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Old 02 October 2019, 18:05   #241
Nightshft
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Quote:
Originally Posted by Photon View Post
...
I think there was also a German joystick in black metal with yellow buttons and a knob handle. And I can never remember the name of it
Do you mean the Micro-Händler?

Aka 'Sigma 2002' aka 'Elite Multi Function 2002' aka 'Hedaka Multi Function' Joystick?
You'r not alone - nobody can remember all those generic names lol

I go along with micro-händler, at least this name is somewhat unique.

Honestly the stick itself needs quite some travel and I'd prefer stick left, buttons right, so I still stick with others (suzo,...) lol.

But it's quite cool. Also includes paddles. And it's the only joystick I know with adjustable auto-fire rate, which i find useful. In terms of features and robustness the micro händler is quite unbeatable

It's also interesting that there exists a smaller version, half of the size, without paddles and only one yellow button, called Sigma 1001.
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Last edited by Nightshft; 19 October 2019 at 04:47. Reason: added pic, small annotation
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Old 03 October 2019, 19:19   #242
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That's the one Nightshft, thanks!
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Old 12 October 2019, 23:54   #243
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Competition Pro, hands down.
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Old 13 October 2019, 00:22   #244
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Quote:
Originally Posted by Photon View Post
Want. Can you still buy these?
YES

http://tienda.factoryarcade.es/es/te...odore-db9.html
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Old 13 October 2019, 00:40   #245
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For me
The bug joystick.
I had so much fun whipping ass on sensible soccer with this!!
Bought one of eBay last year and stopped working after a short time.
Need to find another
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Old 29 October 2019, 05:42   #246
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I always wanted to have a Telemach, but had too expensive for me.

I had the Quickshot 2:

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Old 29 October 2019, 07:02   #247
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I had tac2 back in the day. Everyone in sweden did. Still popular i think. Goes for like 40 euros on swedish ebay.

Now a days i play with a cd32 honeebee gamepad. I dont think i could play classic atari styled joystick, like tac2 which you are suppose to hold in your hand.

But i would like to try a proper arcade stick which is heavy and big enough to sit on your laps. But i dont think there are any cd32 based ones.
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Old 29 October 2019, 09:15   #248
005AGIMA
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Am i correct in reading that Master System game pads work trouble free?

(NOT Megadrive / Genesis).

If yes I may pick up a couple ready for my trip as small enough to not impact luggage space
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Old 29 October 2019, 10:31   #249
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I was under the impression that MS pads can do damage to C64/Amiga. The Megadrive pads are fine, I've used them plenty of times.
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Old 29 October 2019, 11:30   #250
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Megadrive pad can damage the c64. Not the amiga.

Mastersystem pads are fine on both.

Ms pad is suppose to be the most compatible, mine did not work on my 1200. My honey bee cd32 works on both my a500, a1200.
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Old 29 October 2019, 12:15   #251
005AGIMA
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Quote:
Originally Posted by Hewitson View Post
I was under the impression that MS pads can do damage to C64/Amiga. The Megadrive pads are fine, I've used them plenty of times.
Quote:
Originally Posted by donnie View Post
Megadrive pad can damage the c64. Not the amiga.

Mastersystem pads are fine on both.

Ms pad is suppose to be the most compatible, mine did not work on my 1200. My honey bee cd32 works on both my a500, a1200.
haha love the interwebs.

Always conflicting information.

What I read was MD can/does do damage unless modified.
MS is fine.

hmmm.

Oh hang on, it was from this very forum lol
http://eab.abime.net/showthread.php?t=75515
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Old 29 October 2019, 12:18   #252
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Maybe I'm remembering wrong. All I know is I destroyed an Amiga Light Gun by plugging it into a Master System. Pressing the trigger shorted it out.

As said previously I have had no issues with (3 button) Megadrive pads. Maybe the 6 button ones can cause issues. I have no idea.

Edit:
Quote:
Originally Posted by https://www.c64-wiki.com/wiki/64JPX
Depressing a button on a Sega controller connected to the C64 while also depressing a key on the keyboard exposes the C64's CIA chip to voltages it was not designed to handle making damage or failure likely.
This makes no sense, as the CIA chip certainly is designed to handle both 5V and 0V. Anyway, it suggests there's only potential damage if the keyboard is used simultaneously.

