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Old 01 May 2023, 14:51   #41
amilo3438
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Quote:
Originally Posted by Anubis View Post
Middle button followed by right click opens menu where you can exit full screen.
Great, that works fine also in full screen mode. Thanks!
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Old 01 May 2023, 15:28   #42
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You're welcome. I played couple of intros for games - no issues yet.
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Old 01 May 2023, 16:33   #43
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yes, it's a good alternative to WinUAE. i tried few games, but it works with no problem (using Commodore kickstart).
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Old 01 May 2023, 16:43   #44
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I thought FS-UAE was already good alternative, but this just makes things bit easier.

There are couple of things I would suggest:
* Make KS 1.3 default
* SPS support
* Rewind Button (both cores)
* Key combination to switch between full screen/windowed (found it)
* Option to take screenshot (with key selection option)

Right now I rename kickstart and extroom and place KS1.3 as kicstart.

Last edited by Anubis; 01 May 2023 at 18:49.
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Old 01 May 2023, 16:57   #45
amilo3438
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Quote:
Originally Posted by Anubis View Post
* Key combination to switch between full screen/windowed
That is already possible, just go on Options/Input-Hotkeys and assign fullscreen to some key. (i did fullscreen to f12 and pause to f11)


Quote:
Originally Posted by Anubis View Post
* Make KS 1.3 default
Right now I rename kickstart and extroom and place KS1.3 as kicstart.
In Configuration-Amiga there is Firmware tab and from there you have additional 5 possibilities to attach a few another ones!
I guess the logic is like: choose your system model, choose firmware KS and go to Configuration tab to create a config! (Note: At starting the emu remember the last used config)

Last edited by amilo3438; 01 May 2023 at 17:10.
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Old 01 May 2023, 18:43   #46
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Thanks, just found it and saw your reply. As for KS, I think current default should be last option that system tries if you don't have KS1.3 or other.

I did not yet make any configs yet.

Thanks for suggestions.

Just noticed, there is no option to save screenshot. (had to use 3rd party tools to capture screenshot for RGL)

Last edited by Anubis; 01 May 2023 at 18:48.
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Old 01 May 2023, 20:20   #47
amilo3438
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With today's testing, I finished with the usual tests that I also used for WinUAE!
(there are only a few .exe files left that I could not find on the pack disks)

Today's findings: (probably most with the same problem)

Humanoids-Compact19.adf ... F2 = some glitch at begining of the monocycle part! (this demo was tested with OCS/1.2/512 config)
MagicPack066.adf ... BRB - Misery = glitches on vector part!
MagicPack066.adf ... Scoopex - Crack Intro = whole screen glitches!
MF-BulliePack0x.adf ... Main menu = whole screen glitches! Edit: Fixed in nightly!
Shining-Overdose47.adf ... So Boring - Shining = some glitches on diamond rotating part!

(In "The Zone" Denise update 3.7z)

Last edited by amilo3438; 12 May 2023 at 21:08.
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Old 01 May 2023, 23:42   #48
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Would screen capture be a lot of work to add?
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Old 02 May 2023, 12:07   #49
amilo3438
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Quote:
Originally Posted by Anubis View Post
Would screen capture be a lot of work to add?
Well, you also can use PrtSc key to grab the screen picture and paste it to some editor.

But one thing I haven't figured out yet, in Edit tab there is copy/paste and for what this can be used? (to copy or paste what?)


Quote:
Originally Posted by Anubis View Post
I played couple of intros for games - no issues yet.
Quote:
Originally Posted by Seiya View Post
yes, it's a good alternative to WinUAE. i tried few games, but it works with no problem (using Commodore kickstart).
Yes, compatibility is at a fairly high level already. And what I found during testing seems to be the only remaining few recurring problems. (thanks to the tests I also used for WinUAE)

Last edited by amilo3438; 02 May 2023 at 12:26.
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Old 02 May 2023, 13:39   #50
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Quote:
Originally Posted by amilo3438 View Post
Well, you also can use PrtSc key to grab the screen picture and paste it to some editor.

