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Old 26 April 2012, 20:53   #1
mark_k
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Tin Toy Adventure was made for PC too

Hi,

Tin Toy Adventure was also available for the PC. The CD-ROM I have was published by Xing Interactive. The Amiga version is also on the disc as ADF files.
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Old 26 April 2012, 21:56   #2
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Happy

Thx, added.

Well, it is not as if the author himself had already told us about the conversion:
http://eab.abime.net/showthread.php?t=11186


If you, or Adrian Cummings have a bit of time and can take screenshots of the PC conversion (title screen + one screenshot from gameplay, so that we can make a DBS for the PC conversion), we would be grateful
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Old 29 July 2012, 21:41   #3
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I haven't got around to creating screenshots for the PC version. However I did scan the case inlay. I've uploaded it to The Zone. It's a 200dpi TIFF image, about 8MB.
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Old 30 July 2012, 03:32   #4
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Quote:
Originally Posted by mark_k View Post
Hi,

Tin Toy Adventure was also available for the PC. The CD-ROM I have was published by Xing Interactive. The Amiga version is also on the disc as ADF files.
it seems that the PC version was lost and you are the few that have it
how good is that pc version on cdrom? have cd music tracks? have better graphics?
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Old 30 July 2012, 12:43   #5
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it seems that the PC version was lost and you are the few that have it
how good is that pc version on cdrom? have cd music tracks? have better graphics?
There are no CD audio tracks, the disc has one data track of 31328 sectors.

I did play the AGA version briefly in WinUAE, and testing the PC version on my PC (under Windows Vista), it ran far too quickly. Maybe I need to force vsync in the graphics driver or something? It ran even faster in Windows XP with VirtualBox. I did grab some screenshots though. The game uses 640x480 resolution. Was the AGA version 320x200/256? The strips at the top and bottom of each picture are the VirtualBox menu and status bar.

If anyone wants to get the okay from the author I could upload an ISO image.
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Last edited by mark_k; 21 February 2013 at 13:49.
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Old 30 July 2012, 12:49   #6
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I think your DOS emulator have some graphic filters enabled, could you turn them off to count colors?
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Old 30 July 2012, 12:49   #7
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You could try to use this to slow your PC down: http://www.softpedia.com/get/Tweak/S...Adjuster.shtml
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Old 30 July 2012, 13:13   #8
mark_k
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I think your DOS emulator have some graphic filters enabled, could you turn them off to count colors?
It's a Windows game and (judging from the crash I got when I tried run it as a non-admin user in Vista) it uses DirectX.

VirtualBox wasn't scaling the image, and as far as I know it shouldn't process/alter the image. My guess is the developer used some utility to scale up some of the Amiga artwork for the PC port. Or at least, used the scaled-up artwork as a base from which to produce the final PC artwork. The house of fun screen in particular looks like it was scaled up rather than designed for 640x480.
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Old 30 July 2012, 16:16   #9
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Originally Posted by clauddio View Post
it seems that the PC version was lost and you are the few that have it
how good is that pc version on cdrom? have cd music tracks? have better graphics?
You can get the demo version from:

http://download.cnet.com/Tin-Toy-Adv...-10218749.html

If you really want it, I can upload the full online downloadable version (yes, there was a downloadable version besides the cdrom one)

Enjoy
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Old 07 August 2012, 17:41   #10
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Thanks for the pictures . I have uploaded a conversion DBS.

I'll consider that there is no scaling/filter whatever. If there is actually some, I'll replace the DBS with new "clean" screenshots if someone bothers to take some.
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