23 February 2016, 23:42 | #21 | |
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I guess that is one way of putting it. |
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24 February 2016, 13:46 | #22 | |
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I wonder if he is proud of his achievements... All the more reason for Amigans to remind him that he sucked and ruined something that was revolutionary... 😆 |
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24 February 2016, 15:09 | #23 | |
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24 February 2016, 15:36 | #24 |
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The easy choice would have been a clock quadrupled blitter that took advantage of fast page fetching. A fast copper could have made sense once the fast page buffer circuit existed. Running the fast bus at a higher clock would have made sense only after the chip bus bandwidth was maximized.
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24 February 2016, 16:17 | #25 | |
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24 February 2016, 19:40 | #26 |
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I have a few 68EC025 version of this chip (new) Freescale.
Last edited by delshay; 24 February 2016 at 19:58. |
24 February 2016, 19:50 | #27 | |
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(It will be interesting to see how the SAGA/Apollo-core guys will solve an improved blitter/copper situation now that history has provided us with the examples.) Regarding the PC philosophy.. We need raw power to compensate for the ever increasing "bloat"... Allow me to whine a bit: <START whine> When I started out with 3d on Amiga 20 years ago, I used "Imagine" which consisted of a single 1MB file. It had editors, modeling tools, ray tracing engine etc.. Now I work with Autodesk 3ds Max and when I install it, I get Gigabytes of shit around the main application.. stuff that I don't even need and installation creates thousands of files and folders... Each new release is so full of bugs that it's almost unusable until the first service pack arrives. Then m installing a service pack onto an ssd takes forever and the release notes take more space than the entire "Imagine" application did.. Code Base is so complex (and messy) that there is no room for clever and efficient inventions. I get the feeling the devs are thrilled just to see this dinosaur compile to something that even runs at all.. 😡 <END whine> |
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25 February 2016, 14:41 | #28 | |
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25 February 2016, 17:30 | #29 |
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The 68020 was hugely important as it was fully 32bit, which was holding back the 68000 a lot. Fast 68000s with a 16bit data bus were a bit pointless beyond the stock 7MHz - you wouldn't get much of a performance increase. On the A1200 I think chip RAM had 24bit access to the custom chips, but it did have 32bit access to the CPU.
The problem really was the massive delay between the A500 and the A1200. Commodore went from 1985 to 1991 with no real updates -- by 1991 they were releasing the A3000 at ridiculous prices with a chipset that was several years out of date, and the A500 still on 1985's tech. AGA could well saved the day if it'd come out in 1990 and Commodore had never launched the A600. |
25 February 2016, 23:54 | #30 |
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Should the A1200 have used a 28Mhz 68000 processor instead?
The 1200 with the 020 was fine even with only 2 MB of chip memory as that was the foundation for upgrading the machine faster. Simply adding a 32-bit memory card to the machine helped a lot along with faster accelerator and RAM cards as we all know. I see nothing wrong with what they did, it was an entry-level home computer.
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25 February 2016, 23:57 | #31 |
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I would argue it was the A500+ that should have had a faster 68000
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26 February 2016, 00:24 | #32 |
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The A500 selling well into the early 90s had Commodore in a quandry, A500 sales were increasing every year so they had to decide to break this cycle and risk losing potential sales.
The A500+ was an awful machine to put out there, esp as the A600 was planned anyway to put production costs down, they should have waited for that (im guessing it was commodores way of trying to get rid of the excess A500 cases and motherboards) but no way should they have a faster cpu in it, it would have killed sales and alienated the millions of A500 owners in one swoop. The A1200 was fine as a budget computer and competed pretty well against the consoles, and would have served and lasted longer obviously with Commodore alongside, and yes it would have been better coming out in 1990, but the machine in itself was pretty sound for the price, you cant in hindsight want to add fast ram and faster cpu and still sell it for the same price in 1992s prices. |
26 February 2016, 09:08 | #33 | |
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As it was... a couple of months with a vanilla A1200 I got the Blizzard 1220 with 4MB Fastram and at that point I felt I finally had a usable Amiga that I could use for other stuff than games ;-) (and of course a bunch of polygon games became playable)... In the end.. I suppose Commodore didn't wanna risk missing the sweet spot (price wise) and for that I can't blame them. But looking at it objectively.. they moved forward far to slow.. the 90's weren't as forgiving as the 80's. The development pace picked up and a company like Commodore never had a good chance in the new fast moving world... |
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26 February 2016, 09:16 | #34 | |
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26 February 2016, 09:52 | #35 |
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26 February 2016, 10:31 | #36 |
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the ROM changes were a bigger problem for compatibility, i think. which made me wonder lately if it's possible to make a version of 3.x ROMs built for compatibility with dodgy 1.3 software, just by making sure all the functions start at the same absolute addresses and whatnot.
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26 February 2016, 12:24 | #37 |
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The 68EC020 was mostly fine. It had the same 24bit address bus as the 68000, so badly written code would usually work without an issue. By the 90s the 68000 was extremely out of date though, even with a high clock rate it lacked any instruction cache, and its 16bit data bus limited its performance as memory increased. I very much doubt it could keep up well with the demands of the higher performing A1200 chipset.
If the A1200 had come out just a year or so earlier, bypassing the A500+ and the A600 completely, Commodore could have launched a new graphics chipset with a new ROM, and people would have seen it as a major upgrade, ignoring small incompatibilities with older software. edit: I was just looking at wikipedia, and apparently AGA had a full 32bit data bus access and a doubled clock rate. That would also explain why a 68020 was matched with it (also having a 32bit data bus for the RAM). Last edited by teppic; 26 February 2016 at 15:45. |
26 February 2016, 22:14 | #38 | |
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Edit: I'm talking about Atari Falcon which is contemporary with the A1200. Last edited by eXeler0; 26 February 2016 at 22:27. |
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27 February 2016, 02:56 | #39 | |
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27 February 2016, 14:23 | #40 | |
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