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Old 20 March 2024, 04:38   #21
copse
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Join Date: Jul 2009
Location: Lala Land
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Quote:
Originally Posted by dlfrsilver View Post
I did try ressourcing arcade coin-ops game programs. It's incredibly huge to do, because those games not only have a big game logic, but they also have lots of metadata for tilemaps, animations and sprites. Those are quite often coded in byte, and word. But in such quantities that from a 512kb of code, you will get a source that is 20mb in length
This might be a good improvement in every disassembler, being able to designate data as incbins and to export both source and binary files.
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