English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 14 January 2018, 15:40   #41
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Hi all,

I just want to add there's a great update on Bomb Jack in that thanks to Saimon69 we've now added music. For technical updates check out the coders thread.

Latest video update is here [ Show youtube player ]
mcgeezer is offline  
Old 14 January 2018, 17:54   #42
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
the remade music isn't bad at all. The game visuals itself is very close to the arcade (except for Bombjack moves). I heard that those bird moves were a bitch to code.

I think you saw the reverse engineered asm version of the arcade game? it's somewhere.
jotd is offline  
Old 14 January 2018, 22:56   #43
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by jotd View Post

I think you saw the reverse engineered asm version of the arcade game? it's somewhere.
Haven't seen the ASM version of the arcade game, given it's z80 it would be quite hard to recode to 68000 anyway. Besides the Amiga hardware and the Tehkan/Tecmo board are miles apart.

Doing the enemy formations is indeed hard, not impossible though.
mcgeezer is offline  
Old 15 January 2018, 07:23   #44
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
I have recoded a Z80 arcade game in C++. The Z80 code helped me a lot for enemy A.I. and speeds and such. I don't see how it would be different for a 68k version.
jotd is offline  
Old 15 January 2018, 07:57   #45
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by jotd View Post
I have recoded a Z80 arcade game in C++. The Z80 code helped me a lot for enemy A.I. and speeds and such. I don't see how it would be different for a 68k version.
There’s an element of bucket list and personal acheivment that is associated with what i am doing. Back in 1990 as a developer i would not have had access to the z80 code. It is why all development is being done using tools from back in the day, with the exception of the gfx and music.

Hope that makes sense.
mcgeezer is offline  
Old 15 January 2018, 21:00   #46
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
I also remade some other games without the original code and it's very difficult to match the gameplay just by looking at how the game behaves. It's your project!
jotd is offline  
Old 15 January 2018, 23:49   #47
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by jotd View Post
I also remade some other games without the original code and it's very difficult to match the gameplay just by looking at how the game behaves. It's your project!
Yep - exactly the same circumstances that the game developers had back in the day and precisely the challenge I have set for myself on my project.
mcgeezer is offline  
Old 16 January 2018, 17:14   #48
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Quote:
Originally Posted by mcgeezer View Post
Yep - exactly the same circumstances that the game developers had back in the day
SOME times they did get access to code and assets
Unfortunately, very few
Amiga1992 is online now  
Old 16 January 2018, 21:28   #49
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
Sometimes they'd go and get it. Like Richard Aplin with Final Fight when he ripped the graphics out of the original board. He didn't rip the code, though
jotd is offline  
Old 22 January 2018, 21:21   #50
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 228
Quote:
Originally Posted by mcgeezer View Post
Yep, beer cap not on the bottle and foaming.

Wont do newcastle brown mate, i’m a mackem.
(BTW People I'm from the same area (did live in Newcastle but I am from a place immediatly close to him, and it is a football rivalry thing, pure tongue in cheek ofc!)

Quote:
Will likely be my favourite lager which is peroni.
Funnily enough I quite like that, it is expensive though!


Quote:
Rygar game - really dont know, follow the coders thread. That lad sandruzzo decided to continue last i read, i offered though as i love rygar. In all honesty i’m thinking of doing something a bit bolder - like hotline miami on 68k. Not a big technical challenge, but a big gaming chalenge all the same.

Ps4 vs Amiga a500? Yes please
Thanks for the info checking it out now, for others:
Link

Now onto the game:
Great progress so far, however, just putting it out there for thoughts, but I prefer the pace and gameplay of the ZX Spectrumover the arcade, give it a whirl and see if an option in the game can slow down the pace of the gameplay to similar ZX thrills. The lack of pace doesn't detract from the gameplay IMO!

[ Show youtube player ]
van_dammesque is offline  
Old 23 January 2018, 16:33   #51
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by van_dammesque View Post
(BTW People I'm from the same area (did live in Newcastle but I am from a place immediatly close to him, and it is a football rivalry thing, pure tongue in cheek ofc!)

Funnily enough I quite like that, it is expensive though!


Thanks for the info checking it out now, for others:
Link

Now onto the game:
Great progress so far, however, just putting it out there for thoughts, but I prefer the pace and gameplay of the ZX Spectrumover the arcade, give it a whirl and see if an option in the game can slow down the pace of the gameplay to similar ZX thrills. The lack of pace doesn't detract from the gameplay IMO!

[ Show youtube player ]
You're not from the smog are you, one must wear appropriate attire when passing the smog on the A19 such as a radiation suit


Seriously though, thanks for your feedback. I did actually love the Speccy version of the game but my aim is to try and port the arcade version of the game. I suppose I can think about adjusting all the difficulty settings, but to get it to play similar to the Speccy version would be a difficult task because it's so damn slow it would take me an age to debug.

Over the moon you've suggested stuff though, keep them coming.

And lastly.... Peroni or Blue Moon is my beverage of choice... expensive yes but quality.
mcgeezer is offline  
Old 24 January 2018, 19:45   #52
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 228
Just one thing; include an option like the spectrum does, that is, to allow an always high jump. This would enable single fire joysticks to play better. Sorry if this has already been mentioned!
van_dammesque is offline  
Old 24 January 2018, 19:55   #53
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by van_dammesque View Post
Just one thing; include an option like the spectrum does, that is, to allow an always high jump. This would enable single fire joysticks to play better. Sorry if this has already been mentioned!
Currently you push up on the joystick for extra lift or down when falling for faster fall. Sorted.
mcgeezer is offline  
Old 11 February 2018, 22:26   #54
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Here' the latest update... given it's February.

Things are progressing well, you can watch a video of the game running on real hardware [ Show youtube player ]

If you want to test run the game yourself then you can download the ADF

Very important - the game will only run on an A500(+) config with 0.5mb chip ram with 0.5mb fake fast ram, it is currently not compatible with any other config.

If you want the technical details you can follow my thread in the coding section.

Hope you like it!
mcgeezer is offline  
Old 11 February 2018, 23:07   #55
Lorfarius
Registered User
 
Lorfarius's Avatar
 
Join Date: Jan 2010
Location: Glossop/UK
Posts: 532
Looks amazing!
Lorfarius is offline  
Old 12 February 2018, 07:40   #56
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
I want it boxed!
Predseda is offline  
Old 12 February 2018, 08:52   #57
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
that's just excellent!
vulture is offline  
Old 12 February 2018, 10:01   #58
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
yes we want it boxed !!!!
dlfrsilver is offline  
Old 12 February 2018, 12:41   #59
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Do you mean like a boxed commercial title with a floppy disk and stuff?

Are people even still doing that?
mcgeezer is offline  
Old 12 February 2018, 12:57   #60
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Predseda is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bomb Jack DX C64 (New Arcade Port) Retro-Nerd Retrogaming General Discussion 26 29 April 2019 16:17
A little gift for Bomb Jack fans :) Aegis Retrogaming General Discussion 1 19 February 2016 08:11
C64 Bomb Jack Fat Sprite/s Hack Version Kitty request.Other 1 30 January 2010 01:23
Decent box of (original) boxed Amiga games for beer kots MarketPlace 3 08 February 2009 03:59
Mighty Bomb Jack not working with 1.4.4 jharrison support.Games 9 03 November 2007 17:09

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:31.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11061 seconds with 14 queries