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Old 10 August 2013, 16:37   #141
emufan
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Quote:
Originally Posted by diablothe2nd View Post
true but that was specific to the Video Toaster hardware, was it not?
yes. but someone could have taken ideas from the code - the amiga-specific code might be some sort of permanent copy-protection
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Old 10 August 2013, 16:43   #142
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Quote:
Originally Posted by diablothe2nd View Post
...
that vid made me want an A4k with toaster hardware ... although what i'd do with it these days, I've no idea
same here - they would call it amitube and only toaster users could produce "so called" youtube videos
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Old 10 August 2013, 16:54   #143
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that's not a bad idea! :P although it shouldn't be restricted to Toasters, but all Amigas host demos, artwork, animations toaster stuff
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Old 10 August 2013, 18:04   #144
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Quote:
Originally Posted by diablothe2nd View Post
that's not a bad idea! :P although it shouldn't be restricted to Toasters, but all Amigas host demos, artwork, animations toaster stuff
since those 1998's amigas got build in toaster - it applies to all

i uploaded a tool called "Lightview 1.07" - external tool, to preview objects in different shading modes.
not the one i'm looking for, but it shows, things are possible
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Old 10 August 2013, 18:33   #145
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Old 13 August 2013, 10:38   #146
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Quote:
Originally Posted by emufan View Post
but then they realeased all the toaster source - i've never heard someone was using it somehow. did they saw the end of analog video things coming ?!
I had to raise some hell to get that Amiga Toaster source-code released. I don't think even that would have happened otherwise.
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Old 24 November 2013, 18:11   #147
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Hello everyone!

For more than 10 years I've been searching for a plugin called something like'object replace', mentioned in Dan Ablan's Lightwave Power Guide. He describes it as it being part of LW installation, however I havent been able to locate it anywhere. The plugin can load/replace a sequence of OBJECTS per frame (eg having sequential numbers loading per frame or 10s of frames, like timecode or the seconds of a clock, instead of having to load manually each obj after each frame renders). Has anyone seen/used it? If yes, I'd be very grateful if u could share it!

BTW, I stumbled upon anothe 'object replacement' plugin called LOD. It is still online here:
http://amber.rc.arizona.edu/lw/lod.htmlYou may want to add it to the list...

The LOD archive also contains the source code, so it could help as an example into maybe coding a new 'obj replace' plugin?? Just a wild thought...
 
Old 24 November 2013, 19:08   #148
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hi muadib, i will add it later to the eab ftp page
have been looking for "Obejct replace" plugin and found this - "Dan Abla" wrote:
Quote:
You can save out the object from LightWave Modeler
in each of the positions needed.
Name the object _OBJECT1_ OBJECT2_
and so on.
Use LightWave 5.0's object replace plugin
ObjectSequence
and the object will bop around to the different
positions... if this is the look you're going for.

Dan Ablan
sounds like it came with lw5 - its name "ObjectSequence"!? I will have a look later.

Quote:
Originally Posted by Pyromania View Post
I had to raise some hell to get that Amiga Toaster source-code released. I don't think even that would have happened otherwise.
I'm sure you did - thanks for this
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Old 24 November 2013, 21:23   #149
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Hi Emufan!

