18 April 2016, 23:51 | #121 |
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Location: Sweden
Age: 50
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Great effort, well done! I'm really glad, ppl still bring us new stuff to play these days...
... buuuut the graphical style is not for me. Are these the final graphics we are seeing? Seems to me palette usage could use some love ;-) (Or make it 256 shades of grey and re-save the original renders to grey scale, then the assets will suddenly look super Hi-"def" ;-) |
19 April 2016, 01:09 | #122 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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Plays awesome, but please change the music
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19 April 2016, 05:31 | #123 |
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Everyone's a critic, smh.
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19 April 2016, 09:12 | #124 |
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Location: Landsberg / Germany
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Technical issues with pixel garbage and title-hangup reproducible, traced and solved, at least on configs with 68030 and 68040-cpus – 68060 yet to be tested. Also some minor gameplay changes. Expect a demo-version 1.1 soon.
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19 April 2016, 11:00 | #125 |
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Location: Athens , Greece
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Awesome!
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19 April 2016, 14:00 | #126 |
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Location: UK
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Excellent!
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19 April 2016, 19:33 | #127 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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Can't get it to run- It seems I have to run workbench in fs-uae and extract the .lha file in the virtual amiga environment via the cli/shell.
I'm not getting the reshoot icon on my workbench desktop even though it's in the harddrive folder in fs-uae. I only get a dho: icon i believe. Not sure what's wrong- very annoying. Any chance of an .adf file or is this too much work? |
19 April 2016, 19:59 | #128 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Played the demo with WinUAE using stock A1200 configuration. Works great without corrupted graphics.
Looks really great so far. Reminds me a bit of Project-X. |
19 April 2016, 20:01 | #129 |
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19 April 2016, 20:32 | #130 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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21 April 2016, 22:10 | #131 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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Ok. I'm gonna do the numbered list thing... I finished the demo.
1) The handling and response for the player ship is good. 2) The player ship may be a touch too big or the bullet spreads need adjusting? It's sometimes too difficult to fit between bullets. 3) If it's an aga game the graphics could be smoother with more colours. 4) More varied backgrounds graphics in the final version please- it offsets repetition. 5) Would you consider redesigning the player ship somewhat? 6) More spit and polish please. The sprites look a little rough around the edges. 7) Bullets appearing from off-screen can be annoying- mostly it's the long twirling snake-like enemies. It's very shmupy which is a good thing. Can the game be nearly finished already? From the demo it appears that there's lot's left to do? I hope you will take this as constructive criticism- Did you do the graphics yourself richard or did someone help? A slight re-working and adding of details and effects would go a long ways imo. Anyhow I'll be buying it upon release. |
17 May 2016, 04:09 | #132 |
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Thanks a lot to all to took the time to play the demo-version of RESHOOT. Or at least try to play it – some bugs prevented the game running properly (or at all) with cpus > 68020.
The demo enabled me to do some bughunting. Therefore RESHOOT now runs great on all tested configurations upto (and including) 68060. New demo approaching. Also tried to implement some of the feedback into the gameplay. For example the playarea is a bit bigger now, overall tempo has been accelerated a little bit ... game can be played from floppy now too. :-) @Adrian, thanks for you criticism. Yes, the game is nearing completion. No, the demo does not show all contents – by far. You´ll see a lot more variation in background graphics for example. These are painted by my fellow austrialian pixelmaster Kevin Saunders. As far as I´m aware, he´s visiting this thread occasionally :-) |
20 May 2016, 11:45 | #133 |
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great news!
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20 May 2016, 19:32 | #134 |
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Location: Landsberg / Germany
Posts: 526
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I can hardly express how honored I feel: Anthony Caulfield from Gracious Film feels RESHOOT and its humble creator are both worth to show up it in his new documentation From Bedrooms to Billions: The Amiga Years. See this movie on Vimeo today, it´s Amiga history, present and future in all its glory!
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20 May 2016, 20:17 | #135 |
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I might have missed it, but is there going to be a pressed, boxed CD32 copy available for sale?
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21 May 2016, 02:01 | #136 |
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@thgill: Yes, there will be a pressed, boxed CD-version with some extras. Will run on any AGA-machine.
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21 May 2016, 08:17 | #137 |
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Nice!
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09 July 2016, 23:41 | #138 |
Ruler of the Universe
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Any news about this?
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10 July 2016, 00:10 | #139 |
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12 July 2016, 01:59 | #140 | |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,185
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Quote:
The question to me is "for how long?". I won't pay $100 for a game, and of course not that amount every month for who knows when. Sorry I don't see it clearly. |
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