English Amiga Board


Go Back   English Amiga Board > Support > support.Games

 
 
Thread Tools
Old 22 December 2015, 17:47   #1
Gaula92
Registered User
Gaula92's Avatar
 
Join Date: Aug 2008
Location: Spain
Posts: 422
Another World open source implementation: help from the Amiga crackers needed

Hi all,

There is this awesome Another World implementation which uses SDL2 for accelerated graphics:
https://github.com/carstene1ns/another-world-sdl2

It comes from the old raw and newraw code, maintained by other volunteers through time.

You can run this thing on ANYTHING supporting SDL2, which includes ultra-cool computers as the Raspberry Pi!

Ok, if we look at the sources, in vm.cpp, line 140, we find we can supposedly bypas the code wheel codes. Note the code wheel is available all over internet, so I can play the game whenever I want, but entering the codes every time is a true PITA.
However, if I comment out the #ifdef in vm.cpp line 140, the engine still asks for the codes. I contacted the developer and he has no idea why it's failing to bypass the damn thing, I suppose because it's code inherited from the original RAW implementation.
So, any idea on how to modify this piece of code so script is patched on the fly as it should? I am *almost* sure script is *almost* the same on PC and Amiga versions of AW: AW is an interpreted game, not different from the Scumm games.

thanks
Gaula92 is offline  
AdSense AdSense  
Old 22 December 2015, 18:24   #2
jotd
Cat freak
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 46
Posts: 1,933
Hi,

I know which offset to change in one of the BANK file for the amiga version. Yes the file should be very similar on PC (I already adapted a crack for PC on the Amiga on a Scumm engine game). I'll check this out.
jotd is offline  
Old 22 December 2015, 18:51   #3
Gaula92
Registered User
Gaula92's Avatar
 
Join Date: Aug 2008
Location: Spain
Posts: 422
jotd: I have also found this version of the engine, which does code bypassing right! yay!

https://github.com/cyxx
Gaula92 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Please open source all the things wXR Amiga scene 380 14 May 2017 18:27
FBlit source now open. Samurai_Crow Coders. Asm / Hardware 30 01 December 2015 16:08
Amiga Games - Commercial to Open Source List MadAngus request.Other 1 22 December 2011 16:27
REQ: Open source AMIGA voodoo driver Zetr0 request.Other 6 05 November 2006 09:20
BlitzBasic - Is now open source Djay Amiga scene 2 08 February 2003 02:09

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:59.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.11631 seconds with 12 queries