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Old 13 January 2020, 21:36   #1
seko
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Blitz Basic Test dual playf?eld and platform game

Dual playfield speed little test on amiga 600 2mb chip ram. enough powerful amiga 600. i don't make a game. only i want to see dual playfield speed. Standart amiga 600 . Not bad. Blitz Basic realy great.


The first Test speed setpoint is .05 and then the set value is .02. slowly move it screen . Zonic at center of screen.it's a sprite .


Dual playfield test

[ Show youtube player ]




Game with long maps
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Old 14 January 2020, 18:20   #2
redblade
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Well done once again. Did you use Master System Sprites?
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Old 14 January 2020, 20:48   #3
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Quote:
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Well done once again. Did you use Master System Sprites?

thnks redblade.


sprite


https://www.spriters-resource.com/ge...2/sheet/10073/




new joy control .


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Old 23 January 2020, 13:11   #4
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i think so possible for amiga 1200 aga support full version ZONIC .... it was made in amiga 1200 with 4 MB fast RAM.but graphics settings ecs config.However, the graphics settings are ecs config.Blitter objects other than zonic. therefore, the colors are problematic.






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Last edited by seko; 23 January 2020 at 13:29.
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Old 23 January 2020, 14:49   #5
malko
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Really nice
And for " Wonderboy ", one more
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Old 23 January 2020, 17:36   #6
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Sonic as sprites has his own 16 colours

Rework the enemy's to a brown scale.
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Old 28 January 2020, 22:26   #7
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Quote:
Originally Posted by malko View Post
Really nice
And for " Wonderboy ", one more

Thank you. malko.










Quote:
Originally Posted by Retro1234 View Post
Sonic as sprites has his own 16 colours

Rework the enemy's to a brown scale.



Retro1234 , enemys has same foreground colors blit object .because flyfire color not change . amiga 500 esc chipset limits .dual playfield mod.



New demo use less memory.because loop bitmaps


I call this New video "RUN RUN ZONIC" . below links





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Old 04 February 2020, 15:45   #8
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That looks great! Nice work!
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Old 05 February 2020, 05:37   #9
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Kof94 game graphics rip.Dual playfield mode and Dynamic background change.Test on Amiga 1200.

video
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Old 05 February 2020, 08:55   #10
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Great work again. Are the energy bar and fighters the front play field? Sprites converted from the arcade?
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Old 08 February 2020, 15:03   #11
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Quote:
Originally Posted by redblade View Post
Great work again. Are the energy bar and fighters the front play field? Sprites converted from the arcade?



Energy bar , fighters are front playfield. found sprites on www.spriters-resource.com/ .







New video , including terry bogard sprite. Animated graphics. The game is not slow. It runs smoothly.




new video


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Old 08 February 2020, 23:04   #12
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Great work. 50fps? What tool do you use to convert the .png’s/.gif’s?

I never really got in to fatal fury. What game do you recommend? Do you use MAME or neo geo emulator?
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Old 09 February 2020, 13:44   #13
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Quote:
Originally Posted by redblade View Post
Great work. 50fps? What tool do you use to convert the .png’s/.gif’s?

I never really got in to fatal fury. What game do you recommend? Do you use MAME or neo geo emulator?



hi redblade

Realy absolutely recommend KOF 98 . i use mame emulator some times neo geo rage x





I made less colors KOF 94 for amiga 500 plus. KOF 94 Stage Brasil ,Terry bogard vs mai .Amiga 500 plus standart 2MB chip ram .below video.



KOF94 on amiga 500 plus video

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Last edited by seko; 09 February 2020 at 13:51.
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Old 23 February 2020, 17:28   #14
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i try to make special moves for terry bogard . power wave and burn knuckle woow code was hard .I tried very hard for to make special moves. to back, to down and forward then press button one to make powerwave with the joystick.to back, to down and forward then press button two for burn knuckle moves





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Old 23 February 2020, 17:53   #15
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Excellent !
Very nice result
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Old 16 November 2020, 22:22   #16
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zonic new controller code. Easy control in all directions. below site has all the necessary information.



http://info.sonicretro.org/Sonic_Physics_Guide


Download ZONIC.adf.

* note : doesnt start disk direct play. zonic icon click on the workbench os

https://drive.google.com/file/d/1oc-...ew?usp=sharing



ZONIC New video .

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Last edited by seko; 16 November 2020 at 22:28.
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Old 08 December 2020, 21:33   #17
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this is video just show the hedgehog characters interaction with places and objects for sonic






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Old 25 December 2020, 21:27   #18
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last demo . "sonic the hedgehog 2 " stage 1 emerald hill mod music include. a few code fixed.but still has got bug.



sorry but only need 2 MB chip ram . Support OCS ,ECS ,AGA



Download :adf image

https://drive.google.com/file/d/1g5n...ew?usp=sharing


New video :


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Old 19 September 2023, 20:27   #19
seko
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hello again , very long time pass.I hope everyone is okay.Blitz basic easy design dual playfield mode game. i coded arcade super pang game for amiga. background eight color , foreground eight color design.partial game engine designed.Ball moves , and player control and shooting hook , mod music remixed pang intro game. dispalyed sixteen colors . Game pictures and sprites rips from snes super pang .Result not bad.





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Old 19 September 2023, 20:58   #20
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Nice coding, just seeing this thread for the first time. Do you think you might continue with Zonic as it was looking quite good? I like Kid Chaos and Mr Nutz and Zool 2 but would be nice to have another fast platformer for the Amiga. It's too bad that nobody picked up the source code for Blaze and finished it off https://keithbugeja.wordpress.com/20...e-source-code/ Maybe you could make a Zonic/Blaze hybrid?
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