22 January 2008, 04:59 | #1 |
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Programming Books
If this is the wrong area, sorry. There is no prb.Programming or prb.Coding
Being new to the Amiga scene (but an old hand at programming), I've been kind of curious to start coding on the Amiga (Assembly, C, C++, or maybe some Pascal). For those of you who have been around a bit and done some coding, have you read the following books, and what did you think of them? Amiga Programmer's Handbook, Volume I Amiga Programmer's Handbook, Volume II Kernel Rom Manuals 2nd Edition I know that the above books only cover ROM 1.3, but how accurate is the information if moving above 1.3? Surely much of the information would be accurate due to backwards compatibility? Also, what about Compute!'s Amiga Machine Language Programming Thanks for the info. |
22 January 2008, 05:05 | #2 |
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RKMs are essential for programming
check out the coders sub forums, loads of info and stuff |
22 January 2008, 05:08 | #3 |
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@bippym
Thanks, I had just found the Coders Heaven section. Can a mod move this? Edit: Thank you Last edited by JDunlap; 22 January 2008 at 05:55. |
22 January 2008, 15:47 | #4 | ||
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Quote:
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22 January 2008, 16:22 | #5 |
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Hiya 2 a newbie from a newbie,
This may be in other threads and I apologise if I'm repeating info but have you tried http://pub.elowar.com/AmigaDev/ Lots of electronic info here |
22 January 2008, 16:33 | #6 | |
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22 January 2008, 18:26 | #7 |
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22 January 2008, 18:56 | #8 |
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Motorola 68k documentation is still freely available from freescale/motorola (afaik it has "always been" since last 10 years or soo.)
www.freescale.com -> Microcontrollers and Processors > 32-Bit Microcontrollers & Processors > 68K/ColdFire > 68K > 68K M680X0 Huge ugly url to 68k documentation |
22 January 2008, 22:57 | #9 |
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Thorham & JDunlap - ya welcum. Plzd I cud help
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22 January 2008, 23:05 | #10 | |
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22 January 2008, 23:15 | #11 |
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23 January 2008, 18:36 | #12 |
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23 January 2008, 23:55 | #13 |
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@Thorham
Got them. Thank you |
24 January 2008, 06:30 | #14 | |
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I didn't think all that much of this book to be honest.
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I recommend you look up the Amiga Related Book FAQ (Google it). It has comments on a wide range of books.. there are many that aren't mentioned in it though. |
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24 January 2008, 11:29 | #15 |
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I found the "programmers handbook" not so good.
I like "Inside the Amiga With C" as that has many small examples in different areas to give you a start. After that, you can move on to the RKMs (which I am currently reading on GELs for a game). Or if you are proficient in C and have some basic knowledge of amiga libraries, why not go straight to the RKMs. The RKMs are a must read. For advanced topics not covered elsewhere, The Guru Book is good. I would like to know if there exists a book for teaching how to write games using the Amiga API in C. What kind of coding do you want to do? One of the abacus books could supplement the RKMs depending. |
24 January 2008, 23:44 | #16 |
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You might also want to have a look at this website as well http://amigan.netfast.org/#amigadocs
Lots of documents to do with the Amiga |
25 January 2008, 00:09 | #17 |
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Hardware Reference Manual and the Motorola Programmer's Reference Manual for the CPU(s) you wish to code for should do you fine as far as Assembler is concerned.
If you absolutely do not want to discover the visionary loveliness that is the Amiga chipset, the ROM Kernel Manual, Libraries & Devices, and Includes and Autodocs will take you far if you're using C. I'd take Pascal over C any day tho. If you go asm, get a macro assembler and as soon as you've finished a function, make it into a command of your own 8) You can also look at the System Programmer's Guide, which has a more practical approach with lots of asm examples. It doesn't go as deep as HRM, but has a wider overview with system examples as well as blitter linedraw routines |
25 January 2008, 03:14 | #18 |
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25 January 2008, 11:50 | #19 |
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If you plan to do games and demos, then i'd say asm is a must, though this will depend on the complxity and whether you require the game to be quick or complex..
A simple puzzle game or say an rts that doesn't requir speed is fine in blitz, c, but for speed and that asm all the way |
20 February 2008, 03:24 | #20 |
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i loved pascal i used to also make app cracks for windows out of it .
was fun but havent done any cracking for a while so no need for pascal but it was great. patching them .exe where fun back then brings back mamories....... |
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