12 April 2017, 16:46 | #21 |
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Guys i am reading all the comments But with no experience i don't have something to say I was watching today an Amiga demo for OCS/ecs chip Sunglasses at night from ghostown (a polish demo group i am sure that everybody knows it) and at the end credits i have read that the demo was written in C. Dont get me wrong, i believe that this demo was absolutely brilliant but if it was written in asm it wouldn't be faster?
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12 April 2017, 16:51 | #22 | |||||
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Anyway, does that not make you a beginner too for wishing to use OpenGL, rather than writing GPU bytecode yourself? Quote:
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12 April 2017, 16:52 | #23 | |
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12 April 2017, 16:57 | #24 |
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12 April 2017, 17:59 | #25 | ||||
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12 April 2017, 18:13 | #26 | ||||
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Fair enough, it appeared that you were equating people who don't code in ASM with "beginners". Perhaps you could explain what you actually meant then.
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12 April 2017, 18:22 | #27 | |
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Now here's a funny one: There are people who think that you write better, faster code in C, and that you can't do a big project in assembly language. No, really, I'm not making this up |
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12 April 2017, 20:16 | #28 | |||||
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The utility can still be small and operate on large data, and then it has better execute fast and not waste memory. Your argument can also be returned. If the utility is small, then it's quick to write and doing that in 5 or 10 mins isn't a big deal... Quote:
What you don't see, too, is that asm programming isn't improductive even if you prefer to code in something else. As you will know more of what the code really does, and become a better programmer overall. Asm experience is good for other languages. |
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12 April 2017, 21:22 | #29 |
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Because they can basically. I know a few people who are so in love with the math optimization aspect of it, its a challenge to get as much done with software rendering as possible. The passion to stick to the metal should be familiar to people duking it out in this thread
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12 April 2017, 21:45 | #30 | ||||||
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I bow down to your infinite wisdom meynaf, and I only wonder how many millions of applications more we would have now if only we'd not bothered with high level languages. Who knows, maybe AmigaOS would be the Windows of today, if only they'd listened to you. |
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12 April 2017, 23:21 | #31 |
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I wrote my first game in ASM, my next games are mainly C. Much faster (for me) to develop in C.
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13 April 2017, 09:24 | #32 | |||||||
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I can do the same. I have a project which source is 4megs. It takes so much time and memory to assemble that it was not even doable with vasm (written in C) on my A1200. But PhxAss (written in Asm) handles it fine. Quote:
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You have seen the start of the path and make conclusions about how it looks like everywhere. But only the learning part of ASM is harder - and not a waste of time because it helps with other languages as well. Quote:
We wouldn't have more applications now, but less. However they wouldn't need such the high hardware requirements they have today. Consider an operating system that needs several gigabytes for its own usage. Is this normal ? No it's not. It's not necessarily the fault of high level languages by themselves. But those who know just that, or don't care, produce bloatwares. |
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13 April 2017, 12:53 | #33 |
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Harder and easier aren't the right words. It takes me less time to write something in C than asm, even though I have far more experience with asm than C. Writing in assembly language is usually more work.
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13 April 2017, 15:20 | #34 |
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If you abuse of macros it starts to look like Basic. Then it can't be really harder.
And with enough reusable code it's not much more work. |
14 April 2017, 12:48 | #35 |
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14 April 2017, 14:23 | #36 |
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If having asm look like another language is horrible, doesn't that mean other languages are horrible
Instead of endlessly discussing here, perhaps we could take a few examples and make concrete comparisons on a dedicated thread. While Asm may take more efforts than Basic, for C this does not apply. |
14 April 2017, 14:35 | #37 | |
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Sounds like a plan |
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14 April 2017, 15:21 | #38 |
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14 April 2017, 16:22 | #39 |
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