Last edited by Hewitson; 29 October 2019 at 12:25.
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Old 29 October 2019, 18:20   #253
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Happy

I know that I am very bored, and I put it 1000 times .....
But best of all is the Arcade CD32.

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Old 30 October 2019, 03:00   #254
005AGIMA
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Quote:
Originally Posted by Hewitson View Post
Maybe I'm remembering wrong. All I know is I destroyed an Amiga Light Gun by plugging it into a Master System. Pressing the trigger shorted it out.

As said previously I have had no issues with (3 button) Megadrive pads. Maybe the 6 button ones can cause issues. I have no idea.

Edit:

This makes no sense, as the CIA chip certainly is designed to handle both 5V and 0V. Anyway, it suggests there's only potential damage if the keyboard is used simultaneously.
Well and let's not forget, not all Amiga light guns were the same either. :/

The one I had did not work with any Actionware games as it was not an actionware gun, but worked with it's own games and many others.

GGRRRRRR. Standardisation people!!!
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Old 30 October 2019, 08:08   #255
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I've played on a Quickshot Python for most of the olden days - I still do have the original stick from when I was a kid and it still works

I also had a Quickjoy Super Fighter and I loved how cool it looked, too bad it broke in a few months Re-purchased it a few years ago, haven't used it much since.

These days I prefer either the TAC-2 or the Zipstik. I also like the Quickjoy Superstar, cheap but definitely usable.

My biggest disappointment was the Competition Pro, I bought one since everyone was raving about them, but it feels too mushy and imprecise I suspect there may be more than one model around...
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Old 02 November 2019, 01:47   #256
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Quote:
Originally Posted by 005AGIMA View Post
haha love the interwebs.

Always conflicting information.

What I read was MD can/does do damage unless modified.
MS is fine.

hmmm.

Oh hang on, it was from this very forum lol
http://eab.abime.net/showthread.php?t=75515
That thread seems to say, C64 no go, Amiga OK tho.

My Megadrive pad certainly works fine. In general, you want to avoid active (powered) pads, such as in having leds, chips, or autofire, and it doesn't matter which platform those pads were made for. What you want to avoid is drawing power from a pin that doesn't supply it or is meant for normal I/O. I'm pretty sure if I turned on autofire on my generic brand Atari-connector pad with innumerable buttons, it would fry something so I don't.

I'm very sure there's a Quickshot joystick with leds that is very dangerous for Amiga. Not because it was made for MSX, but because it has leds.
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Old 02 November 2019, 07:14   #257
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Plain good old Zip Stick!

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Old 03 November 2019, 01:36   #258
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Browsing the web I just found that Quickshot produced sister modells of the QS128 aka Maverick for other systems
The first is the QS-190 for SNES, the 2nd is the QS-162 for Sega Genesis and number 3 is the Quickshot Raider5 for PC (!)
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Old 03 November 2019, 01:42   #259
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Quote:
Originally Posted by Photon View Post
I'm very sure there's a Quickshot joystick with leds that is very dangerous for Amiga. Not because it was made for MSX, but because it has leds.
Do you mean the Quickshot VII? I just got one per chance 2 weeks ago Each of the two classical red LEDs should normally only draw 10mA of current - I can hardly imagine that being a problem for the Amiga hardware. Edit: But maybe I'm missing something here(?)

Last edited by Nightshft; 03 November 2019 at 13:27.
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Old 03 November 2019, 13:18   #260
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Of the ones I've used I'd have to say the Zipstick. The Comp Pro is a good alternative, but I prefer the switched buttons.

I particularly dislike sticks like the Bug and Speedking. Too small and fiddly and I often found I couldn't accurately hit the right directions with the stick.

The worst stick I EVER used was called the Moonraker. An absolutely shite monstrosity with, for some reason, a detachable stick that would randomly come off its base in the middle of a game. I'm not sure who thought that was a good idea.
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