28 November 2023, 13:55 | #1 |
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Join Date: Aug 2008
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Tinylauncher: How to launch scripts instead of WHDLoad slaves?
Hi there!
I am happily using Tinylauncher for games that I run using their WHDLoad scripts, but HOW can I run games via their AmigaDOS scripts? I have many games that run via AmigaDOS scripts instead of using the slaves directly. In the TinyLauncher README, I can't see any mention on how to do this, even if it's mentioned everywhere that it's possible to do so... Thanks! |
28 November 2023, 15:24 | #2 |
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Answering myself: creating an script called "runme.tl" on the game directory, and that's all. Easy!
Last edited by Gaula92; 28 November 2023 at 17:15. |
28 November 2023, 15:42 | #3 |
The Big White Cat
Join Date: Jan 2005
Location: France
Age: 44
Posts: 828
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Well found ! Thanks. It can be usefull
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28 November 2023, 17:14 | #4 |
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Join Date: Aug 2008
Location: Spain
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Ah, no, I was wrong: that does not work at all!
Please, how is that done?? |
28 November 2023, 17:37 | #5 |
The Big White Cat
Join Date: Jan 2005
Location: France
Age: 44
Posts: 828
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I don't think it's possible with TinyLauncher
It's possible with Xbench on the other hand |
17 December 2023, 14:05 | #6 |
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Location: England
Posts: 419
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This might be helpful:
https://eab.abime.net/showthread.php...uncher&page=13 Although it's probably better to separate the created 'non WHDLoad' games drawers (bridge strike for example) and have them in their own additional scanpath. |
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