English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 16 October 2023, 21:42   #161
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,421
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by Howardphilips View Post
Exactly, and French games magazines of the time were not known for their reliability or their professionalism (except Tilt).
Tilt were just a bunch of.... how to say, pirate copies providers ?

The most faithfull was the joystick magazine (1st on the podium with Gen 4 and then Tilt behind).

The information regarding RI is correct, since this is Steve Turner who said it.
dlfrsilver is offline  
Old 16 October 2023, 21:45   #162
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,421
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by CCCP alert View Post
Julian Rignall, a games reviewer who was one of the best, put it perfectly in bedrooms to billions. Most reviews were done by people who had no clue about machines running the games technically, any sort of arcade gaming experience, or any kind of expertise in playing them and might as well have been reviewing a dot matrix printer or a mouse.

ZZAP!64 in the era after Rignall and Penn had left was useless. Turbo OutRun on the Amiga should have been given 0% end of discussion, and before you blame the ST that version is also a 0% game if you look at things like Batman or Lotus II on the ST. Any idiot was hired to review games, all it did was force people to pirate. There are only so many piss poor games bought with your wages you could stomach.
Turbo outrun is not exactly bad. It suffers from 16 colors / 512 ST color palette. You can see that graphically, the colors should have been better choosed.

However, i agree that engine wise, Lotus 2 and Batman road engine were top notch. Batman being even better and faster. It even puts shame on Chase HQ, which is a pork of a game.

Regarding piracy, the strongest group was the replicants in France.
dlfrsilver is offline  
Old 16 October 2023, 22:01   #163
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
Quote:
Originally Posted by dlfrsilver View Post
Turbo outrun is not exactly bad. It suffers from 16 colors / 512 ST color palette. You can see that graphically, the colors should have been better choosed.
Need to be disassembled and go through the same treatment of Outrun STe: MAYBE, just MAYBE, there is a decent driving game below that fluff...
saimon69 is offline  
Old 18 October 2023, 17:21   #164
Total Eclipse
Registered User
 
Total Eclipse's Avatar
 
Join Date: May 2005
Location: Atherstone / UK
Age: 49
Posts: 164
Quote:
Originally Posted by dlfrsilver View Post
The information regarding RI is correct, since this is Steve Turner who said it.
I don't think it's as clear cut as that (Ocean saying no to a third floppy disk). Andrew Braybrook stated in an interview that the issue was due to memory and time constraints, not disk space.
Quote:
We agreed with the then publisher that we would not be able to do 3 more islands in the same time span, it was already going to be tight on time. Space was getting tight too for the game code. I programmed the secret islands sequence, we had the graphics, but they had to come out to release the space in the half meg machine.
Also on his own blog be makes mention of not including the extra levels because memory was short.
Quote:
I had some graphics for a cut scene in the 16-bit version almost until the end when we really did get short of space in the 512K base machine, so they reluctantly got removed and that ended any possibility of adding any more bigger islands. There was also another ending sequence that would have been required.
Total Eclipse is offline  
Old 19 October 2023, 07:41   #165
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,421
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by Total Eclipse View Post
I don't think it's as clear cut as that (Ocean saying no to a third floppy disk). Andrew Braybrook stated in an interview that the issue was due to memory and time constraints, not disk space.


Also on his own blog be makes mention of not including the extra levels because memory was short.
Here (in french) : http://download.abandonware.org/maga...%20page057.jpg

extract translated from the french text :

"Andrew Braybrook : "Taito gave us 4 floppies with graphics in IFF format, probably created on a PC with deluxe paint II. The other reason why we used STs, is that we had a utility that allowed to convert those images in OCP art studio format. the IFF format is way too slow to decrunch inside a game. All the graphics of the first levels were included, but as we get going, we noticed that some graphics were missing, and in the final islands there was almost nothing."

"Andrew Braybrook : "the only thing i regret, is that i would have loved to add the 3 final islands, but we were not allowed to add a 3rd floppy"
(at this moment, since firebird was sold to Microprose, Taito japan refused to let Microprose have it, so they sold it back to Ocean, and Ocean said no to a 3rd floppy disk for the game).
dlfrsilver is offline  
Old 19 October 2023, 13:45   #166
Megalomaniac
Registered User
 
Join Date: Sep 2022
Location: Eastbourne
Posts: 1,016
Andy Braybrook and Steve Turner seem to have different recollections, but I'll reiterate that the game was signed off as finished for Firebird before the Telecomsoft collapse led to Ocean publishing it - 'the publisher' Steve mentions will have been Firebird, not Ocean. Taito seemingly not giving them all the graphics for the final islands (does he mean 6 and 7 in the main game, or the bonus islands?) must be a factor too.
Megalomaniac is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Atari ST isn't to blame, multiplatform development is. donnie Retrogaming General Discussion 110 04 October 2023 06:23
What game would you like to be ported from the Atari ST? frikilokooo Retrogaming General Discussion 181 05 July 2017 09:27
Has anyone ever ported Atari Jaguar games to Amiga? eXeler0 Retrogaming General Discussion 39 26 April 2017 15:18
Solomon's Key from Atari ST ported Asman Amiga scene 43 01 March 2017 15:20
What game would you like to be ported from the Atari ST? 2013 edition spajdr Retrogaming General Discussion 37 07 May 2013 03:38

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:16.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.07711 seconds with 13 queries