English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 23 August 2019, 01:46   #81
Antiriad_UK
OCS forever!
 
Antiriad_UK's Avatar
 
Join Date: Mar 2019
Location: Birmingham, UK
Posts: 418
Was that an actual game?! Wow
Antiriad_UK is offline  
Old 23 August 2019, 20:30   #82
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
The Gremlins 2 panel isnt butt-ugly though. But I agree It had no need to display the name of the game.

I remember it was a big deal for Spain gaming industry that Topo Soft got the Gremlins 2 license deal... I remember playing the MSX version a lot, getting very close to beat it without cheats ( I find amazing how free time I had when I was a kid, the game wasn't even good to deserve so much dedication).

I always thought the Amiga version was also made by Topo, but looking the hol page, it doesn't seem so .
Shatterhand is offline  
Old 27 August 2019, 08:43   #83
Havie
Registered User
 
Havie's Avatar
 
Join Date: Mar 2012
Location: UK
Posts: 1,893
Quote:
Originally Posted by roondar View Post
'Some'? You surely mean almost all of the panel is useful. Over half of it is an immensely useful radar
I agree but if you compare it to the BBC Oiginal then the size of it and sides take up a lot more space. My estimate is panel on BBC takes up 25% of screen but on Amiga it's closer to 50% and is more functional than attractive...
Havie is offline  
Old 27 August 2019, 09:32   #84
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,410
Quote:
Originally Posted by Havie View Post
I agree but if you compare it to the BBC Oiginal then the size of it and sides take up a lot more space. My estimate is panel on BBC takes up 25% of screen but on Amiga it's closer to 50% and is more functional than attractive...
It is certainly true that the BBC Micro version of the game uses screen real-estate more effectively and uses a different aspect ratio (it's more square than the Amiga, which instead is wider). This does make the relative size of the panel look very different. However, the actual status panel itself is only a small amount bigger than the BBC Micro one (when measured in pixels). The far bigger difference is that the game window itself is much smaller on the Amiga.

But yeah, the panel does look a lot bigger. And it's yet another Amiga game that only uses 200 pixels vertically, which makes it worse.

Anyway, it's not a biggie - the only reason I find it different (and thus more acceptable) is that the area is actually used, whereas most of these status panels are just 'kinda there'
roondar is offline  
Old 01 September 2019, 14:12   #85
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Dr. Strange 2

DamienD is offline  
Old 01 September 2019, 20:15   #86
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
Premiere (one of my games) had a not so huge but quite ugly status panel
DanScott is offline  
Old 01 September 2019, 20:26   #87
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by DanScott View Post
Premiere (one of my games) had a not so huge but quite ugly status panel
Nah, it's not so big or ugly compared with most examples in this thread:



Compare this with my post above for Dr. Strange 2
DamienD is offline  
Old 01 September 2019, 21:10   #88
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,413
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by DanScott View Post
Premiere (one of my games) had a not so huge but quite ugly status panel
Question about Premiere Dan, you programmed it on Atari ST right ?
dlfrsilver is offline  
Old 01 September 2019, 21:46   #89
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
License to Kill's status bar is not that ugly, but still far too large for the information it provides; No one cares about score, and the number of bullets and magazines could be condensed to two small icons and numbers instead of giant graphics, inclduing one for a pistol!



Persion Gulf Inferno / North Sea Inferno is huge AND ugly (looks like a spreadsheet, the weapon sprites are nice though).

Cherno is offline  
Old 01 September 2019, 23:57   #90
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
Quote:
Originally Posted by dlfrsilver View Post
Question about Premiere Dan, you programmed it on Atari ST right ?
Noooooooo I believe it might be in 32 colours... don't remember though

The only Atari ST stuff i did was Heimdall intros and sub games, and the Wolfchild intro
DanScott is offline  
Old 02 September 2019, 00:23   #91
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,413
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by DanScott View Post
Noooooooo I believe it might be in 32 colours... don't remember though

The only Atari ST stuff i did was Heimdall intros and sub games, and the Wolfchild intro
The main code has the $610A at beginning, that's the st header
dlfrsilver is offline  
Old 02 September 2019, 01:14   #92
DanScott
Lemon. / Core Design
 
DanScott's Avatar
 
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
Quote:
Originally Posted by dlfrsilver View Post
The main code has the $610A at beginning, that's the st header
maybe some Core tool I used.. or SNASM thing... but don't remember...

it's far far far too long ago to remember every byte of every disk sector
DanScott is offline  
Old 02 September 2019, 09:18   #93
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,413
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by DanScott View Post
maybe some Core tool I used.. or SNASM thing... but don't remember...

it's far far far too long ago to remember every byte of every disk sector
You bet
dlfrsilver is offline  
Old 02 September 2019, 14:07   #94
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
IIRC Licence to Kill doesn't scroll horizontally. The panel was there to make the main game look more "Vertical" I guess, like arcade games.
Shatterhand is offline  
Old 02 September 2019, 14:42   #95
trydowave
Registered User
 
trydowave's Avatar
 
Join Date: Jan 2010
Location: N/A
Posts: 873
Quote:
Originally Posted by DamienD View Post
jesus... thats half the screen
trydowave is offline  
Old 02 September 2019, 15:16   #96
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by Shatterhand View Post
IIRC Licence to Kill doesn't scroll horizontally. The panel was there to make the main game look more "Vertical" I guess, like arcade games.
Youre too kind.

It was like that because of the ST so it would scroll at a decent enough speed.
Galahad/FLT is offline  
Old 02 September 2019, 15:47   #97
Shatterhand
Warhasneverbeensomuchfun
 
Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
Quote:
Originally Posted by Galahad/FLT View Post
Youre too kind.

It was like that because of the ST so it would scroll at a decent enough speed.
Aerhm.... yeah, it makes sense

I used to play the MSX version which was a direct Spectrum copy, and it had a panel like that too. As the C64 version also had...

But indeed those games were usually designed to cope with the lowest common denominator.

That was probably the best James Bond game before N64 Goldeneye. Though it's not saying much.
Shatterhand is offline  
Old 03 September 2019, 23:24   #98
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Another "half screen" panel: 1000cc Turbo

DamienD is offline  
Old 04 September 2019, 09:42   #99
Hewitson
Registered User
 
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,772
Hewitson is offline  
Old 04 September 2019, 13:58   #100
Anubis
Retro Gamer
 
Anubis's Avatar
 
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
Just from other thread - Soldier 2000


Last edited by Anubis; 05 September 2019 at 00:57.
Anubis is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ugly Ass Atari St Doom conversion Fred the Fop Retrogaming General Discussion 18 07 May 2016 21:22
Skinnable winUAE panels onkelarie request.UAE Wishlist 15 18 July 2011 20:53
Electroluminiscent (EL) panels question Amiga1992 Hardware mods 2 29 June 2008 06:55
APPLE IIe. Ugly. Damn ugly. Fred the Fop Retrogaming General Discussion 22 12 January 2005 22:07
Good games, with ugly covers Tolismlf Nostalgia & memories 25 29 December 2004 04:59

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:07.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10448 seconds with 16 queries