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#101 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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not so bad for your 1st amiga mod.
![]() i remember playing with protracker, creating some kind of pling pling, totaly out of order, but it was fun anyway ![]() |
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#102 |
Avocado lover
![]() Join Date: Nov 2016
Location: Avocado Forest
Posts: 64
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thanks you, emufan! =' D i had lot of fun making it too lol one definitely gets better by trying I so hope you keep on tracking =' 3
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#103 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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nahh, i stay with the pling pling and leave it to others, making music
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#104 |
Junior Member
Join Date: Oct 2002
Location: Poland
Age: 41
Posts: 52
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#105 |
TinkerTailorContentMaker
![]() Join Date: Nov 2009
Location: Bedfordshire
Age: 41
Posts: 1,114
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My take on The Witcher 3 - Chip sound version.
[ Show youtube player ] |
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#106 |
Registered User
![]() Join Date: Aug 2016
Location: Cresco, PA, USA
Age: 49
Posts: 1,112
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I never used more than MED back in the day. And i no longer have any of the original files, just some recordings of them. I used all the samples i could find in those days from Amiga video games, applications and other MODs.
Nothing special but I had fun and I think some of these are fun to listen to. https://www.dropbox.com/s/7mvo7wfr43...raMEDs.7z?dl=0 |
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#107 |
TinkerTailorContentMaker
![]() Join Date: Nov 2009
Location: Bedfordshire
Age: 41
Posts: 1,114
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A Warhawk cover on Octamed.
[ Show youtube player ] |
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#108 |
Registered User
![]() Join Date: Jun 2019
Location: Painter, VA
Age: 72
Posts: 15
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Wow! That Warhawk cover was great
I just wish I could get my tracker working! Its those Amiga sounds that I've missed all these years. I used to spend hours composing hit and miss compositions and learned a lot in the process about how music can be put together,
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#109 |
TinkerTailorContentMaker
![]() Join Date: Nov 2009
Location: Bedfordshire
Age: 41
Posts: 1,114
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Simon The Sorcerer Cover Song.
[ Show youtube player ] @mik3d3nch. You should use WinUAE and download pro-tracker or Octamed. Emulation is now so accurate and responsive that you forget your using emulated hardware, with the added bonus of choosing lots of RAM. |
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#110 |
Registered User
![]() Join Date: Jun 2019
Location: Painter, VA
Age: 72
Posts: 15
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LORDOFCHAOS - I am using WinUAE and SoundFX - the original 88 version - still having to laboriously recreate my own docs as I have forgotten so much and either my memory is at fault (quite possible) or its not doing what it used to. I remember these weird letter and number combos that ran in one part of the individual columns (hex?) and back then I didnt know about hex so I changed them by trying different combinations at random and sometimes got rewarded with some really odd sounds. Theres a button called Effects shows as 136 in the window but it wont allow me to change them to the other selections and retyping over the 136 does nothing to alter the sound. Anyway I just got hold of DeLuxe Music so with any luck I'll eventually get something out of one of them.
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#111 |
Registered User
![]() Join Date: Jun 2019
Location: Painter, VA
Age: 72
Posts: 15
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Cor! That's brilliant did you just copy this from a game or did you construct it yourself? I liked it so much I'm adding it to my play list, its very atmospheric and at the same time it shows me how to construct something in a similar vein with a bass background theme and a sort of scales repetition as a treble lead.
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#112 |
Registered User
![]() Join Date: Jun 2019
Location: Painter, VA
Age: 72
Posts: 15
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Its timing that buggers me every time! I can play the keyboard as the channel loops but when it comes to adding more voices it sounds awful because the original 'freehand' track intervals aren't always quite on the money.
Try entering a pattern one note at a time to keep the intervals accurate and the result never sounds as good as doing it freehand would apart from the timing. How can I explain this? I play harmonica and if with a band and I miss judge where they are going I can almost always fudge it and nobody notices, just keep going and correct as you go, no problem. Oh well, there's no real answer to this except to just keep practicing. |
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#113 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 2,391
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Timing is given by the tracks and at what speed/tempo it is played. Some effect commands can influence timing too. Just add notes in edit mode and not in record mode. Advantage of tracker programs is that you can see the track/pattern and hence also the timing.
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#114 | |
TinkerTailorContentMaker
![]() Join Date: Nov 2009
Location: Bedfordshire
Age: 41
Posts: 1,114
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Quote:
Cool. That's how I learnt, watching other peoples modules and taking note, nothing wrong with some reverse engineering too for good practice. ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
MOD music ripping | qq1975b | request.Modules | 2 | 05 September 2012 15:55 |
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Few questions on .mod music | r0ber7 | Amiga scene | 12 | 24 February 2011 10:23 |
Amiga mod music | wlcina | Nostalgia & memories | 3 | 14 March 2005 17:58 |
Amiga music (not MOD) | Mr Softy | Nostalgia & memories | 4 | 25 March 2003 18:02 |
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