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Old 01 January 2009, 23:59   #201
Marcuz
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i'm delving more in the resolution / stretching stuff, and plainly put, i really don't understand why full-window behaves this way.

i know its purpose, as you have explained it, but then it would be more coherent if it was just a normal Winuae window occupying the whole screen without chrome parts, as at least it would work more predictably like a normal window.

also in both the last beta and the previous ones, the multiplyer factor that i tweaked in the config file gets overwritten by the FS setting, making the test impossible.

as a side note, if you set to -2500 the zooming setting (the slider) you have a crisp image, just upside down
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Old 02 January 2009, 09:25   #202
Toni Wilen
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Quote:
Originally Posted by turrican3 View Post
Too bad
It has to be some change in DirectX blitting itself. Unfortunately I have no idea what.. (or perhaps it is now "right" and was "wrong" previously. at least if you ask MS..)
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Old 02 January 2009, 09:38   #203
Toni Wilen
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Originally Posted by marco pedrana View Post
i'm delving more in the resolution / stretching stuff, and plainly put, i really don't understand why full-window behaves this way.
Because it would get extremely complex if there are more windows inside windows etc.. Positioning would become nightmare.

It is "only" non-adjustable fullscreen mode in windowed mode with size set to current desktop size.
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Old 10 January 2009, 11:51   #204
turrican3
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what do you think about this one ?
cartoon shader !
Toni, do you know if there is others shaders to download ?
this one was in this shaders' package for dosbox : http://www.si-gamer.net/gulikoza/src/Shaders.zip
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Last edited by turrican3; 10 January 2009 at 12:54.
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