English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CD32 Conversion

View Poll Results: Help pick a name for this demo collection
THE MASSIIIVE AMIGA DEMO DISC 0 0%
CLASSIC AMIGA DEMO SCENE 0 0%
OVER 30 YEARS OF AMIGA DEMOS 1 6.25%
A.C.D.C (AMIGA CLASSIC DEMO COLLECTION) 6 37.50%
THE BIGGEST AMIGA DEMO CD EVER! 0 0%
4 DECADES OF AMIGA DEMOS 5 31.25%
DEMO NATION 2 12.50%
SOMETHING ELSE! (post your suggestion) 2 12.50%
Voters: 16. You may not vote on this poll

 
 
Thread Tools
Old 05 April 2017, 09:56   #101
Higgy
Registered User
 
Higgy's Avatar
 
Join Date: Jan 2014
Location: Somerset, UK
Posts: 547
Hi,

I managed to get an eye infection, so watching flashing demos was the last thing I wanted to do It is better now so please put me down for M & N.
Higgy is offline  
Old 05 April 2017, 10:57   #102
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
Quote:
Originally Posted by Higgy View Post
Hi,

I managed to get an eye infection, so watching flashing demos was the last thing I wanted to do It is better now so please put me down for M & N.
Bugger, yeah not good for watching flashing images!
Sure thanks Higgy.
Amigajay is offline  
Old 08 April 2017, 12:35   #103
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
Finally got around to spare a couple of hours retesting some of your findings today, have updated the first post.

Keep posting your results and i'll update and recheck the next batch when you are ready.
Amigajay is offline  
Old 09 April 2017, 18:02   #104
Higgy
Registered User
 
Higgy's Avatar
 
Join Date: Jan 2014
Location: Somerset, UK
Posts: 547
M and N done. Please put me down for 'R'.

I will only list demos with issues:

Materialized - works fine but if joypad was mapped to mouse buttons you can skip sections.
Maximum Velocity - hangs just after 'Mushroom Cloud' pic near beginning.
Mesmerised - an intro logo and pic is missing but most works fine
Metal Melissa - crashes after pic at the beginning.

Negative FX - crashes after bouncing ball txt 1min 40sec in.
Nonteraquous - keeps looping at end text multiscroller. It might be OK, but I could not find YouTube etc video to check.
Nop - does not load.
Not Again - loops then finally crashes on zooming screen, 30sec in.

Cheers.
Higgy is offline  
Old 09 April 2017, 18:22   #105
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
Thanks Higgy
Amigajay is offline  
Old 09 April 2017, 19:26   #106
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Hey guys, sorry, I went on vacation and couldn't finish this before I left. Where was I?? I can resume testing this week.
Amiga1992 is offline  
Old 09 April 2017, 19:50   #107
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
No worries Akira, there's 3 letters left to test
Amigajay is offline  
Old 12 April 2017, 23:25   #108
Higgy
Registered User
 
Higgy's Avatar
 
Join Date: Jan 2014
Location: Somerset, UK
Posts: 547
R done. Only demos with issues are mentioned. Put me down for 'S'.

Rampage - says AGA disabled. It crashed on me 2x at 2 different places. CD32 Debug screen.
ReRun - is it a short demo? No YouTube of it. Seems to get to greetings quite quickly then if controller is put in port 2 and RED pressed it resets.
Red Empathy - again no YouTube, but there seems to be some glitches although it does run through. I think glitches only appear once on 2nd disk.
Reflex - stops after 'Presents' screen near beginning.
Rink a Dink - stops at 'contact' screen about 2mins in. Disc access light is flashing.
Rink a Dink Redux - slight gfx glitch on Plasma bit near beginning, but everything else is good, so I would personally keep it in.

