earlier effort!
From a programmer's point of view, Flimbo's Quest had the coolest parallax scrolling ever
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Old 07 January 2006, 14:51   #14
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I think BC's Quest.... had parallax on the Atari 8-bit, that was pretty early! And defender's starfield, does that count?
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Old 08 January 2006, 19:02   #15
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Quote:
Originally Posted by guardiansknight
^^moon patrol, didnt that appear on c64 as moon buggy? i loved that game as a kid!
There was a official version:

http://www.lemon64.com/games/details.php?ID=1710

but yes, Moon Buggy was very similar:

http://www.lemon64.com/games/details.php?ID=1707
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Old 10 January 2006, 05:32   #16
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To me, parallax came into view on the Sega Genesis, via "Shadow of the Beast"
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Old 11 January 2006, 20:02   #17
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Quote:
Originally Posted by gary
Forbidden Forrest (C64) ?
Forbidden Forest was certainly the game on the C64 that first made me aware of parallax scrolling IIRC. Seemed to be always mentioned in the C64 mags whenever Forbidden Forest was talked about. I think it was made trendy (well on the C64 anyway) when Parallax became the subject of one of the "Diary of a Game" features in Zzap!64. I think Special FX went into some detail about how it was done or some such. Never thought much of the game, though, despite all the rave reviews it got!
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Old 12 January 2006, 01:11   #18
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Quote:
Originally Posted by DrBong
Forbidden Forest was certainly the game on the C64 that first made me aware of parallax scrolling IIRC. Seemed to be always mentioned in the C64 mags whenever Forbidden Forest was talked about. I think it was made trendy (well on the C64 anyway) when Parallax became the subject of one of the "Diary of a Game" features in Zzap!64. I think Special FX went into some detail about how it was done or some such. Never thought much of the game, though, despite all the rave reviews it got!
Are you sure those facts are correct? Parallax was never a diary of a game in Zzap 64! Sensible Software wrote it, not Special FX.

My memory isn't 100% on this game but from what I remember the parallax effect was a hack anyway - it simply cycled through about 4 or 8 positions per tile. There was no "real" parallax where parts of the background could be seen through foreground - it was just a set of tiles that were redrawn every frame.

For real parallax effects you can view all the dual playfield mode games like Menace, Forgotten Worlds, Shadow of the Beast, Soccer Kid etc. You can clearly see the background layer through gaps in the front layer.

Most of the games that claim stuff like "20 layers of parallax" are just scrolling a tiny strip of grass at the bottom of the screen at different speeds which is very easy to do if nothing is ever drawn over the top of them. Games like Elfmania draw over the top of the parallax part which is a much more impressive effect to achieve on the Amiga.
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Old 12 January 2006, 05:49   #19
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I remember reading about the bit scaling, bit planes or what ever it was called and how the paralax scrolling was done along time ago, never programmed one. All I ever did was the raster interupt scrolls, on a C64 though.

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Old 12 January 2006, 16:49   #20
DrBong
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Quote:
Originally Posted by Codetapper
Are you sure those facts are correct? Parallax was never a diary of a game in Zzap 64! Sensible Software wrote it, not Special FX.
My mistake....yes, Parallax was a Sensible game. Special FX were around at the same time and also producing games (Firefly, Gutz etc.) for Ocean, but weren't quite in the same league. If Parallax wasn't a diary of a game feature in Zzap, I'll bet they discussed the game in a Zzap interview. Fancy a wager on that one?! I know I read something on this other than some news excerpt in Zzap. My memory's fading on some of these things, but I'm not at the stage yet of having fake repressed memories!

Quote:
My memory isn't 100% on this game but from what I remember the parallax effect was a hack anyway - it simply cycled through about 4 or 8 positions per tile. There was no "real" parallax where parts of the background could be seen through foreground - it was just a set of tiles that were redrawn every frame.
You're probably not far off the mark. With the way the mags hyped up this aspect of Parallax, I was quite disappointed when I actually saw the game. Probably best described as pseudo-parallax scrolling and noticeably different (read: inferior) to what was seen in Hawkeye, Wrath of the Demon and SOTB.
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