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Old 26 March 2018, 18:25   #41
StingRay
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Quote:
Originally Posted by Hungry Horace View Post
Will not work with a generic slave, game is protected.
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Old 26 March 2018, 19:03   #42
NeoHippie2016
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I have this game in original. What do you mean, Stingray? Protected like Hellowoon, for example?
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Old 26 March 2018, 19:24   #43
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Encrypted Copylock if memory serves me right.
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Old 26 March 2018, 20:53   #44
Aladin
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@Hungry Horace
Hoverspint not working: black screen after selection course

Last edited by Aladin; 27 March 2018 at 14:08.
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Old 27 March 2018, 08:47   #45
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Quote:
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Hoverspint not working: black screen after selection course
As I have already said, the game is protected. It needs a "real" patch!
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Old 27 March 2018, 12:06   #46
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@StingRay
Yes I agree with you. It needs a "real patch". To test I use cracked ADF versions ...

@Hungry Horace
Hoverspint not working completly with lowmem (slave 1.3 and 3.1-1Mo: black screen at screen selecting circuit. push fire and go to course. working very speed
with the slave 3.1-4Mo winuae crash at screen selecting circuit
with the slave 3.1-32Mo the game working completly but very speed too

Last edited by Aladin; 07 July 2020 at 02:45.
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Old 07 April 2018, 12:36   #47
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Old 08 April 2018, 09:31   #48
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Big work Aladin, thank you. I really enjoyed Dribbling, F1 GP Circuits and especially Napalm. I tried Kang Fu AGA with various types of configurations and gave me this error also from Workbench. As you see, you are on my FS-UAE.
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Last edited by enzoboss; 13 December 2019 at 10:52.
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Old 08 April 2018, 10:02   #49
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Quote:
Originally Posted by enzoboss View Post
Big work Aladin, thank you. I really enjoyed Dribbling, F1 GP Circuits and especially Napalm. I tried Kang Fu AGA with various types of configurations and gave me this error also from Workbench. As you see, you are on my FS-UAE.
It works I found the right configuration.
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Old 08 April 2018, 10:18   #50
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@enzoboss
hi, thanks
I have tested too. ok too

Last edited by Aladin; 07 July 2020 at 02:10.
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Old 25 April 2018, 12:49   #51
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@aladin: Thank you again for all WHDLGeneric's (how much work is it?) but i cannot find EricWarriorSeuck GalacticXMasRemix95 SmashTellySeuck SmashTVRipOff in your folder.
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Old 25 April 2018, 13:42   #52
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Corrected (I did not transfer them)
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Old 26 April 2018, 08:18   #53
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Thank you!
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Old 02 May 2018, 12:43   #54
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Quote:
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@rsn8887
Thanks.

At the beginning, I added -novbrmove or -noExit at the end of their names. Now I just add -NV -NC (novbrmove, nocache: tooltypes needed for working) -NE (noExit: the game not exiting) ... because the names were too long
Hi Aladin,

First and foremost, merci beaucoup for your great work with these games

A question to you and the other experts. I have some OCS intro compilations that I assembled in the '80/'90s. Now I wish to "WHDLoad" them. There are at about 20 cracktros per disk and each of the ADF has a simple menu in ANSI.

I managed to make mostly working with the Wepl good generic WB13 slave, while adding the NV, NC and ChkInts. The menu is loaded and I can run the majority of the intros flawlessy.

I can see there is a GenericKick13 of Jotd/Wepl, which offers a better compatibility with some of the "difficult" intros such the Thrust for Impossible Mission II that runs too fast http://janeway.exotica.org.uk/release.php?id=1824. So far, I found only a single one that do not work at all, the Budokan (cr OCL) http://janeway.exotica.org.uk/release.php?id=15348 while the California Game (cr ACU) seems to depend more on the Wait on Blitter than on WHDLoad settings because it works just fine on the A1200 http://janeway.exotica.org.uk/release.php?id=29671


The generickick 13 works just fine when launching a single cracktro with the CUSTOM=IntroName, however I couldn't find a way to launch the startup-sequence with the following three commands:
- setmaps oks
- border off
- type s/menu

Any advise?

Last edited by RoC; 02 May 2018 at 13:04.
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Old 02 May 2018, 12:55   #55
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Great work, thank you! Have to try some of them...
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Old 02 May 2018, 17:26   #56
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Quote:
Originally Posted by roc View Post

I have some OCS intro compilations that I assembled in the '80/'90s. Now I wish to "WHDLoad" them. There are at about 20 cracktros per disk and each of the ADF has a simple menu in ANSI.
something to share, or strictly private?
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Old 02 May 2018, 22:42   #57
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Some WHDLOAD generic

Quote:
Originally Posted by mai View Post
something to share, or strictly private?


No probs to share, of course.

I am too “young” to be elegible to upload into the zone, however once I can access I am glad to share.

Don’t expect too much: it was the job of a little boy with great miggy passion, however nowadays I would have done better especially with the menu design ;-)

EDIT

Eventually I got access to the upload zone and shared the files in there


http://eab.abime.net/showthread.php?t=93242

Last edited by RoC; 19 August 2018 at 12:33.
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Old 02 May 2018, 22:49   #58
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Quote:
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I am too “young” to be elegible to upload into the zone, however once I can access I am glad to share.
That's not true

...just follow these instructions: How do I get access to The Zone?
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Old 03 May 2018, 00:31   #59
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That's not true

...just follow these instructions: How do I get access to The Zone?

Excellent Damien, thanks. I will go for it
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Old 03 May 2018, 09:53   #60
StingRay
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Quote:
Originally Posted by roc View Post
Hi Aladin,
The generickick 13 works just fine when launching a single cracktro with the CUSTOM=IntroName, however I couldn't find a way to launch the startup-sequence with the following three commands:
- setmaps oks
- border off
- type s/menu

Any advise?
Simply add these commands in the source and use _LVOExecute (dos.library) to run them. This requires the "run" command, copy it to the "c" directory if it isn't already there.

Code:
; a6: DOSBase
    pea    cmd_setmap(pc)
    move.l    (a7)+,d1
    moveq    #0,d2        ; no input
    moveq    #0,d3        ; no output either
    jsr    _LVOExecute(a6)

    ....

cmd_setmap    dc.b    "setmap oks",0
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