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Old 27 September 2017, 16:59   #41
earok
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I couldn't sleep, so I ended up whipping up a CD32 version for testing (zoned). It is NOT tried on a real console yet. I'll include this on my site along with Ross' ultimate edition ADF if no problems come up with it.

* Uses previous (non trained) executable as a base.
* With Modrobert's jump fix.
* Licenceware screen doesn't require right click (will skip immediately after it's unfurled) so mouse isn't required.
* Highscore is essentially disabled so keyboard isn't required at all. Did this in the crudest way imaginable (bumped all default highscores up to 2 billion!). Though you'd still need a keyboard for entering a level password.

On top of all of that, a utility Galahad made awhile back (closedelay20) is included on the disc. Basically it fixes an issue where some games are essentially incompatible with CD media as there's too short a gap between closing one file and opening the next - Plumpy appeared to have this issue.

@Ross or @Damien, as the trained version is Workbench compatible, is there any chance we could get a copy of it put in an LHA for Workbench users? If there isn't a workbench icon around I could ask around to see if we can get an icon for it. Cheers.
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Old 27 September 2017, 18:24   #42
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Quote:
Originally Posted by earok View Post
@Ross or @Damien, as the trained version is Workbench compatible, is there any chance we could get a copy of it put in an LHA for Workbench users? If there isn't a workbench icon around I could ask around to see if we can get an icon for it. Cheers.
From looking at ross's "utlimate" disk; he's incorporated the Flashtro trainer into the main "Plumpy" file.

In The Zone! you will now find "Plumpy.lha" which was created inside WinUAE on my Classic WB 3.1 Lite .HDF
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Old 27 September 2017, 20:01   #43
ross
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we will put this version on Flashtro. <3
Great!

Last edited by ross; 14 November 2017 at 22:47.
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Old 27 September 2017, 20:08   #44
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Quote:
Originally Posted by earok View Post
@Ross or @Damien, as the trained version is Workbench compatible, is there any chance we could get a copy of it put in an LHA for Workbench users? If there isn't a workbench icon around I could ask around to see if we can get an icon for it. Cheers.
You could simply copy Plumpy(+icon) and DATA folder from "ultimate" and you are done

NOTE: seems that i've made a Coloricons icon so is only properly rendered in OS39.. (in previous OS is a generic icon but works).
NOTE2: you also need powerpacker.library in LIBS:

This is the image:
Attached Images
 

Last edited by ross; 14 November 2017 at 22:47.
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Old 01 October 2017, 15:25   #45
hipoonios
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Thanks earok for fixing the levels. Now I can finally play it to the end!

BTW: I know more games that needs to be fixed if you are interested
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Old 02 October 2017, 07:18   #46
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Cheers Ross and Damien

Hipoonios: No worries! Feel free to list them all here. There's some very talented people watching this post so if I don't get around to fixing them someone else will
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Old 02 October 2017, 21:56   #47
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Feel free to list them all here. There's some very talented people watching this post so if I don't get around to fixing them someone else will
It's a bit off topic to list them here so created a new thread
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Old 07 October 2017, 11:46   #48
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All done with this - there's an official home (or at least as official as this could be!) at http://earok.net/game/plumpy-fixed-edition, including ADF, LHA and CD32 ISO editions.
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Old 07 October 2017, 14:29   #49
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Nice work earok

...but you forgot to credit "warfalcon" AKA "SIRIaX" @ Flashtro for the main trainer also.
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Old 08 October 2017, 00:55   #50
earok
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Nice work earok

...but you forgot to credit "warfalcon" AKA "SIRIaX" @ Flashtro for the main trainer also.
Whoops!

I'm not quite sure how the trainer stuff should be credited, so I've put Ross and SIRIaX. Hope that's ok :S
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Old 08 October 2017, 01:34   #51
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I'm sure that's cool my friend

...but, if you want the exact order of process that the final / ultimate version "ross" provided went through (as detailed in this thread):

a) SIRIaX @ Flashtro trained with many options.
b) ross then fixed an issue he found with the above i.e. "unlimited energy" only works if "unlimited lives" is selected; and then also applied "ModRobert" jump = fire also hack.
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