English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 21 March 2020, 16:08   #1
gyagyagyerek
Registered User

 
Join Date: Sep 2018
Location: Budapest
Posts: 40
Floppy disk Drag & Drop (2020)

Drag & Drop (2020)
[ Show youtube player ]
Since "Project Horizon" is under developement, there is a new little game based on the polpular "Block Puzzle" games everyone knows!
The game is created by Imre Sövény (ELECTRICBLACKSHEEP) in matter of 1-2 day. It's coded in AMOS and the sourcecode (as always) in the ADF.

7 game modes:
EASY: Basic drag &Drop
SURVIVOR: If The Timer ends, a blokk will be replaced into an other free place.
TIMEATTACK: Run against time.
EXTREME: Run against time , but you are sabotaged by randomly placed blocks.
BABY: You always have three choices to select from.
UNPREDICTABLE: With every steps You allways get random formations.
INVERSE: You can put formations to anywhere, even if it is allready filled, but it will be inverted.
VIRUS: This could be enabled in all the game modes. A virus is eating the filled places in the playfield.

Download link:
https://www.dropbox.com/s/g06hdsd2rg...dDrop.rar?dl=0

Last edited by gyagyagyerek; 29 March 2020 at 00:34. Reason: New Game Mode
gyagyagyerek is offline  
Old 21 March 2020, 18:53   #2
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 1,306
This look nice, might have some ideas to increase playability too if accepted;

First of all the possibility to rotate jevel shapes; if you want to keep a challenge you could do a limited amount of rotations and add that after a certain score you regain one so people will need to be more strategic;

second a time attack mode where you have a limited time to do most score possible;

third (a bit crazy) a two player challenge, possibly via parnet/sernet similar to puyopuyo so that when you clean a shape you are sending it to your adversary on the other computer ^^

fourth, this is a tech tip: i can hear you have a wolfchild tune but is mapped on the wrong channels (if you need two channels free) you should modify the mod so that the patterns are located in the second pair of channels - else i could help you with one of mine
saimon69 is offline  
Old 22 March 2020, 18:05   #3
gyagyagyerek
Registered User

 
Join Date: Sep 2018
Location: Budapest
Posts: 40
Hi,

ROTATE: I don't want to rotate the shapes becouse it would have make the game a lot easier. Block Puzzle and Block Jewel types of games are not have this rule either.

TIMEATTACK: A TimeAttack and a few other mode is allready in the making (next version), where you have 15 sec to make a row. There is an other where every third move a block will be relocated in to an other slot making the game more difficult.
This (and new) gamemodes are probably will featured in future versions.

WRONG CHANNELS: Thanks for the tip! The issue was in the code, not in the mod itself. If you prefere an other mod , than it can be easily replaced in th gamefolder.

OTHER things: The next version has a few changesin point calculation as well. You get more points if you make more rows simultaneusly, and even more if it is built by the same colors.
gyagyagyerek is offline  
Old 22 March 2020, 20:58   #4
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 1,306
Quote:
ROTATE: I don't want to rotate the shapes becouse it would have make the game a lot easier. Block Puzzle and Block Jewel types of games are not have this rule either.
It would not if you give a limited amount, like three rotates per game plus a way to gain one like every 10000 points

About mod files i can see if have way to make one

Last edited by saimon69; 22 March 2020 at 21:06.
saimon69 is offline  
Old 22 March 2020, 21:18   #5
manossg
Registered User

 
Join Date: Nov 2019
Location: Greece
Posts: 149
This looks very promising, I hope it gets some extra features for variety in the gameplay!

For example introducing blocks on which you cannot have a row or a column or you have to have both row and column to count, blocks that count as bombs when a line is done, destroying all adjacent blocks, levels that extend or constrict the playing area, levels on which only lines from specific colours count, etc.

2 player mode would be brilliant, as well.

Looking forward to your progress!
manossg is online now  
Old 22 March 2020, 22:33   #6
gyagyagyerek
Registered User

 
Join Date: Sep 2018
Location: Budapest
Posts: 40
There is a new version with a few game modes.
link:
https://www.dropbox.com/s/y5z3djwbgz...dDrop.rar?dl=0
gyagyagyerek is offline  
Old 22 March 2020, 23:11   #7
gyagyagyerek
Registered User

 
Join Date: Sep 2018
Location: Budapest
Posts: 40
Unhappy Rotation

Quote:
Originally Posted by saimon69 View Post
It would not if you give a limited amount, like three rotates per game plus a way to gain one like every 10000 points

About mod files i can see if have way to make one
There is also a technical issue with the rotation. In every step When you put the formations in to the game area the system checks that the available formations can fit anywhere or can't. If a formation doesn't fit anywhere, than it gets a grey(ish) dark color in the selection area. If non of the remaining formations fit, than the game is ended. It is important to do this. To check these formations on all available positions takes a lot of processing power. It's allready a noticable lag when you put a formation to its place. If i need to check all (three) formation on all available places on all rotation, than this lag time would be four times longer and that is seriously affecting the playability by slowing it down. (Especially in game modes where you run against Time.)

If anyone has a solution for speeding up the process, then please take a look into the (AMOS) source code (it's on the disk). It would be wery helpful!
gyagyagyerek is offline  
Old 22 March 2020, 23:58   #8
manossg
Registered User

 
Join Date: Nov 2019
Location: Greece
Posts: 149
This is getting to be a very addictive and fun game!
manossg is online now  
Old 23 March 2020, 22:19   #9
zzbylu
Saberman

zzbylu's Avatar
 
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 119
Drag&Drop - new version, gameplay:
[ Show youtube player ]
zzbylu is offline  
Old 24 March 2020, 18:25   #10
gyagyagyerek
Registered User

 
Join Date: Sep 2018
Location: Budapest
Posts: 40
Quote:
Originally Posted by zzbylu View Post
Drag&Drop - new version, gameplay:
[ Show youtube player ]
OOOooo...! Thank You!
gyagyagyerek is offline  
Old 26 March 2020, 18:57   #11
gyagyagyerek
Registered User

 
Join Date: Sep 2018
Location: Budapest
Posts: 40
Post New game modes added

7 game modes:
EASY: Basic drag &Drop
SURVIVOR: If The Timer ends, a blokk will be replaced into an other free place.
TIMEATTACK: Run against time.
EXTREME: Run against time , but you are sabotaged by randomly placed blocks.
BABY: You always have three choices to select from.
UNPREDICTABLE: With every steps You allways get random formations.
INVERSE: You can put formations to anywhere, even if it is allready filled, but it will be inverted.
gyagyagyerek is offline  
Old 27 March 2020, 09:10   #12
Clydos
Registered User

 
Join Date: May 2018
Location: Dresden / Germany
Posts: 161
Looks and sound cool! Will (hopefully) try it out tonight.
Thanks!
Clydos is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tasko - Filemanager with Drag & Drop AGS Coders. Releases 56 08 November 2016 18:13
HELP: can no longer drag and drop 8bitbob support.WinUAE 2 01 September 2015 12:24
Drag & Drop Implementation howto AGS Coders. General 3 10 September 2014 00:14
Problems on an A3000 (Drag-and-Drop & palettes broken) BuddhaPhi project.ClassicWB 1 01 March 2012 00:46
Drag and Drop HDF mounting? killergorilla request.UAE Wishlist 5 02 July 2008 12:12

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 14:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Page generated in 0.07635 seconds with 14 queries