I use greenshot (as everyone else should ) and I can take screenshots of the screen, but that is quite different then having export of the screen like WinUAE or other emulators create - pixel for pixel.





Quote:
Originally Posted by amilo3438 View Post
But one thing I haven't figured out yet, in Edit tab there is copy/paste and for what this can be used? (to copy or paste what?)
I've seen it, but just like you - I have no idea.
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Old 02 May 2023, 18:11   #51
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Quote:
Originally Posted by PiCiJi View Post
ignore Adaptive Sync, only check VRR sync.
Help me understand, what does interlace have to do with VRR? What hiccups are you talking about, when looking at a still image? The power of VRR is clean scrolling at atypical refresh rates.
if the jumping is crazy, there is something wrong with the frame pacing. Make sure that the audio latency (Options -> Audio) is not greater than 30 ms and that the VRR checkbox is checked. Reduce the PAULA sample interval (Amiga -> Audio)
Interlace consistently changes whole display every frame - one frame it displays odd lines, next frame even lines, then odd again, then even, etc. If there is anything wrong with frame pacing - frames dropped, frames doubled, varying frame time etc. - it is PERFECTLY visible on interlaced display.
If you emulate interlace not artificially but the way it works on Amiga, it is the best for testing frame pacing, much better than scrolling! Of course it's best when interlace visibility is set to 100%.

Audio config hasn't changed anything, but you can ignore my report for now. In WinUAE in windowed DX11 modes I have frame pacing issues too - only exclusive full screen is perfect.
On Denise in DX9 VRR doesn't seem to be variable at all, and in OpenGL it's jerky (frame pacing problems twice a second or so).
So it's probably my system specific (my money is on WDM woes in multimonitor config when one monitor is non-VRR).
Quote:
I'd like to take a look at it myself, but WB 2.04 shows different grids.
Which Workbench version is this about?
Integer scaling only works in the vertical direction
It's 3.2 - that's the only one I own unencrypted. I marked doubled columns with red squares. I noticed that it changes with scanlines disabled/enabled (without scanlines less columns are doubled). Anyway I can't get perfect 1:1 integer scaling.
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Old 02 May 2023, 23:43   #52
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I've created a bugfix/improvements thread in support.other.

Quote:
Just wondering what the hard/soft reset key combination when in exclusive full screen mode? (you don't have access to the menu there)
What do you mean?

Quote:
There are couple of things I would suggest:
* Make KS 1.3 default
* SPS support
* Rewind Button (both cores)
* Option to take screenshot (with key selection option)
If I'm distributing KS 1.3, Cloanto certainly has a problem with it.
- SPS is on the list
- Rewind is on the list
- screenshots is on the list

Quote:
I guess the logic is like: choose your system model, choose firmware KS and go to Configuration tab to create a config! (Note: At starting the emu remember the last used config)
yes please use the firmware UI and do not overwrite AROS in the Emu folder.

Quote:
I did not yet make any configs yet.
Configs are attempted to load in the following order.

1. Config file, which is passed in the command line
2. A config set in the emulator (configuration TAB)
3. a config in the Emu folder
4. the global config from the home directory

Quote:
But one thing I haven't figured out yet, in Edit tab there is copy/paste and for what this can be used? (to copy or paste what?
At the moment, this is only for the C64 to quickly transfer listings bidirectionally

Quote:
Interlace consistently changes whole display every frame - one frame it displays odd lines, next frame even lines, then odd again, then even, etc. If there is anything wrong with frame pacing - frames dropped, frames doubled, varying frame time etc.
You're overestimating interlace. It is an extra circuit in the CRT.
The only difference is that the 2nd image is offset, but with the same line spacing. I guess the Denise chip doesn't even know there's interlace. Denise doesn't care that the 2nd picture is drawn offset.
Do you want to tell by the flickering if the frame pacing is correct? This can be done much more effectively with a cleanly scrolling game.