Yes, that's the one, it should be in the installation CD of LW 5.0

Here is a list of the plugins that should be there (according to this link http://www.amigareport.com/ar407/feature2.html:
Equation
LWpanels
Globsave
MotionEffector
InheritRotation
JitterMotion
MathMotion
ParentBone
ParentCamera
ParentLight
ObjList
ObjectSequence
DisplacementMapEffector
LazyPoints
MetaMation
Blotch
CelShader
Checker
ColorCube
HSLColorCube
NormalColor
SurfBlurShader
StoryBoard
FilmExpand
4XStoryboard
ImageList
MotionDump
AllBGLayers
Arn_calculate
BoundingBox
Cage
Calculate
Center
Center
Center1D
CenterScale
CenterStretch
CutCurves
Envelopes
ImpSurf3D
Julienne
LightSwarm
LoadFonts
MathMotion
NextEmptyLayer
PathToMotion
Platonic
Plot1D
Plot2D
PointCenter
PolyEdgeShaper
Donut
Wedge
SplineCage
RandomPoints
Gear
RandPricks
RotateAnyAxis
RotateHPB
SceneToVRML
Stipple
SuperQuadric
Symmetrize
TextCompose
TextCurve
Throw
Toroid
Translator3DOptions
VRMLAutoSave
VRMLSave
Wedge
Add-Metaball
AutoPatcher
AutoPatcherMK
BGConform
Converge_Points
Fast-Triple-Fan
Fast-Triple-Traverse
Make_DoubleSided
MakeSpikey
MetaBalls
MetaForm2
Points2Polys
TriangleFan
TriangleStrip
Power-Texture
PowerView
RandPoints
Reduce-Polygons
Rest-On-Ground
Rotate-About-Normal
Rotate-Arbitrary-Axis
Rotate-To-Ground
Rotate-To-Object
Spherize
Squarize
SurfFuzzShader
Weave
ZOR
BlurFilter
Convolve
Emboss
Gamma
Negative
NightVision
NTSC_Legalize
PAL_legalize
PENELLOlite
Sepia
SpecialBuffer
SurfBlurFilter
SurfFuzzFilter
VidNoise
Vignette
Watermark
AVI savers
FLIC saver

Last edited by muadib25; 24 November 2013 at 21:35.
 
Old 25 November 2013, 16:57   #150
emufan
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i added LOD to the list on page #1 and to the eab-server.

i have been looking for ObjectSequence - w/o luck. on the videotoater 4.3 cd, i found: OBJACCES.P // OBJLIST.P // OBJTEST.P
all can be added with layout. OBJLIST is a replacement plugin, once called from object-panel, it ask for a objlist.txt file - and in Option-panel -> generic-plugins-> ObjectLister. some infos of the choosen object.
ObjectAccess can be added to modeller too - but i cannot find a new entry related to "ObjectAccess".
i'll have a look for other lw5 packages.

here an example for the objlist.txt file (long usenet-posting) :
Quote:
message from John Gross:

The two Object replacemnet plugins work as follows:

Object Sequence works just like Image sequence...LightWave will look for
a like named object with a numbered extension on a per frame basis....

Object List works by reading a file telling what pbject to use at what
frame and should look like this:

#LW Object Replacement List
0
C:\Newtek\objects\objectname
10
C:\Newtek\objects\objectname2
15
object name (complete path)

There shoiuld be a file called OBJLIST.TXT in plugins perhaps which shows
how to write it up.

Just make sure to have the first line (starting with #) and then just
list frame number followed by a line with the object nme. LW will use
the object until it encounters a new one to use in the file.
edit: macintosh lw5.6 seems to have this plugin:
Quote:
Plugin ObjReplacementHandler ObjectSequence "<path>Plugins/Layout/objrep.P" LW_ObjectSequence
another usenet-posting talkes about that plugin, beeing shiped once, later removed. maybe it never came with the amiga version :/

Edit: test with ObjList plugin does not work - see attached picture. i tried the file-format above, but then lw tried to load the comment line starting with "'#". then i removed the line:
Quote:
WORK-HD:Lightwave/objects/food/popcan001
10
WORK-HD:Lightwave/objects/food/popcan002
20
WORK-HD:Lightwave/objects/food/popcan003
30
...
i saved the objlist.txt file in unix/amiga style and msdos-style - nothing worked.
there is a reference to a file called lw-lrefs - not much info available - described as an undocumented file.
Attached Thumbnails
Click image for larger version

Name:	objlist.png
Views:	154
Size:	22.9 KB
ID:	37985  

Last edited by emufan; 25 November 2013 at 20:17.
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Old 25 November 2013, 20:44   #151
muadib25
 
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Darn!

I have these OBJACCES.P // OBJLIST.P // OBJTEST.P plug-ins, haven't tried any except Objlist.p but not as thoroughly as you did. Good work indeed! Never mind if it doesn't work.

I was THAT close yesterday to writing to Dan Ablan for more info about that plug-in... but I doubt he has all this old software. Our only hope is other users that still have LW5.0 original and Newtek! Or even Hastings perhaps? He works at Luxology developing Modo...

Also, looking at the code of LOD.p, I think it would not be very hard to code our own ObjectSequence.plugin... Alas, I know very little about C a.t.m...
 
