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Old 29 November 2019, 22:08   #41
donnie
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Cool!

Suggestion. It would be great if there where an alternative soundtrack/sfx. The original arcade sound effects are ear crushing horrible.
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Old 29 November 2019, 22:39   #42
VincentGR
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Looks amazing indeed!!!
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Old 30 November 2019, 06:34   #43
OmegaMax
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Arcade game(and nes) uses a constant array of time steps for enemies X Velocity,Y Velocity,Animation Frame,should be quite easy to duplicate.

Last edited by OmegaMax; 30 November 2019 at 07:10.
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Old 01 December 2019, 12:55   #44
agermose
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Quick update.
Been working on enemy spawn and movement algorithms.

Nightshift has done some samples.
I'm switching over to getting the samples to play in the game. I seem to have lost my old sfx code.
Frank Wille's ptplayer looks promising.

Will probably do the player fire next, to test the samples.
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Old 02 December 2019, 22:36   #45
agermose
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Player bullet code done, but ran into some problems with ptplayer. No audio when playing a sample :-(

Update:
Got Nightshift’s sfx working now.
Disabling audio dma in the copperlist is a bad thing.

Some cleanup to do, video progress to come.

Last edited by agermose; 04 December 2019 at 13:39.
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Old 04 December 2019, 22:02   #46
agermose
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New progress video.

[ Show youtube player ]
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Old 04 December 2019, 23:00   #47
kamelito
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Video unavailable
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Old 05 December 2019, 00:17   #48
agermose
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Quote:
Originally Posted by kamelito View Post
Video unavailable
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Sorry try again.
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Old 05 December 2019, 00:22   #49
Cyprian
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nice video
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Old 06 December 2019, 12:16   #50
d4rk3lf
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Great stuff.
Thank you for doing this.
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