Quote:
On Denise in DX9 VRR doesn't seem to be variable at all
DX9 can only do VRR in exclusive fullscreen. It's not a limitation by the emu.

Quote:
It's 3.2 - that's the only one I own unencrypted. I marked doubled columns with red squares.
I'll take a look at it tomorrow. As I said, this can only work with native scaling or a high resolution to compensate for the non-square pixels.
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Old 03 May 2023, 00:30   #53
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With interlacing and frame pacing it's more about how you emulate and display it than how it was on real hardware. I find it much more plausible for frame pacing testing than scrolling.
Denise's VRR in DX9 exclusive fullscreen is as jerky as in window here.
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Old 03 May 2023, 12:02   #54
amilo3438
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Quote:
Originally Posted by PiCiJi View Post
I've created a bugfix/improvements thread in support.other.
Great, I made info at the beginning of this thread about it.


Quote:
Originally Posted by PiCiJi View Post
What do you mean?
In fact, I was wondering if there was some key combination to invoke a hard/soft reset like on WinUAE?

But we found a solution for full screen mode: mouse middle button, mouse right button and then a small window appears.
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Old 03 May 2023, 16:09   #55
Anubis
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Quote:
Originally Posted by PiCiJi View Post
I've created a bugfix/improvements thread in support.other.

Good idea, will look into it.


Quote:
Originally Posted by PiCiJi View Post
If I'm distributing KS 1.3, Cloanto certainly has a problem with it.
- SPS is on the list
- Rewind is on the list
- screenshots is on the list
I am not asking to distribute kickstart, just to make current 'default' setting show as last option, something like fallback option, in the case user does not have KS.

For those other ones that are on the list - thank you!!! Can't wait to see those improvements.



Quote:
Originally Posted by PiCiJi View Post
1. Config file, which is passed in the command line
2. A config set in the emulator (configuration TAB)
3. a config in the Emu folder
4. the global config from the home directory
Good to know. Thinking of the way to incorporate emulator with LaunchBox.





Quote:
Originally Posted by PiCiJi View Post
At the moment, this is only for the C64 to quickly transfer listings bidirectionally
wow, had no idea you can do that. I have to test this. great job!
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Old 03 May 2023, 16:55   #56
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I just tested C/P and that worked really well. Was able to post listening from magazine without any issue. (tried small code)

Was looking at firmware tab for Amiga core and one thing that comes to my mind, it would be really great if each firmware config had option to select Amiga model and memory for that config, so that you can have A500 and A500+ switch based on kickstart selected. If you want to change memory, you still can do it, but you can setup default for each firmware config.
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Old 03 May 2023, 17:23   #57
amilo3438
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So, C/P works with a text. Nice.

Regarding firmware tab, its easy, you select your system on system tab and then choose in firmware tab No. of assigned KS to work with selected system. No need to complicate things more as needed.

Note: With te same system you can use any FW number from firmware tab that has attached something. Last selection stays default at next run.
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Old 03 May 2023, 21:19   #58
amilo3438
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Quote:
Originally Posted by Anubis View Post
I just tested C/P and that worked really well. Was able to post listening from magazine without any issue. (tried small code)
In what program you manage to paste? (can you describe in more detail)

I tryied to paste something taken from windows notepad into Amiga CLI and nothing happen!?
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Old 03 May 2023, 21:21   #59
Samurai_Crow
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Quote:
Originally Posted by amilo3438 View Post
In what program you manage to paste?

I tryied to paste something taken from windows notepad into Amiga CLI and nothing happen!?
Notepad on Windows uses carriage returns and linefeeds as its line endings. Amiga CLI uses only linefeeds like Unix.
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Old 03 May 2023, 21:29   #60
amilo3438
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Sure, but Denise should worry about that.

I don't know how Anubis managed it, but it won't work for me.


So I'm not sure if it really works on the Amiga!

Quote:
Originally Posted by PiCiJi View Post
At the moment, this is only for the C64 to quickly transfer listings bidirectionally
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