Old 26 November 2013, 15:41   #152
emufan
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if you are in the mood, write him an e-mail - for sure he will give exact information - maybe a hint on how-to use the objlist.p plugin.
since he seems involved in lightwave since amiga days, he could have something, we can add to our list - do not ask, i would suggest, he will know if he has something to share

edit: one more try and now it does work
(plugin objlist.p: layout object panel -> Obj Rep Plug-ins -> ObjectList)
Quote:
#LW Object Replacement List
0
WORK-HD:Lightwave/objects/food/popcan
10
WORK-HD:Lightwave/objects/food/popcan2
20
WORK-HD:Lightwave/objects/food/popcan3
30
WORK-HD:Lightwave/objects/food/popcan4
40
....
the objlist.txt file has to start with the exact comment line and a zero ( 0 ) in the second line - so it does work.
no morphing, just replacing the object

-----------------------------------------------------------------------------------------------------

edit: added to frontpage:
Level of Detail Object Replacement Plugin ( zoned )
Montage 1.02 ( zoned ) [VideoToaster version]
Montage PostscriptModule ( zoned ) [for Montage and Montage24]
WaveGuide by JaxAnim [tutorial/manual PDF ] ( zoned ) --> hosting website is down

Last edited by emufan; 12 December 2013 at 13:30.
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Old 28 December 2013, 03:12   #153
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Emufan,

Do we have a cracked Disk 1 of Composite studio 2? I have the disks but it says it requires a serial number which of course we cant call them to get

Thanks!

Bill
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Old 28 December 2013, 13:19   #154
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one of the rare toaster tools, working without the hardware - and it seems i did not test it in the past
i get also the requester when trying to render something " ... can use 9 times ...".
i'll have a look for another disk - within next days. cannot find any "serial.nfo" or the like on any of the current disks :/

i'll give you a shout - happy holidays
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Old 28 December 2013, 14:48   #155
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Thanks!
With out the serial number you can render 10 times then the program starts working.

Supposedly when you install Composite Studio it displays a serial number then you call the company and they give you the serial number for your system,
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Old 28 December 2013, 19:31   #156
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i found a crack/patch for "Composite Studio Pro 2" - it is the same as used by "WipeStudio 1.2" .

load "HF-WSR.LHA" from "~Uploads/emu/VideoToaster/WipeStudio_v1.2/".
extract and place the files "reg" and "def1" into: "cstudio2/data/" - replacing the original files there

in the original "reg" file they mention WipeStudio - and i recalled a crack for this - so i just tried and it seems working

Last edited by emufan; 28 December 2013 at 20:02.
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Old 28 December 2013, 21:22   #157
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Emufan,

Thanks a lot.

Got it.

I will try it out.

Bill
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Old 03 January 2014, 21:32   #158
emufan
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I found an older version of Composite Studio and an addon for it:

Composite Studio 1.1 ( zoned )
Quick Brush 4000 ( zoned ) [Composite Studio 1.x has installer on its disk #1]
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Old 03 January 2014, 23:42   #159
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Can you upgrade 1.1 to 2.0 and still have Quick Brush 4000?
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Old 04 January 2014, 00:30   #160
emufan
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Quote:
Originally Posted by videofx View Post
Can you upgrade 1.1 to 2.0 and still have Quick Brush 4000?
my CStudio2 installations is missing some files, so i cannot test - have the re-install, dunno what went wrong here.

i uploaded the folder into the zone. try to open some of them with toasterpaint.
they look corrupted when i open with a picture-viewer.

so they are just images. cs1.1 has an option to load "brushes" - "circle icon, right from "images" - this
loads such brushes and places them into the canvas.

i guess cspro2 can handle them too, maybe just as a normal images.

edit: my cstudio2 does work now again, re-installed. you can choose in 2.x "brushes" too.
on main screen click on "images" and a submenu with "brush" "image" "sequence" ...
entry pops-up and you can choose the QuickBrush files.

btw: for those using winuae. the installation writes some files with the pipe "|" in filenames.
i'm not sure, winuae filesystem (when choosing windows-folder as harddrive) does handles them correct.
it's adviced to install those things on a hardfile with native amiga-filesystem, PFS3/FFS.

Last edited by emufan; 04 January 2014 at 09:50.
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