Cheers
Higgy is offline  
Old 18 April 2017, 14:28   #109
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
Akira, if you can do P please that would be great, Higgy is doing S, i'm retesting 20 odd from the last batch, and will do the last failures from P and S, then do a final test burn, all things going well, i hope with your help to get 0.2 public release released 1st May.
Amigajay is offline  
Old 18 April 2017, 15:47   #110
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Hey Amigajay, I'll try to do this today, might have an open spot. Been pretty occupied with other stuff.
Sorry about bombing out :/
Amiga1992 is offline  
Old 18 April 2017, 15:53   #111
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
Quote:
Originally Posted by Akira View Post
Hey Amigajay, I'll try to do this today, might have an open spot. Been pretty occupied with other stuff.
Sorry about bombing out :/
No problem whatsoever, you have done more than enough anyway to help, its one of the projects i just want to finish atm well this version at least, need a long break from Amiga projects
Amigajay is offline  
Old 18 April 2017, 18:42   #112
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
OK, done going though the letter P!
As a general advice for the compilation, I'd suggest instructing the user to have the controller plugged in on port 2 instead of 1, so most of the demos that require fire button to proceed would respond easily.

Also, can shoulder button or left-right page skipping on the menu be possible? it'd make navigation a lot better.

Anyway, here goes my report of what doesn't work or present issues. everything not mentioned seems to work fine as far as I tested.


Plastic Passion - some flashing, it's mostly OK.
Poro Trip - Doesn't work.
Project Beat - Doesn't work

Everything else seems to be working fine!
Anything else that needs testing?

[edit] I just thought that if there's a way to run a random demo upon pressing a certain button on boot, that would be absolutely fantastic. This disc really rocks!
Amiga1992 is offline  
Old 18 April 2017, 20:25   #113
Amigajay
Registered User
 
Join Date: Jan 2010
Location: >
Posts: 2,884
Quote:
Originally Posted by Akira View Post
OK, done going though the letter P!
As a general advice for the compilation, I'd suggest instructing the user to have the controller plugged in on port 2 instead of 1, so most of the demos that require fire button to proceed would respond easily.
Ok will add a line to the readme part.

Quote:
Originally Posted by Akira View Post
Also, can shoulder button or left-right page skipping on the menu be possible? it'd make navigation a lot better.
Not sure why it's not working, is using the same ags as my other larger compilations.

Quote:
Originally Posted by Akira View Post
Anything else that needs testing?
Nope that's it for me ta!

Quote:
Originally Posted by Akira View Post
[edit] I just thought that if there's a way to run a random demo upon pressing a certain button on boot, that would be absolutely fantastic. This disc really rocks!
Probably is but I'm not the guy who knows!
Amigajay is offline  
Old 22 April 2017, 17:49   #114
Higgy
Registered User
 
Higgy's Avatar
 
Join Date: Jan 2014
Location: Somerset, UK
Posts: 547
Right, 'S' is done!
Only demos with issues are mentioned:

Seeing is believing - very end credits don't scroll properly.
Sequential - crashed twice at 2 different points.
Software - crash's about 10mins in. I checked this twice.
State of the art - Has gfx errors at around 3mins 30sec. I tried again and got CD32 debug screen around the same time.
Static Chaos - demo runs fine, but you can't select chiptunes at very end of demo. Need mouse control I think.
Status Quo - Need controller in Port 2 to exit scroller early on. If you exit 2nd scrolled at 12mins in you get a 'you need memory expansion' message and simple end credits. On YouTube after 20mins it goes onto another section, but I waited and the 2nd scroller just loops.
Substance - need controller in Port 2 to get past scroller 9mins in.

Cheers
Higgy is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
AbkViewer ported to MorphOS, testers needed... Mequa Amiga scene 1 16 May 2012 13:07
Lotus Turbo Esprit (testers needed) CFou! project.WHDLoad 7 16 March 2012 15:41
PSPUAE new beta testers needed TCD support.OtherUAE 81 04 January 2012 15:24
module ripper alpha testers needed snyp Coders. General 20 29 July 2006 05:23
Hacker 2 remake - testers needed... eventually ;) Tomspe Retrogaming General Discussion 0 13 July 2004 19:21

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 17:46.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.54013 seconds with 17 queries